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Tonatiuh

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post December 6th, 2007, 7:23 pm

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Location: Milan, Italy

This is my new special creation for Xmas!
A funny SLC by Vekoma:
height 41m
max speed 88 km/h
max g force 4,9 g

I'm paying attention on the layout to create a clean and realistic one.
Japanese theme.
First pics here:
http://www.nolimitsdevcenter.net/p4298
Last edited by barone on February 24th, 2008, 4:03 pm, edited 1 time in total.

Post December 6th, 2007, 8:52 pm

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That looks really cool! Might you consider changing it to a flying coaster?

Post December 6th, 2007, 10:06 pm

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SLC's are not AHGed.

the cross over looks pretty close. is it tunnel tested?
Dont buy starbucks coffee


its poison

Post December 6th, 2007, 10:13 pm

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^Do you know that his is AHGed?

And I think you mean to say SLC's aren't heartlined. No real roller coaster type is AHGed.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post December 6th, 2007, 10:24 pm

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Location: USA

....sorry teacher. ill try harder next time. [:I]

look at the Inline twist which looks like a zero g roll. it looks heartlined.
Dont buy starbucks coffee


its poison

Post December 6th, 2007, 10:24 pm

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Originally posted by thatoneband777

SLC's are not AHGed.

the cross over looks pretty close. is it tunnel tested?


The new ones are [;)]

http://rcdb.com/ig2985.htm?picture=21

Post December 6th, 2007, 10:27 pm

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Points on hand: 10,012.00 Points
Location: Minnesota, USA
I'm looking forward to it, Barone. I expect we'll see some excellent objects later on as well, no?
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post December 7th, 2007, 3:20 pm

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Points on hand: 9,043.00 Points
Location: Milan, Italy

Originally posted by Halo364

That looks really cool! Might you consider changing it to a flying coaster?


I tried but to make a good one (with more flying position) vert g's were really too high.

0g roll is heartlined...I'm not sure about the other parts...it looks good and quite smooth with this version but I'll try.

Cross over is tunnel tested and it's ok.

As always some nice objects will decorate it![:D]

Post December 7th, 2007, 6:24 pm

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Points on hand: 9,043.00 Points
Location: Milan, Italy

Here is the complete layout:3 trains run perfectly.
This time I'm particularly satisfied 'cause layout has the right length for a Vekoma and all transitions are pretty smooth.
I tried to create no repetitive elements and the result is quite short but funny!
As you can see main elements are a loop,a cross cobra-roll,a 0-g roll,a flatspin,a small inclined dive-loop and a high speed helix.

Now I'm going to build supports and start 3ds.
I think Kumali style is going to fit good[hello]

http://www.nolimitsdevcenter.net/i33897

Post February 19th, 2008, 6:24 pm

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Location: Milan, Italy

This was another abandoned project that I decided to continue after my short period of silence.
My trip gave me new inspirations and I wasn't satisfied with the japanese theme.
I found some nice textures for an Aztec scenery.

I changed the name in Tonatiuh.
Here some pics of the new version:
http://www.nolimitsdevcenter.net/p4298

Post February 20th, 2008, 4:00 am

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Location: Netherlands
wow, that's really nice. Glad you continued, can't wait till it's on the exchange

Post February 20th, 2008, 9:33 am
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Post February 22nd, 2008, 6:49 pm

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Location: Milan, Italy

Hi,I'm not too far from the release.
I have to finish cobra-roll and lift supports and to complete scenery....

New pics of the result:
http://www.nolimitsdevcenter.net/p4298

Post February 22nd, 2008, 9:42 pm

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hey, that looks awsome. i cant wait to see it. [:)]

Post February 27th, 2008, 7:21 am

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It really does look amazing, looking forward to it.

Post February 27th, 2008, 9:56 am

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I love what I've seen from the pics! Everything, from the track, the scenery and the supports! I hope you add flanges, though, cuz that would make the supports look even better!

Post February 27th, 2008, 11:54 am

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Post February 27th, 2008, 1:44 pm

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I usually use auto-flanger but then I absolutely work on them....'cause it changes many things.We need an update for that!!!![approve]

Post February 27th, 2008, 3:18 pm

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Location: Milan, Italy

I think I'm going to upload the ride tonight.

I know that Cobra-roll supports look a little bit unrealistic for the Vekoma style but,for those who are going to rate it,pls don't judge it too bad 'cause I got mad and this was the best solution I could find!
I think it's more important that there is no collision with tunnel test[lol]
Image

Post February 29th, 2008, 7:38 pm
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Awesome job man, I only have one thing to say here...E-mail this design to Vekoma! [:P]

For the rest check my rate..

Post February 29th, 2008, 7:40 pm

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Location: Milan, Italy



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