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New woody - GSSM

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post March 9th, 2008, 4:18 pm

Posts: 1674
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Location: Zelezniki, Slovenia

GSSM stands for Great Slovenian Scream Machine, but the name is only temporary...

Quite a while back, I was watching a GASM video, and thought how exciting it must be. And then I just had this strange urge to make a coaster, that's similar, but not very, to GASM, and so I made it...
It's just as high as GASM, but a tad longer, it's 1131m long... It has 7 airhills, but alltogether it has 19 airtime spots. It also features 7 unbanked turnarounds, to create maximum thrill by producing high lats (up to 1.6G). The maximum speed is approx. 85kph, which is a bit less than GASM...
The layout has a fairly unique shape, altho some may call it "linear"...
But let's face it, GASM is pretty linear too, but nobody says something aboutit, right...
So, I leave you with only one pic for today, more will come soon...

http://www.nolimitsdevcenter.net/i36237

Enjoy and feel free to comment!

EDIT:
Ok, I have a few things to add:
-I need testers!
-Need a cool name
-After I get the name, I would need someone to make me a pretty cartexture, to pretty-fy it a bit
-Does anyone know how many brakes these things have? I currently have a very small brake segment before the first big brakerun and after that I have aniother one... Would it be realistyc if it had 2 stations and ran 3 trains?

Thanks in advance![:D]
Last edited by Vid_w on March 9th, 2008, 4:19 pm, edited 1 time in total.

Post March 9th, 2008, 4:53 pm

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Post March 9th, 2008, 4:56 pm

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I'm telling you in advance that if you do just make a linear upsie-downsie out and back Scream Machine deal, with absolutely nothing other than hills, you're goin' down to China Town.

Post March 9th, 2008, 4:57 pm

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^except for people who actually like those type of rides...

Post March 9th, 2008, 5:02 pm

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I am not one of them, which is why I was speaking for myself? Things like the bottom of this second drop, with nice lats, can do a nice job for me though. I'm just pointing out as well; if you're going to lean towards a linear, mininmally variant layout, you'll for sure have to aim even harder for damn near perfection in technicality (not entirely meaning smoothness, but precision as well). I'd even suggest doing all supports by hand to spice the challenge up a bit...

Post March 9th, 2008, 5:24 pm
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Post March 9th, 2008, 5:40 pm

Posts: 1674
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Location: Zelezniki, Slovenia

It's not completely linear, i wrote before that it has 7 turnarounds!
And besides, the hills are differently shaped, so its not just upsie-downsie...


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