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CC NLT 2008 - Round 2 [RESULTS PG 12]

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Post March 2nd, 2008, 2:21 am
hyyyper User avatar
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cjd, they will be random
boneplaya & gerstl, you're supposed to stay in the box, smartasses [:)]

Post March 2nd, 2008, 2:36 am

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The other obvious solution is to just delete the lasers that get in the way. It doesn't say we can't!

Post March 2nd, 2008, 7:35 am

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Post March 2nd, 2008, 8:33 pm

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Hyyyper, drop me a rate please, make it short and as harsh as you'd like (leave numbers, not just a comment). Basically, I just want somebody to pull an above-average ride out of the "highest rated all-time" category, and a bit of feedback from the host would be nice as well. Thanks for your time!

Post March 4th, 2008, 12:28 pm

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Post March 10th, 2008, 2:14 pm
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Ok, to give you guys a heads up on everything. I've finished reviewing the coasters and i've taken notes. The only thing i have to do is make into easy to read and understandable ratings. Please do understand that there are some rides that are quite hard to actually say something of, sometimes they are so that i find it hard point out things that are bad, or things that were good. I've got a lot of free time this week, so finishing them before friday shouldn't be a problem.

As for Round 3, that's all set and go, it just has to be uploaded. I think this is the best round in the contest, due to the template, theme and the rules, i'm sure you'll all wondering how the hell i came up with it.

Post March 11th, 2008, 10:32 pm

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I'm hoping I don't get paired with someone who tools everything. I can see my 100% hand built track getting hammered by a butter-smooth pump-free track that has been elementaried, AHG'd, and FVD'd...


Post March 11th, 2008, 10:44 pm

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i agree
AHG is nice and if i actually worked for a roller coaster company, yeah, id prolly use it and other tools to make sure that my customers are comfortable.
but
for gaming purposes and showing how good i am at building tracks, AHG to me, is cheating. along with the other tools.
I feel more satisfied after making a track, hand smoothing stuff and detailing the banking than just making a layout and putting it thru a "fixer"

Post March 11th, 2008, 11:09 pm

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Jealously is not a cause to call something "cheating." NL is a simulator, not a game, and the goal of a simulator is to reproduce realism found in something. Being able to use numbers to do that is not "cheating" but a different kind of skill that you can use to create a realistic track.

Can't wait for the next round hyyyper. You should tease us and make the pairings to help build up excitement before the next round starts :P.

Post March 11th, 2008, 11:13 pm

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Oh, I would totally put it through a "fixer" just because it would save massive amounts of time and effort. Until those "fixers" get ported over to the Mac, though, I'll be hand building everything.

I just think that it's a bit of an uneven playing field, when the coasters are judged and ranked in part for their smoothness and pump-free layouts for some folks to use tools and others can't.

That said, I'm not whining. The bottom line is that it's JUST a GAME and it's JUST a CONTEST and there is really nothing huge at stake here. If my track does OK against a tooled track, then I'll feel pretty damn good about my track then. If it fails against a tooled track, then so be it. In the grand scheme of things, if that's the worst thing that I have to deal with that day, it was a pretty good day!

:-)

Post March 12th, 2008, 12:01 am
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Wait why is minicooper saying "paired with someone"?

Post March 12th, 2008, 12:34 am

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Next round is a partners round, you have to work together to win.

Post March 12th, 2008, 12:38 am
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There is no working together in this tournament. You are randomly paired with someone to duke it out with that person and see which of the two is left standing. [lol]

Post March 12th, 2008, 1:18 am

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It would've been so much more fun to just let him quiver with the thought that there'd be a partners round... way to ruin it Oscar lol.

Post March 13th, 2008, 1:06 am

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I knew that there wasn't a "partners" round. By "paired with someone", I meant an opponent.


Post March 13th, 2008, 2:06 pm
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Ok, so here are the ratings. Now keep in mind that these are my opinions. Since the G-forces where mostly the same and in check so i left them out of the ratings.




Dirk_Ermen - Beach Bullet

Tech - Fairly smooth, AHG made some of the transitions a bit jumpy, you might want to have use a larger or constant lead-in. Support-work was poor.
Adren - The ride itself wasn't that exciting, and the stacking didn't do much good either.
Orig - Apart from the horseshoe and the far end of the template, I didn't find much that looked liked a GCI

5 - 5 - 6
Total 5.33


TheArchitet - Renegade

Tech - Track felt smooth. Support-work was odd, and some of the enhancements were not realistic, while some were practical.
Adren - The speed was well maintained, the tunnels added sense of speed, while the head-chopper didn't. Also no stacking.
Orig - The layout felt more like it was a GCI/CCI mix than it was a GG. The little speed-bumps get to repetitive. The layout basically exists out of small humps and turnarounds.

7 - 7.5 - 4
Total 6.17


guitarplayer673 - Sirius

Tech - Track-work itself was quite good, although some transitions were quite harsh, it wouldn't have hurt on the G's if there was a more fluent banking/twisting. Supports were good, I don't know why you didn't use steel on all of the crossovers instead of some.
Adren - Very good speed, but the way you made every drop have more airtime by making it go up first killed much speed, having it drop straight down might have a little less airtime but way more adren.
Orig - The effort to get airtime out of every possibility wrecked your layout, which would have been a killer. It was very GG, just the airtime gets annoying.

8.5 - 6.5 - 7
Total 7.33


Vid_w - Waldfee

Tech - Shaping was hesitant, it felt as if every transition was done in two steps. It is very hard to explain but it was like the transition banked a bit, paused, and than banked again. Supports were fine.
Adren - The speed was well maintained and the head-choppers were executed well. To bad you had stacking .
Orig - The prelift is quite rubbish. As for it being a GG, there were some elements in it that you'd find on a GG, yet the track didn't feel like or flowed like a GG. Props on the helix and head-choppers, they were fun.

6.5 - 7.5 - 7.5
Total 7.17


Coasterkidwmw - Princess Adventure

Tech - Track-work wasn't fluent, i guess you'd use less segment with AHG it would've turned out better, it at least leave more room for corrections. Support-work was very good
Adren - Average, while the track had good speed, some sections were simply too slow. Also no stacking.
Orig - GCI-style was certainly recognisable, although the layout was too shallow or stretched out. I liked the unbanked turn towards the end.

7.5 - 7 - 8
Total 7.5


cjd - Hurricane

Tech - Smooth track, nothing much to add to that. The supports were well above average.
Adren - Maybe the fastest track in this round. The sensation was awesome, just the end was a bit of a downer, I would have cut a corner short and dumped the bunny-hops. And also no stacking.
Orig - Layout felt really GG, it could have used more surprising drops.

8.5 - 9 - 8
Total 8.5


unfortunate_smiley - Flyer

Tech - Track itself was smooth, but in my opinion some transitions were too quick, even on millennium flyers. The wide supports were ok, but the crossover-beams were low grade.
Adren - The speed on this track was good, i found the tunnels a tad too long, perhaps splitting the tunnels or making the start/end at the right moment would have upped your adren. No stacking
Orig - Some of the elements, and well as some parts of the layout felt more like GG, but the GCI-influence was very noticeable.

8 - 7.5 - 7
Total 7.5


Z00Z3R - Lylat

Tech - Track-work was above average, yet some transitions had noticalbe kinks in them. Supports, altough some where odd, were well above average.
Adren - Sense of speed was very good and well maintained. Also no stacking.
Orig - The layout and elements seems like a mix of GG/GCI. If you changend some of the elements a bit, like have the long turns/helices more swooping (up-down-up or down-up-down) it would have leaned more to the GCI-style.

6.5 - 8.5 - 7
Total 7.3


coreyml - Splinter

Layout - First drop isn't very GCI. Turnaround and 1st helix really breathed GCI. The 2nd helix should have been a bit more like the 1st to really feel GCI. The reverse banking is more a GG thing. Overall, the layout was fun, and it had GCI elements, but i missed to true GCI feeling.


alton - Transylvania

Tech - Although the track itself is smooth, there were some jumpy transitions, but i guess that's the result of AHG. Supportwork was good.
Adren - Damn this ride was fast, it just kept on going.
Orig - The drop and the first set of hill are one of the best opening sequences i've ever seen. This ride really is something that was defenatly a GG. The only minus is that the reverse banking is too much, a few turn reverse banking is fun, your ride had just too much.

8 - 9 - 9
Total 8.67


Kevin Brennan - Squall

Tech - Track is smooth, nothing wrong there. Some transitions were just too quick, even for a GCI. For example, the ending, if you lowered it and spaced it out, it wouldn't snap that much and have less G's, while the speed would still be fast enough. Supports were average.
Adren - Speed started out good, but the double-bunny's killed most of it. The ending however had an insane speed, but i guess that's because it was really thight. Perhaps it would have been better if you lowered the ending and made it more spaceious.
Orig - Apart from the bunny's and the helix, which was too level it certainly had some GCI in it.

7 - 8 - 8
Total 7.67

Post March 13th, 2008, 2:27 pm

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Thanks for the rates hyyyper, can't wait until next round. :)

Post March 13th, 2008, 2:31 pm

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Post March 13th, 2008, 2:43 pm

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thx hyyyper - i wasnt going for a 100% GCIish feel, just a woodie that fits the tempelate. the MF trains imply that but i woulda gone w/ articulated PTCs hehe.

Hooray the contests starts on a saturday so ill get a lot done soon, right?
nope
six flags is open

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