Ok, so here are the ratings. Now keep in mind that these are my opinions. Since the G-forces where mostly the same and in check so i left them out of the ratings.
Dirk_Ermen - Beach Bullet
Tech - Fairly smooth, AHG made some of the transitions a bit jumpy, you might want to have use a larger or constant lead-in. Support-work was poor.
Adren - The ride itself wasn't that exciting, and the stacking didn't do much good either.
Orig - Apart from the horseshoe and the far end of the template, I didn't find much that looked liked a GCI
5 - 5 - 6
Total 5.33
TheArchitet - Renegade
Tech - Track felt smooth. Support-work was odd, and some of the enhancements were not realistic, while some were practical.
Adren - The speed was well maintained, the tunnels added sense of speed, while the head-chopper didn't. Also no stacking.
Orig - The layout felt more like it was a GCI/CCI mix than it was a GG. The little speed-bumps get to repetitive. The layout basically exists out of small humps and turnarounds.
7 - 7.5 - 4
Total 6.17
guitarplayer673 - Sirius
Tech - Track-work itself was quite good, although some transitions were quite harsh, it wouldn't have hurt on the G's if there was a more fluent banking/twisting. Supports were good, I don't know why you didn't use steel on all of the crossovers instead of some.
Adren - Very good speed, but the way you made every drop have more airtime by making it go up first killed much speed, having it drop straight down might have a little less airtime but way more adren.
Orig - The effort to get airtime out of every possibility wrecked your layout, which would have been a killer. It was very GG, just the airtime gets annoying.
8.5 - 6.5 - 7
Total 7.33
Vid_w - Waldfee
Tech - Shaping was hesitant, it felt as if every transition was done in two steps. It is very hard to explain but it was like the transition banked a bit, paused, and than banked again. Supports were fine.
Adren - The speed was well maintained and the head-choppers were executed well. To bad you had stacking .
Orig - The prelift is quite rubbish. As for it being a GG, there were some elements in it that you'd find on a GG, yet the track didn't feel like or flowed like a GG. Props on the helix and head-choppers, they were fun.
6.5 - 7.5 - 7.5
Total 7.17
Coasterkidwmw - Princess Adventure
Tech - Track-work wasn't fluent, i guess you'd use less segment with AHG it would've turned out better, it at least leave more room for corrections. Support-work was very good
Adren - Average, while the track had good speed, some sections were simply too slow. Also no stacking.
Orig - GCI-style was certainly recognisable, although the layout was too shallow or stretched out. I liked the unbanked turn towards the end.
7.5 - 7 - 8
Total 7.5
cjd - Hurricane
Tech - Smooth track, nothing much to add to that. The supports were well above average.
Adren - Maybe the fastest track in this round. The sensation was awesome, just the end was a bit of a downer, I would have cut a corner short and dumped the bunny-hops. And also no stacking.
Orig - Layout felt really GG, it could have used more surprising drops.
8.5 - 9 - 8
Total 8.5
unfortunate_smiley - Flyer
Tech - Track itself was smooth, but in my opinion some transitions were too quick, even on millennium flyers. The wide supports were ok, but the crossover-beams were low grade.
Adren - The speed on this track was good, i found the tunnels a tad too long, perhaps splitting the tunnels or making the start/end at the right moment would have upped your adren. No stacking
Orig - Some of the elements, and well as some parts of the layout felt more like GG, but the GCI-influence was very noticeable.
8 - 7.5 - 7
Total 7.5
Z00Z3R - Lylat
Tech - Track-work was above average, yet some transitions had noticalbe kinks in them. Supports, altough some where odd, were well above average.
Adren - Sense of speed was very good and well maintained. Also no stacking.
Orig - The layout and elements seems like a mix of GG/GCI. If you changend some of the elements a bit, like have the long turns/helices more swooping (up-down-up or down-up-down) it would have leaned more to the GCI-style.
6.5 - 8.5 - 7
Total 7.3
coreyml - Splinter
Layout - First drop isn't very GCI. Turnaround and 1st helix really breathed GCI. The 2nd helix should have been a bit more like the 1st to really feel GCI. The reverse banking is more a GG thing. Overall, the layout was fun, and it had GCI elements, but i missed to true GCI feeling.
alton - Transylvania
Tech - Although the track itself is smooth, there were some jumpy transitions, but i guess that's the result of AHG. Supportwork was good.
Adren - Damn this ride was fast, it just kept on going.
Orig - The drop and the first set of hill are one of the best opening sequences i've ever seen. This ride really is something that was defenatly a GG. The only minus is that the reverse banking is too much, a few turn reverse banking is fun, your ride had just too much.
8 - 9 - 9
Total 8.67
Kevin Brennan - Squall
Tech - Track is smooth, nothing wrong there. Some transitions were just too quick, even for a GCI. For example, the ending, if you lowered it and spaced it out, it wouldn't snap that much and have less G's, while the speed would still be fast enough. Supports were average.
Adren - Speed started out good, but the double-bunny's killed most of it. The ending however had an insane speed, but i guess that's because it was really thight. Perhaps it would have been better if you lowered the ending and made it more spaceious.
Orig - Apart from the bunny's and the helix, which was too level it certainly had some GCI in it.
7 - 8 - 8
Total 7.67