CoasterCrazy No Limits Tournament 2008 - Round 3 - StratoCoaster
WWelcome the the 3rd round of the NLT. This round you will be building a twisted steel looping coaster. The aim will be to choose the best order and diversity of elements, while maintaining your adren.
This round we will have 14 participants matched up against each other competing for the 7 spots in round 4 (for pairings see below). Failing to send in a valid track will result in a 3 week ban.
To fill the 8th spot (in round 4) I have decided that everyone who was DQ?????????d in round 2 can send in their round 3 tracks as well. The best track from that group will get the wildcard to round 4.
If you were DQ?????????d in round 2 and you are planning to send in your track, don't forget to PM me when you've done so.
If you decide to join the wildcard competition and you get DQ?????????d (again) you will also be banned for 3 weeks. If your track is legit, but you don't get the wildcard, you won't be banned. Also, if you do not send in any track at all, you won't be banned either.
The template is available in the exchange:
http://www.coastercrazy.com/track_excha ... ?tid=13747
Rules:
(DQ when broken)
PLEASE NOTE THAT ALL MEASURESMENTS ARE GIVEN IN METRIC AND IMPERIAL MEASURES. THE IMPERAL MEASURES ARE ROUNDED ESTIMATES. ACTUAL MEASURING AND JUDGING WILL BE BASED ON THE METRIC SYSTEM.
Minimum length is 1000m (2625ft).
The track should go entirely above 40m (130ft) at least once, and cannot go above 55m (180ft) at all times.
The track should (in top view) cross the triple blue lines entirely (in the far end of the template) at least 2 times (back and forth).
Train type: B&M Sitdown Looper.
You must have exactly 3 trains with each having exactly 32 seats (8 cars per train).
Trackwork must be entirely inside the outer red lines.
The station-track should be entirely within the X-marked box
Track must be single and full circuit, no dueling/racers or shuttles.
Only 1 lift hill or 1 launch allowed. If you choose to launch, the launch should have a minimum upward height difference of 25m (82ft). Note that a launch is accelerating and lifts have constant speed. Keep this in mind when building so you don't get DQ?????????d over something silly
Transport sections and friction wheels can have a maximum speed of 10kph (6.2mph). Transport sections, brakes and stations that slope upwards will be seen as a lift hill and will most likely result in a DQ.
The coaster should feature 6 - 9 inversions. An inversion classifies as a piece of track that is banked 155 degrees or more. Beyond vertical drops do not count as inversions.
No double stations allowed (if you would like a transfer/storage building, you must change the load/unload time of one of the stations to 1 second).
There is no lifthill-track or launch-track allowed in the top section of the layout. This is the area above the double and triple blue lines (in top view).
In the top section (above the double blue lines and above the triple blue lines), the track can't go under the purple lines (15m (49ft)). These lines will not be included in the tunneltest.
Raising the terrain is not allowed, creating lakes and above-ground tunneling is allowed.
Guidelines:
This ride will have OTSR?????????s, so try to stay below 1 G lateral. Vertical forces on B&M?????????s usually range from -1.2 to 4.5 G.
B&M layouts tend to be inversion after inversion, to many that may look dull, but if you study the orders of the elements, it requires at lot of thinking to make the order of the elements interesting. It is very important to keep the adrenaline rushing. Airtime is optional and be careful with full helices.
The use of scenery objects (tunnels, stations and what else), made from 3ds or supports is encouraged. To give you guys a start, a guitar is included with the track. You may resize, rotate, move, clone or delete this guitar. If you like, you can even change the damn color. (Note that the guitar is not mine, as I do not take credit for it. It is freeware and may be used by anyone).
Take note that the focus of this round in on originality. So the colorsheme, theming and name could get you (extra) points. This of course does not mean your track will get rated high if it's slow and bumpy.
Sending In:
Track must be uploaded to the CoasterCrazy.com exchange at the latest at 23:59 PM Mar-31st. Make sure you include the [NLTR3] tag in your track name. Remember that if you do not send in a track or your track get's DQ'd you will be banned for THREE WEEKS. (the not sending in thing does not apply for the round 2 DQ?????????s who are competing for the round 4 wildcard, getting DQ?????????d, however, does)
White = no track received
Green = track received
Red = DQ
Pairings:
1. alton_ vs. Kevin Brennan
2. Austin vs. Mikado
3. yoshifreak vs. coreyml
4. vid_w vs. Coasterkidwmw
5. unfortunate_smiley vs. Z00Z3R
6. cjd vs. minicoopertx
7. guitarplayer673 vs. Jakizle
Wildcard entries received:
1.
2.
3.
The entire match-up scheme can be found here:
http://www.coastercrazy.com/forum/file_ ... tch-up.GIF
or http://img442.imageshack.us/img442/110/matchupsa0.gif
If there is something not clear to you in the rules or if you have any questions regarding this round or the tournament, feel free to ask them here.
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