Board index Roller Coaster Games Hard Hat Area CCI - Lost Highway..

CCI - Lost Highway..

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post March 15th, 2008, 1:58 pm
Gav User avatar

Posts: 928
Points on hand: 2,076.00 Points
Location: Zwijndrecht, Netherlands

Tryin' lots of things lately, but nothing really worked, untill I saw a POV of Ghostrider and I gained some inspriration for a new ride.
A CCI wooden coaster based on Ghostrider, not a remake, i'm just trying to built like CCI did in the past.

I'm hoping you guys may have some usefull advise because I never rode a CCI, are there any things I should know about?

Wide supports are going to be custom.

The first drop pulls 1.8 lat. g's and the airtime doesn't go above -1.0.

http://www.nolimitsdevcenter.net/p4652

Let me know what you think.. [;)]
Last edited by Gav on March 21st, 2008, 8:18 am, edited 1 time in total.

Post March 15th, 2008, 2:11 pm

Posts: 881
Points on hand: 2,481.00 Points
Location: Chicago, Illinois, USA


Post March 15th, 2008, 2:23 pm
Gav User avatar

Posts: 928
Points on hand: 2,076.00 Points
Location: Zwijndrecht, Netherlands

Thanks, If there's anyone with some CCI experience that wants to test, just say so. [:)]

Post March 15th, 2008, 2:33 pm

Posts: 1180
Points on hand: 1,435.00 Points
Location: Texas, USA


Post March 15th, 2008, 4:44 pm
Gav User avatar

Posts: 928
Points on hand: 2,076.00 Points
Location: Zwijndrecht, Netherlands

Ok, cool!

It's probably going to be named Lost Highway, but I'm gonna think that one over..

Maybe you guys think it's a crap name.. [:p]

Post March 16th, 2008, 1:22 pm
Gav User avatar

Posts: 928
Points on hand: 2,076.00 Points
Location: Zwijndrecht, Netherlands

I made a little progress, some lat. 'turns' and a little airtime spot.

Check them out here: http://www.nolimitsdevcenter.net/i36560
http://www.nolimitsdevcenter.net/i36561

The banking was slightly adjusted after making these screens, it is now at a minimal banking for lots of lats.

Post March 17th, 2008, 8:44 am

Posts: 881
Points on hand: 2,481.00 Points
Location: Chicago, Illinois, USA


Post March 17th, 2008, 10:50 am
Gav User avatar

Posts: 928
Points on hand: 2,076.00 Points
Location: Zwijndrecht, Netherlands

Ok, Thanks!
But that's gonna take some time, when the layout is done, I'll send you what I've got. [;)]

Update

Well, the actual 'highway' is beeing built right now, and the track goes under it through a tunnel, I'm a n00b in the objectcreator and my skethup doesn't export right so I mostly don't get any further then a slab of concrete, but I'm finishing it of with some supports.

This is just a rough image of how it's goin' to be, I'm far from finishing it, anyway, here are the new pics, let me know what you think about it. [;)]

http://www.nolimitsdevcenter.net/i36741
http://www.nolimitsdevcenter.net/i36742

Post March 20th, 2008, 1:43 pm

Posts: 881
Points on hand: 2,481.00 Points
Location: Chicago, Illinois, USA


Post March 20th, 2008, 3:57 pm

Posts: 1180
Points on hand: 1,435.00 Points
Location: Texas, USA

this part is bothering me. i think you can edit it to make it look more something like this.

also, i don't know very many CCIs that have a MCBR... so i would try to get rid of it.

Post March 20th, 2008, 4:30 pm
Gav User avatar

Posts: 928
Points on hand: 2,076.00 Points
Location: Zwijndrecht, Netherlands

Yep You're right, after looking at it some time it started bothering me too.

I'll try to get a turn into there, thanks for the advise! [;)]

Post March 21st, 2008, 4:49 am
A7 User avatar
Premium Member
Premium Member

Posts: 688
Points on hand: 153.00 Points
Location: Prescott, Arizona, USA
I think it looks fine, doesn't really bother me. He did say he was inspired by Ghost Rider didn't he? I just rode Ghost Rider 12-15 times a couple days ago and that piece reminds me of the flat turn-around/s-bend thing right before the MCBR on it. You can sort of see it in this picture - where the train is here: http://www.rcdb.com/ig526.htm?picture=1

Post March 21st, 2008, 8:07 am
Gav User avatar

Posts: 928
Points on hand: 2,076.00 Points
Location: Zwijndrecht, Netherlands

That's what I thought at first, but it did come kinda early in the ride, and the supporting would also be a hell in that turn, I made a turn there now since I already wrecked it yesterday, but I know what you mean. [;)]

Edit//

Ghostrider has such a turnaround too, but it comes a little later in the ride, this came too early IMO, but maybe I'll put a turnaround with one or 2 brake sets a little later.

I now have this:
http://www.nolimitsdevcenter.net/i36784
http://www.nolimitsdevcenter.net/i36785

And this would really make supporting a lot easier, but thanks for the replies guys.

Post March 21st, 2008, 9:22 am

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA


Post March 21st, 2008, 6:31 pm
Gav User avatar

Posts: 928
Points on hand: 2,076.00 Points
Location: Zwijndrecht, Netherlands

^ Ah cool, didn't know that could be done.

But anyway, sorry guys but I'm gonna bail this project because I first of all AHG'ed it which wasn't a great idea in the first place, and now it seems I somehow turned of improved friction which F'ed all the g's up pretty bad, sorry guys but thanks for all your replies and I'll promise to finish my next ride.


Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post
cron