Board index Roller Coaster Games No Limits Coaster help with png

help with png

Discuss anything involving No Limits Coaster Simulation.

Post March 21st, 2008, 2:39 pm

Posts: 844
Points on hand: 9,043.00 Points
Location: Milan, Italy

I created with Photoshop some images with a trasparency but I need a program for objects that can recognize .png format.
Object Creator doesn't accept it....
Can someone help me?[confused]It's important for the spooky atmosphere of Haunted Mine.

Thanx!

Post March 21st, 2008, 2:51 pm

Posts: 2748
Points on hand: 4,830.00 Points
Location: Medinah, Il, USA


Post March 21st, 2008, 2:55 pm

Posts: 5852
Points on hand: 5,806.00 Points
Location: Toronto, Ontario, Canada

sketchup works I'm pretty sure. But then you will need 3ds max or something else to export the object again so that it will work properly with nolimits.

Post March 21st, 2008, 3:03 pm

Posts: 1068
Points on hand: -1,299.00 Points
Bank: 1,430.56 Points
barone, go save it under save for web, and it should save under a jpg format

Post March 21st, 2008, 3:28 pm

Posts: 844
Points on hand: 9,043.00 Points
Location: Milan, Italy

Thanx Canadmos....I got 3ds max.....

Thundermat.....I didn't understand what you said!

Post March 21st, 2008, 3:50 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

Yeah OC doesn't accept formats like .png and .tga so you can't use alpha textures in OC.

Post March 21st, 2008, 3:52 pm
Oscar User avatar
Founding Member
Founding Member

Posts: 14409
Points on hand: 12,004.60 Points
Bank: 187,052.60 Points
Location: California, USA

In photoshop you can save the file as gif and it also gives you the transparency that you need.

Post March 21st, 2008, 3:58 pm

Posts: 844
Points on hand: 9,043.00 Points
Location: Milan, Italy

Originally posted by Oscar

In photoshop you can save the file as gif and it also gives you the transparency that you need.


I try 'cause I'm getting crazy with Sketchup....
I don't understand in which format I have to export it.

Post March 21st, 2008, 4:00 pm

Posts: 5852
Points on hand: 5,806.00 Points
Location: Toronto, Ontario, Canada

So you are using Sketchup and having trouble exporting it?

Post March 21st, 2008, 4:09 pm

Posts: 844
Points on hand: 9,043.00 Points
Location: Milan, Italy

Originally posted by Canadmos

So you are using Sketchup and having trouble exporting it?

Exactly....it exports just in a strange format that 3ds max doesn't recognize.

Post March 21st, 2008, 5:10 pm

Posts: 844
Points on hand: 9,043.00 Points
Location: Milan, Italy

I cannot even with Sketchup pro....It exports in 3ds format but in NoLimits editor it's everything white!

Post March 21st, 2008, 5:51 pm

Posts: 5852
Points on hand: 5,806.00 Points
Location: Toronto, Ontario, Canada

Try importing the .3ds file that Sketchup gave into 3ds Max and then use 3ds Max to export it again.

Post March 21st, 2008, 6:22 pm
Dirk_Ermen User avatar
True Addicts
True Addicts

Posts: 13387
Points on hand: 2,180.50 Points
Bank: 45,000.00 Points
Location: Noord-Brabant, Netherlands
Uhm... From my experience Gif texutres do not work on objects in NL.

At least the last time I tried using a gif texture on one of my objects and it didn't show in NL [confused]

Post March 22nd, 2008, 2:29 pm

Posts: 844
Points on hand: 9,043.00 Points
Location: Milan, Italy

Originally posted by Dirk_Ermen

Uhm... From my experience Gif texutres do not work on objects in NL.

At least the last time I tried using a gif texture on one of my objects and it didn't show in NL [confused]


Right!
They work with OC but not in NL...

I have to read some tutorials 'cause I realised to have some problems in using 3ds max or Sketchup pro etc.... (first time)even if I have to build something absolutely simple...

However thanx to everybody


Return to No Limits Coaster