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NL news...where is it?

Discuss anything involving No Limits Coaster Simulation.

Post March 19th, 2008, 2:25 pm

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Well someone had to play the impatient card,
knowing this site, im surprised that noone said anything the day it went over the 17th!

NL2 NEWS PLEASE!

Post March 19th, 2008, 2:40 pm
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Post March 19th, 2008, 3:49 pm

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Updates are monthly. The last update was in February. It is currently 2/3 of the way through March. Therefore, he still has 1/3 of March for it to be on time.

Chill out guy. You'll survive.

Post March 19th, 2008, 4:01 pm

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Post March 19th, 2008, 4:38 pm

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uerm, no, its one month and 2 days now

ergo...more than a month!

:P

Post March 20th, 2008, 6:25 pm
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Post March 20th, 2008, 6:31 pm

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^ You?????????re asking for too much, please have more realistic expectations from now on.

Post March 20th, 2008, 6:55 pm

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Post March 20th, 2008, 8:28 pm

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Post March 20th, 2008, 11:29 pm

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Give Ole a break. It's perfectly fine for him to choose when he wants to give updates. When you work as hard as he does it's not that big of a deal.

Post March 22nd, 2008, 8:01 am

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but i like updates! updates are my friend! oh well i'm sure we'll all be fine... maybe... perhaps...probably...not really.

Post March 22nd, 2008, 8:09 am
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^you should get into rehab pretty fast or you'll die on a NLOD

Post March 22nd, 2008, 10:22 am

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Post March 23rd, 2008, 3:33 am

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^ I take it that means you want updates more than everyone else TCon?

Post April 2nd, 2008, 9:44 am
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I'm suprised no fool posted it yet:

2008-03-31
The monthly news about my progress working on NL2 turned out very short for this March. The reason is that I was not able to work for the last 3 weeks because of health problems. A couple of days ago I started to work again, but right now I am able to work a couple of hours per day, only. Hopefully I will be able to report more pleasant news next month. There is not much to tell about NL2 at this point, except for that most parts of the file handling will be changed compared to NL1.x. Instead of a global folder for tracks, objects and environments, NL2 will use a project based folder architecture which means that each track is stored in a separated folder with all the resource-files required by the track (custom cartextures, scene-objects etc.) located inside. Project folders can be compressed from within the application to a single package file. Users are not required to uncompress a package file unless they want to change its content. I guess this is the most universal way to handle it without the problems NL1.x has, like file-name conflicts, requirement of additional packaging tools and file access rights issues.
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Post April 2nd, 2008, 10:48 am
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Yeah dirk somebody did, it's in a seperate topic somewhere. [;)]

Post April 2nd, 2008, 12:45 pm

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yeah man, beat u to it
http://www.coastercrazy.com/forum/topic ... C_ID=17317


although i was quite surprised that none did it before me
Rarwh

Post April 8th, 2008, 4:03 pm

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dont yo know people have families(not that i care about mine[devilish])give ole some time remember everyone patience is key
mic check 1 2 1 2

Post April 9th, 2008, 7:21 am
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Don't you ever read a full topic before you post? [lol]
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Post April 9th, 2008, 10:38 am

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