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Keeping the G's down?

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Post May 1st, 2008, 10:56 am

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Is there a simple way to keep the G forces below the red but still making a thrilling coaster???

Post May 1st, 2008, 1:51 pm
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Post May 1st, 2008, 1:56 pm

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of course, if you are making a giga coaster make sure the turns and hills are big and well banked. Try to avoid to sudden turns. If you feel a particular section of your track is to much in the red's you can press "I" while having that section selected and it will smooth it out for you.

As soon as the coaster has slowed down abit you can start makin more sudden and smaller turns. and they dont need to be banked as much.

Post May 1st, 2008, 1:59 pm

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IMO, some of the most thrilling coasters are the ones with nice, unexpected transitions. Try making smaller coasters first and practice getting the transitions right. It just takes practice and a working knowledge of basic physics.

Post May 1st, 2008, 2:13 pm

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Rotations and transitions can be very quick and not provide any forces at all if designed the right way. Is there a simple way to do it? Not really, since each type of element needs to be designed a different way to get the exact intended forces. Look at the elements on real coasters and try to recreate them in NL, it's a good way to get a feel for the right size and shape needed to keep the gs in order.

Post May 1st, 2008, 3:55 pm

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Originally posted by bazzy1990

If you feel a particular section of your track is to much in the red's you can press "I" while having that section selected and it will smooth it out for you.

WTF are you talking about? Pressing "I" won't smooth out anything, it just straightens the track segment, thereby making the track bumpier, not smoother...

But yeah, I suggest you try to avoid making really big and fast rides at the begiining, but also not one of those super compact ones...
Try making an average sized ride, avoid lounches, if you're a total beginner, and try not making any too fast transition...
B&Ms, woodys and Vekomas are very good to begin with, IMO...
And try to build them at a height of 30-40m...

Good luck!:D

Post May 1st, 2008, 5:34 pm

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Originally posted by Vid_w

WTF are you talking about? Pressing "I" won't smooth out anything, it just straightens the track segment, thereby making the track bumpier, not smoother...



CTRL+G i meant [B)] wont work all the time thou..

Post May 11th, 2008, 9:16 pm

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I find that semi and fully automatic weapons help keep the G's down.

Post May 11th, 2008, 10:54 pm

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I find that using circle 3Ds helps to smooth out elements, so you can keep the forces tame. If the bottom of a drop has a smaller radius than the top, then obviously it's going to be very forceful, if not too forceful.
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Post May 11th, 2008, 11:56 pm

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No he was right the first time...if you press "I," that particular section will be very very smooth. Can't get any smoother than that.

Post May 12th, 2008, 12:44 am

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Originally posted by Real

I find that semi and fully automatic weapons help keep the G's down.


I'll keep that in mind . . .

Post May 15th, 2008, 7:24 pm

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Hi! May I make a suggestion. It really depends on the type of coaster you want to build. Maybe it's a sensation like you're flying high! Or possibly a more out of control feeling..

As a rule, the higher the speed, the bigger things need to be. Bigger turns, better banking.. My rule is usually a 60 degree bank for higher speeds.. Remember.. smooth transitions! I'd suggest riding some of your favorite coasters.. watch a lot of videos on YouTube.. So you can get a better feel for them. Pretty much I'm agreeing with everyone else here.. =D Personally I like to be bounced around. But even then there's smooth and roughness...
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