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CCNLT 2008 - Finals _[RESULTS PAGE 2]

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Post May 15th, 2008, 4:47 am
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CoasterCrazy 2008 NoLimits Tournament ????????? Round 5 ????????? Triple Rail Airtime Machine


Welcome to the final round of the NoLimits Tournament. After the skate-board themed spinner, the terrained woodie, a rockin????????? B&M and indoor Eurofighter it has come down to the Intamin mini-hyper.
Only 4 contestants made it trough to this round, which promises 4 great tracks that'll all go for the win.

Good luck!

Template
http://www.coastercrazy.com/track_excha ... ?tid=14004

The Rules

Please note that the work you send in must be made by you and you alone, without any outside help. The only exception are materials that are available for every contestant at the start of the round and these materials must also be mentioned in either the track info or description.

Also note that all measurements are given and will be checked in the metric system. The imperial units are rounded estimations.

Track length: between 700 and 750 meters (2300 and 2460 feet)

Train type: Intamin hyper

Max amount of car per trains: 5

Track and supports must be entirely INSIDE AND UNDER the purple and light-blue lines. This includes footers (in the editor).

There can only be TRACK-segments ?????????north????????? of the red line.

Over-vertical drops are not allowed

Only 1 lift allowed, no launches

Stations, transport sections and brakes cannot propel the train upward (the exceptions are trim brakes and when a lift hill is actually a transport segment)

Max transport speed (on lifts, transport sections, stations and brake segments): 15 kph (9.3 mph)

Track must be continuous and single-circuit

Terraforming is allowed, but keep it simple

Inversions are allowed

Guidelines
The focus of this round is on airtime and smoothness. But just a bunch of smooth hills won't get you first prize. Throwing in new elements and maintaining speed are also key factors to get yourself a big score.

Sending in
Your track should be in the CoasterCrazy Exchange at the latest at May 31 11:59 PM. Please include the [NLTR5] tag in your trackname. Failing to send in a track, or getting your track DQ?????????d will result in a 5 week ban.

Contestants
Kevin Brennan
Coasterkidwmw
unfortunate_smiley
Jakizle


If you have any questions regarding this round of the tournament, feel free to ask them in this topic.
Last edited by hyyyper on June 11th, 2008, 5:06 am, edited 1 time in total.
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Post May 15th, 2008, 8:22 am

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wow, this round seems pretty hard... [:(]

well, good luck to all of the contestants, i cant wait to see what comes out of this round!!! [;)]
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Post May 15th, 2008, 8:51 am
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Stations, transport sections and brakes cannot propel the train upward (the exceptions are trim brakes and when a lift hill is actually a transport segment)


Uhm... Usually the idea of trim brakes are that they slow down a train. Not propel a train [;)]

Edit:
Oh... And I miss some G-Force Limits. Looks to me that we can build -10g rides [lol]
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
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Post May 15th, 2008, 9:43 am

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"Track length: between 700 and 750 meters (2300 and 2460 feet)"

That'll make planning this fun [:P] Usually my length guesses are off by 500 feet.

Another great template hyyyper, and I should have plenty of free time for this one, so I'll do my best to cook up something wicked.

Post May 15th, 2008, 10:02 am
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Originally posted by Dirk_Ermen

Stations, transport sections and brakes cannot propel the train upward (the exceptions are trim brakes and when a lift hill is actually a transport segment)


Uhm... Usually the idea of trim brakes are that they slow down a train. Not propel a train [;)]

Edit:
Oh... And I miss some G-Force Limits. Looks to me that we can build -10g rides [lol]


I can image that someone builds a trim brake with a 5 G accelerating LIM on it to propel the train.

As for G-forces, you won't get DQ'd if you get 10G, but expect a 0.5 technical score.
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Post May 15th, 2008, 10:22 am
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CRAP!

I HATE building these lol. Oh well this should be interesting.
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Post May 15th, 2008, 11:11 am

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yay! me not in this round!
i suck at intamin hypers!
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Post May 15th, 2008, 9:13 pm
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I'm doing an awesome job of violating the line height rule. That was an evil trick.
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Post May 16th, 2008, 12:44 am
cjd

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Damn it... why did you have to wait until I was already out to break out the Intamin hyper, hyyyper? >:p

Post May 16th, 2008, 7:11 am

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Can you explain this? Thanks.

"There can only be TRACK-segments ?????????north????????? of the red line."

Post May 16th, 2008, 7:18 am

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Post May 16th, 2008, 7:35 am
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Originally posted by Jakizle

Can you explain this? Thanks.

"There can only be TRACK-segments ?????????north????????? of the red line."


I can even explain that:
No Brake, Station, Lift, Transport segments in the cyan (Light-Blue) Area. So only the track segments.
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post May 16th, 2008, 8:04 am

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Post May 16th, 2008, 8:32 am
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Post May 16th, 2008, 5:46 pm
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Including my lift and drop I have 1000ft of track already :(
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Post May 19th, 2008, 1:37 pm

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Damn it, hyyyper, your length limit managed to kill off my finale!

Post May 19th, 2008, 1:55 pm
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so build your ride, then resize it with the construction kit....
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Post May 19th, 2008, 1:58 pm

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I'm just saying that it's a complete circuit and otherwise meets all the requirements, but I was hoping to add a couple quick turns at the end and failed by about 30 m.

Post May 19th, 2008, 2:37 pm
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it's okay my first trial layout with 500ft too long since I'm smart like that.
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Post May 21st, 2008, 8:10 pm

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Yay, finished my layout at 2412 feet, or ~ 738 m. Time to support!

It's ok if we just have like a little river running by our coaster, correct?

Post May 22nd, 2008, 4:32 am
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^yeah...as long as it doesn't have amazon-ish proportions
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Post May 22nd, 2008, 8:57 am

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Can we move the template supports (not the height ones off to the side) to the top of the editor so they aren't really visible on the ride? Just the little terrain I did covered up a bit of the template.

Post May 22nd, 2008, 10:09 am
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Post May 22nd, 2008, 5:52 pm

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Sweet, thanks for the answers. See ya'll next weekend!

Post May 23rd, 2008, 12:01 pm
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In my pants.
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