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Phoenix - Launched B&M Sitdown

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post May 25th, 2008, 9:24 pm

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I haven't been able to update for a while because of football lifting and basketball camps, sorry about that. Just finished the layout! I haven't started on supports but they will be coming soon.
Pictures:

Image
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Last edited by Lewis13 on June 4th, 2008, 5:30 pm, edited 1 time in total.

Post May 26th, 2008, 5:46 am

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Looks quite cool

On another note, the Launched Phoenix *Mars Lander* has touched down, woowh :D
Rarwh

Post May 26th, 2008, 1:27 pm

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Post May 26th, 2008, 1:37 pm
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Cool ride man, I'll test if I can spare some time. [;)]

Post May 26th, 2008, 3:43 pm

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The launch hill gives -1.2 Max in the front seat, for about 0.5 seconds, on 50%. On 100% speed the most in -.8, I'm playing around with launch speeds right now, because I'm having trouble with pacing after the MCBR. Do you guys think I should scratch the MCBR or keep it?

Post May 26th, 2008, 4:11 pm

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Keep it. Just another way to improve rider capacity, although most B&Ms rarely ever use it to improve rider capacity...

I have been wondering how you can make hills, inversions, and such with HSAK. Is the entire layout done with HSAK?
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Post May 26th, 2008, 4:27 pm

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I make my hills with the elementary formula, which is fairly easy once you get the hang of it. But you can do many things with H:SAK. Play around with it and you'll get the hang of it.

Post May 26th, 2008, 10:46 pm
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Possible to make hills with HSAK. Make the turns with HSAK, and then rotate them into hills and valleys with purg. Most of the last few coasters i have uploaded here are made with HSAK/purg.

Post May 26th, 2008, 11:09 pm

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This looks nice keep it up. What other inversions are you thinking of putting in?

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Post May 29th, 2008, 10:57 pm

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i never realized how simple h:sak was till recently. i have an upcoming b&m made with h:sak too, however, there is one thing i am having difficulty doing. thins like dive loops and immelmans are proving to be difficult. any ideas?

Post May 30th, 2008, 12:51 am

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i think it looks awesomely, wickedly cool!!!! [:D]
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Post June 4th, 2008, 4:34 pm

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Post June 5th, 2008, 7:03 am
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Anyone would think you liked transitions! [lol]

Looks pretty sweet though!

Post June 6th, 2008, 10:21 pm

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Man, how could you tell [:P].
Supports are coming along, almost up to the MCBR now. [:D]

Post June 7th, 2008, 12:49 am

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looks cool, but i was wondering what HSAK is?
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Post June 7th, 2008, 5:52 am

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good question, and one that i intend to answer.



with another question, how do you use it?[:P]
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Post June 7th, 2008, 6:52 am
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in the first picture, the ride quite simply goes left>right>left>right>left>right constantly in a small space. I just dont think that will feel good. If you like puking, maybe.
Image

Post June 7th, 2008, 7:24 am
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Yeah I have to agree with that. Although the rest looks very cool.

Post June 7th, 2008, 11:13 am

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looks cool, but i was wondering what HSAK is?
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RIP Wildcatter, 1982-2007.

Post June 7th, 2008, 11:19 am

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I just have to ask something. If your ride has enough speed to conquer that loop in the proper pace and with enough force, that launch crest must be delivering way too much airtime...

Could we get a sim shot of the forces it pulls? I know you said -1.2 (which is bad, btw), but I can't help but think it's way more.
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Post June 7th, 2008, 1:57 pm

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@ Architect: I was really going for a twisted second half, if you don't like it then don't ride it when it hits the exchange, I myself loved twisted rollercoasters and I plan to keep the layout the same.

@ Gerst: My computer doesn't handle NoLimits very well but in the sim at about 20 Fps, on 25% speed the forces will flicker to -1.3 max in the front seat, and in the 2nd row of seats. On 50% speed the forces flicker to -1.4 for maybe a fourth of a second. On 100% speed the forces don't ever go above -1 on the launch hill. I'll post a picture of the forces on the 33mph launch hill in an hour or so.

I know the forces may be a little high but I intended them to be because I wanted to make this a little more than your average B&M. If you have criticism feel free to inform me but I'm almost done with supports and Probably won't change the layout.

[Edit]
If anyone knows, I'm having trouble with E-Stop on my launch because I used a transport section instead of a brake section. Is there a way to make a launch with a brake section that doesn't require a complete stop?

Post June 7th, 2008, 2:03 pm

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Post June 7th, 2008, 2:05 pm

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@ Austin, I was debating on that, because of the similar heartlines, but I'm not really sure about that.

Post June 7th, 2008, 2:10 pm

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can someone please tell me what HSAK is?
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Post June 7th, 2008, 2:26 pm

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H:SAK, (Helix Swiss Army Knife), is an elementary wizard that you can use to do many things involving turns and inversions. If you would like to check it out you need to have the elementary program or you can't. Get it here: http://www.nolimitsdevcenter.net/downloads/HelixSwissArmyKnife-v1.1.zip

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