I haven't been able to update for a while because of football lifting and basketball camps, sorry about that. Just finished the layout! I haven't started on supports but they will be coming soon.
Pictures:
Last edited by Lewis13 on June 4th, 2008, 5:30 pm, edited 1 time in total.
The launch hill gives -1.2 Max in the front seat, for about 0.5 seconds, on 50%. On 100% speed the most in -.8, I'm playing around with launch speeds right now, because I'm having trouble with pacing after the MCBR. Do you guys think I should scratch the MCBR or keep it?
I make my hills with the elementary formula, which is fairly easy once you get the hang of it. But you can do many things with H:SAK. Play around with it and you'll get the hang of it.
Possible to make hills with HSAK. Make the turns with HSAK, and then rotate them into hills and valleys with purg. Most of the last few coasters i have uploaded here are made with HSAK/purg.
i never realized how simple h:sak was till recently. i have an upcoming b&m made with h:sak too, however, there is one thing i am having difficulty doing. thins like dive loops and immelmans are proving to be difficult. any ideas?
in the first picture, the ride quite simply goes left>right>left>right>left>right constantly in a small space. I just dont think that will feel good. If you like puking, maybe.
I just have to ask something. If your ride has enough speed to conquer that loop in the proper pace and with enough force, that launch crest must be delivering way too much airtime...
Could we get a sim shot of the forces it pulls? I know you said -1.2 (which is bad, btw), but I can't help but think it's way more.
@ Architect: I was really going for a twisted second half, if you don't like it then don't ride it when it hits the exchange, I myself loved twisted rollercoasters and I plan to keep the layout the same.
@ Gerst: My computer doesn't handle NoLimits very well but in the sim at about 20 Fps, on 25% speed the forces will flicker to -1.3 max in the front seat, and in the 2nd row of seats. On 50% speed the forces flicker to -1.4 for maybe a fourth of a second. On 100% speed the forces don't ever go above -1 on the launch hill. I'll post a picture of the forces on the 33mph launch hill in an hour or so.
I know the forces may be a little high but I intended them to be because I wanted to make this a little more than your average B&M. If you have criticism feel free to inform me but I'm almost done with supports and Probably won't change the layout.
[Edit]
If anyone knows, I'm having trouble with E-Stop on my launch because I used a transport section instead of a brake section. Is there a way to make a launch with a brake section that doesn't require a complete stop?
H:SAK, (Helix Swiss Army Knife), is an elementary wizard that you can use to do many things involving turns and inversions. If you would like to check it out you need to have the elementary program or you can't. Get it here: http://www.nolimitsdevcenter.net/downloads/HelixSwissArmyKnife-v1.1.zip