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Will Pay For NoLimits' Tracks

Discuss anything involving No Limits Coaster Simulation.

Post July 9th, 2008, 2:35 pm

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Adrenaguy,

Originally posted by inmotion


3. Very fast track (over 100 mph)

6. At least 7000 ft long (prefer over 10k)
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Post July 9th, 2008, 4:00 pm

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i don't care, they go fast don't they?
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Post July 9th, 2008, 4:01 pm

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Mr. Barry,

I assume the number of degrees of rotation will not be exactly the same as that of the No Limits coaster, therefore am I correct in my understanding that the rotation should be alright as long as that of the ride isn't ridiculously fast? If not, I'd like to know what the maximum rotational speed of the Inmotion simulator is, in degrees per second if possible. That information should give me some guidelines to follow should I design a track for your simulator.

One more question...what kind of timeline are you looking at for these to be built and submitted? I may try to work on one during my vacation, but I'd like to know if you'd still be accepting work after I return August 2nd.

Thank you,

-Daniel

Post July 9th, 2008, 4:27 pm

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Post July 9th, 2008, 7:01 pm

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Degrees per second my ass, Dan [lol]. Just whip one up and it'll be good as ever.
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Post July 9th, 2008, 8:13 pm

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haha. I like to be as professional as possible for things like this. The ride, of course, will be a completely different style than my normal stuff, considering the constraints and application, but yeah I believe it will be good. Thanks for the compliment though.

Post July 9th, 2008, 10:06 pm
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I would be in, but i can't make 3d's. another thing that was said is that it would take some serious time to make one properly...
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Post July 9th, 2008, 10:19 pm

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All of my tracks are good candidates (especially Hangman)

Post July 9th, 2008, 10:41 pm

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Post July 9th, 2008, 11:51 pm

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Originally posted by EElover2

All of my tracks are good candidates (especially Hangman)


EElover, meet inmotion.

Originally posted by inmotion


1. No loops
2. No corkscrews
3. Very fast track (over 100 mph)
6. At least 7000 ft long (prefer over 10k)
X2 ??? Intimidator 305 ??? Millennium Force ??? Iron Rattler ??? El Toro ??? Fury 325 ??? Maverick ??? Skyrush ??? Twisted Timbers ??? Voyage
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Post July 10th, 2008, 12:02 am

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I think some tracks by Trackwalker should be looked at. He creates some rides that fit that profile pretty well...

Post July 10th, 2008, 1:51 pm

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yeah, barry were you hoping more along the lines of those in large simulators with moving parts and being thrown off the rails only to land again perfectly and all that shiznizzle?
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Post July 10th, 2008, 3:47 pm
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Hey Mark,
I think it would be better if you could maybe post a youtube video of one of your simulators in action so people here can get an idea of what the simulator can do.
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Post July 10th, 2008, 8:27 pm

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Post July 10th, 2008, 8:46 pm
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Thank you! An official site contest has been started, please click the following link to see the contest: [url]/forum/topic.asp?TOPIC_ID=18147[/url]
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Post July 10th, 2008, 9:42 pm
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Originally posted by Symbiotic

I think some tracks by Trackwalker should be looked at. He creates some rides that fit that profile pretty well...

actually .. that IS a very VERY good point..

Post July 10th, 2008, 9:50 pm

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Originally posted by alton_

Woah, i would never make a track like that. Far too unrealistic.


ya, agreed on that!! [approve]
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Post July 11th, 2008, 10:07 am
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Just wondering Mark, i've ridden some coaster montion simulators and they all had loops. The simulator just tilts to maximum and stays there untill the the track levels back.
Are your simulators capable of such action and may we use full rotations?
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