I assume the number of degrees of rotation will not be exactly the same as that of the No Limits coaster, therefore am I correct in my understanding that the rotation should be alright as long as that of the ride isn't ridiculously fast? If not, I'd like to know what the maximum rotational speed of the Inmotion simulator is, in degrees per second if possible. That information should give me some guidelines to follow should I design a track for your simulator.
One more question...what kind of timeline are you looking at for these to be built and submitted? I may try to work on one during my vacation, but I'd like to know if you'd still be accepting work after I return August 2nd.
haha. I like to be as professional as possible for things like this. The ride, of course, will be a completely different style than my normal stuff, considering the constraints and application, but yeah I believe it will be good. Thanks for the compliment though.
yeah, barry were you hoping more along the lines of those in large simulators with moving parts and being thrown off the rails only to land again perfectly and all that shiznizzle?
Cradled by two loving arms that I'd die for, One little kiss and Felina goodbye.
Hey Mark,
I think it would be better if you could maybe post a youtube video of one of your simulators in action so people here can get an idea of what the simulator can do.
Just wondering Mark, i've ridden some coaster montion simulators and they all had loops. The simulator just tilts to maximum and stays there untill the the track levels back.
Are your simulators capable of such action and may we use full rotations?