**[Update]**
Wow, big update. Lol.
I haven?????????t been posting pics because I wanted to get the on 3Ds I was working on to fit in the right way. And it sure as heck did. And perfectly too!
Ok, so where do I start?...
I have gotten the past-vertical drop done, the tunnel, another weird element and a helix done.
I also have gotten 3Ds for the pathway, the lift tower, and the tunnel done.
And now that production has moved into NL, I will be using my NLDC page for pics.
BTW, I am not using the FVD created track the way it comes out. Once I put it in the track I might edit it to my likeing. Not to the point where I didn't need the FVD in the first place. But still enough to where I need it to be.
Now time for some pics!
First off is the new beyond-vertical drop.
Along with 3D number one, the lift tower.
http://www.nolimitsdevcenter.net/i39052
With the lift tower, I was trying to recreate something along the line of the lift tower used on Speed: No Limits. Pic here:
http://rcdb.com/ig2721.htm?picture=12
The platforms and the ladders (NOT Steps, lol) are the only 3D part of that. The rest is just supports.
And yes, my supports do get funky. But that is because the track goes too far away from the tower which causes me to have to put supports for the middle beam to sit on and to hang on.
Also, the track types you may see in the pic (2 tube w/crossties, 3 tube) aren't official. They're just there until I find out what it the correct track type and what points.
Same pic, angle #2:
http://www.nolimitsdevcenter.net/i39053
This is the most recent work that was done which was a really tight helix that is practically 90*. When the helix starts to turn down it does hit 95* though
http://www.nolimitsdevcenter.net/i39054
Just the exit of the tunnel (Almost vertical).
Nothing special.
http://www.nolimitsdevcenter.net/i39055
Now, here is the launch.
http://www.nolimitsdevcenter.net/i39056
I've got some issues with this.
First off, what should I do about supporting this? It's pretty high off the ground. The supports that are there are just for show.
Second, should I just have the car keep going once it rolls over that little dip out of the station? Or should it stop, wait 3 seconds, and then launch?
Sorry We're Closed [:D]
http://www.nolimitsdevcenter.net/i39057
Ugh this 3D caused me soooooo much trouble, lol.
It is actually the same 3D as the pathway around it.
And no, it's not an edited Parkpack object.
I based the building on the Parkpack object, but didn't literally copy and paste it. Ask Jakizle, I asked him about editing the Parkpack objects right before making the 3D.
The object also has that roll-down metal wall-thing. And, of course, the sign. [:D]
Top Of Tower [Worker's View]
http://www.nolimitsdevcenter.net/i39058
Idk about this pic. Didn?????????t turn out the way I wanted it to.
I just gives a worker's view from inside the 2nd to top platform.
Don't look down! Lol.
The entrance to the tunnel:
http://www.nolimitsdevcenter.net/i39059
This couldn't have turned out any better.
The second or two right before you crash through the top of the little shop into the pitch-black tunnel.
Well, that's it.
If I remember something else I'll post it.
Just one last thing...
Every update from now on I am going to post a fancy Photoshopped image sort of showing what has been completed so far.
This update's image:
NLDC Page:
http://www.nolimitsdevcenter.net/p4958