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Mine Euro (NL)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post August 15th, 2008, 8:36 pm

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http://www.nolimitsdevcenter.net/p5043

A Reverse-outside banked turn is featured (like on Mystery Mine, just not at the beginning).

95 degree drop

http://www.nolimitsdevcenter.net/p5043

Comments please. [8D]

I might need some help with scenery if it is necessary, but only the layout will tell.
Last edited by EElover2 on August 15th, 2008, 8:36 pm, edited 1 time in total.

Post August 15th, 2008, 11:35 pm

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looks pretty sweet [;)]

i dont know if you need testers, but if you do --> coasterking1993@aim.com

(if you want me to test, please pm me too because i dont check email often...)

Post August 16th, 2008, 12:32 am

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No testers just yet.

I added some slow motion transport to the reverse turn, so this will probably be a themed ride.

A revolutionary (hopefully) drop will come after the brakes with no stops.

Is a second lift a good idea, since the first is 140-ish feet?

Post August 16th, 2008, 1:08 am

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ehh, with the look of the current layout, i'd say no... unless of course youre gonna make the second half EXTREMELY compact and you'll need it...

basically, only add it if you really really need it [;)]

Post August 16th, 2008, 1:58 am

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Post August 16th, 2008, 11:02 am

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I am trying to make a brief backwards section (on the same set of track), and I cannot get the transports to work with me. I have done this before on another track, but I accidentally deleted it. :(

Anyone know how to do this?

EDIT: I did it!

Pics will be shown in a bit.

It goes up a hill, goes BACKWARDS, goes forwards, stops, and then LAUNCHES!

Post August 16th, 2008, 12:34 pm

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Post August 16th, 2008, 6:30 pm

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I guess u got it but doesnt it have something to do with decelleration not being high enough to stop the train then when it comes back afetr losing momentum and speed it has the power to stop, holds and launches?

Post August 16th, 2008, 7:36 pm

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Yeah the deceleration is lets it to about 10-15 mph going backwards, and then it comes back and stops on the end, providing enough launch to make it to the next hill.

Edit: The length (final) is 3616 feet

3 min 10 sec (first run)

Double Edit: Why is no one replying?

Post August 16th, 2008, 10:47 pm

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This looks too tidy. If you're basing this off Mystery Mine (or doing that on a Euro-Fighter of any layout for that matter), you need to mess that up a bit.

http://www.rcdb.com/ig3609.htm?picture=16

Post August 17th, 2008, 12:25 am

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I know, but with the turn already coming into it, making a large zero-g roll would put even more gs.

(this is also on rcdb) The entry into Mystery Mine's inversion(s) is completely straight.



Edit: Mystery Mine's quick changes in direction and banking are used as well on this ride



Double Edit: Testers are now welcome (I will not change anything after you see the track, I just want the feedback)

Post August 17th, 2008, 12:57 am

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Originally posted by EElover2

I know, but with the turn already coming into it, making a large zero-g roll would put even more gs.


Umm...what?

(this is also on rcdb) The entry into Mystery Mine's inversion(s) is completely straight.


Ya. The entry, but the entire inversion (meaning the double roll) isn't based off of a straight heartline. The current rolls on Euros are always very awkward in shape, and whether or not your entry is straight or turning, I think you should represent the same effect.


Double Edit: Testers are now welcome (I will not change anything after you see the track, I just want the feedback)


I'm sorry. This is final say the dumbest statement I've ever seen from you. You're not going to change anything? That's what testers are for.

Feedback is why rates/replying to this thread are options.

Post August 17th, 2008, 2:53 am

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i will test if you'd like, coasterrider86@gmail.com
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post August 17th, 2008, 7:53 pm

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to Gerstl: why are you interfering with how I should run my OWN project?

I am already so far into the project that I cannot go back.

to asaaa: I'll send it as soon as I can

Edit: sent

Post August 17th, 2008, 10:50 pm

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ya, ill test, like i said before... coasterking1993@aim.com

just pm me and let me know [;)]

Post August 17th, 2008, 11:00 pm

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I'm not trying to interfere, I'm trying to understand why you want to testers...

Post August 17th, 2008, 11:15 pm

Posts: 1460
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to coasterking1993: i probably will not be able to send it until later tonight/early tommorrow

to gerstl: Any feedback on theming is what I need


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