Board index Roller Coaster Games Hard Hat Area NL - Dropout [ianko66] - UPDATE 4-5-09

NL - Dropout [ianko66] - UPDATE 4-5-09

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 27th, 2008, 8:48 pm

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Post July 27th, 2008, 10:09 pm

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well then, a PM is eminant. (hope i spelled that right)
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post July 27th, 2008, 10:59 pm

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imminent lol.
-1.3 is just fine. I can think of probably 8 or 9 coasters right off the top of my head that almost certainly pull that or more. Granted, a few of them are Intamins (Maverick, El Toro, Fahrenheit?), but the rest are Gerstlauers (with the exception of Steel Hawg). Basically all of the beyond-vertical drop coasters.

Post July 27th, 2008, 11:08 pm

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Ok, thanx.
Im gonna get to ride Fahrenheit next weeked.
Almost time to post a major update. Just wanna get the lift tower done first.

Post July 27th, 2008, 11:44 pm

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Originally posted by boneplaya

Basically all of the beyond-vertical drop coasters.


The Euro Fighter drops pull -.7

Post July 28th, 2008, 10:49 pm

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Since Im trying to get the track to look nice for the update I'm just gonna post a teaser here. This wont go on the NLDC page, just here since its a teaser.

Here ya go:
Image

Post July 29th, 2008, 2:33 pm

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Wow! This is going to be a sweet ride! I'm looking forward to riding this! Don't scrap the ride, please...
Oh, were you expecting something here?

Post July 30th, 2008, 9:26 am

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**[Update]**

Wow, big update. Lol.

I haven?????????t been posting pics because I wanted to get the on 3Ds I was working on to fit in the right way. And it sure as heck did. And perfectly too!
Ok, so where do I start?...
I have gotten the past-vertical drop done, the tunnel, another weird element and a helix done.
I also have gotten 3Ds for the pathway, the lift tower, and the tunnel done.
And now that production has moved into NL, I will be using my NLDC page for pics.
BTW, I am not using the FVD created track the way it comes out. Once I put it in the track I might edit it to my likeing. Not to the point where I didn't need the FVD in the first place. But still enough to where I need it to be.
Now time for some pics!

First off is the new beyond-vertical drop.
Along with 3D number one, the lift tower.
http://www.nolimitsdevcenter.net/i39052
With the lift tower, I was trying to recreate something along the line of the lift tower used on Speed: No Limits. Pic here:
http://rcdb.com/ig2721.htm?picture=12
The platforms and the ladders (NOT Steps, lol) are the only 3D part of that. The rest is just supports.
And yes, my supports do get funky. But that is because the track goes too far away from the tower which causes me to have to put supports for the middle beam to sit on and to hang on.
Also, the track types you may see in the pic (2 tube w/crossties, 3 tube) aren't official. They're just there until I find out what it the correct track type and what points.
Same pic, angle #2:
http://www.nolimitsdevcenter.net/i39053

This is the most recent work that was done which was a really tight helix that is practically 90*. When the helix starts to turn down it does hit 95* though ;)
http://www.nolimitsdevcenter.net/i39054

Just the exit of the tunnel (Almost vertical).
Nothing special.
http://www.nolimitsdevcenter.net/i39055

Now, here is the launch.
http://www.nolimitsdevcenter.net/i39056
I've got some issues with this.
First off, what should I do about supporting this? It's pretty high off the ground. The supports that are there are just for show.
Second, should I just have the car keep going once it rolls over that little dip out of the station? Or should it stop, wait 3 seconds, and then launch?

Sorry We're Closed [:D]
http://www.nolimitsdevcenter.net/i39057
Ugh this 3D caused me soooooo much trouble, lol.
It is actually the same 3D as the pathway around it.
And no, it's not an edited Parkpack object.
I based the building on the Parkpack object, but didn't literally copy and paste it. Ask Jakizle, I asked him about editing the Parkpack objects right before making the 3D.
The object also has that roll-down metal wall-thing. And, of course, the sign. [:D]

Top Of Tower [Worker's View]
http://www.nolimitsdevcenter.net/i39058
Idk about this pic. Didn?????????t turn out the way I wanted it to.
I just gives a worker's view from inside the 2nd to top platform.
Don't look down! Lol.

The entrance to the tunnel:
http://www.nolimitsdevcenter.net/i39059
This couldn't have turned out any better.
The second or two right before you crash through the top of the little shop into the pitch-black tunnel.

Well, that's it.
If I remember something else I'll post it.
Just one last thing...
Every update from now on I am going to post a fancy Photoshopped image sort of showing what has been completed so far.
This update's image:
Image
NLDC Page:
http://www.nolimitsdevcenter.net/p4958

Post July 30th, 2008, 9:46 am

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This coaster looks insane. I love that drop into the tunnel.

Post July 30th, 2008, 11:19 am

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Thanx!
I wanted to combine two Eurofighter elements into one track:
A Launch and a Beyond-Vertical Drop!
Maybe even two drops..........idk, i didtn say anything :)

Post July 30th, 2008, 12:08 pm

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May I test? Looks really cool, what G's does that launch pull? its a short section of track so idk.
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post July 30th, 2008, 12:50 pm

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Sure!
I'll be waiting in the chat to send u download link.


Also can someone answer my question:
Should I just have the launch go as soon as it hits the lims.
Or
Should I have it stop, wait a few seconds. then launch.
Which one?
BTW, the car already picks up 15 +/- MPH just from that little dip.
I think that points me more in the direction of the immeadiate launch.

Post July 30th, 2008, 1:33 pm

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Post July 30th, 2008, 1:58 pm

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actually, send the coaster to coasterrider86@gmail.com. Makes things a little easier. Ill be waiting for your email.
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post July 30th, 2008, 2:07 pm

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Points on hand: 2,219.00 Points
Location: Columbus, Ohio; United States

If you need any other testers sign me up. I love the layout already.[:D]

Post July 30th, 2008, 2:34 pm

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Ok :)
For all you testers, the pump at the beginning is still being worked out.
Also, what should I do about the launch supports?
I know the ones I have now arent correct.......

*Edit*
Sent Pms to all who asked to test.
Email is being buggy so just sent over the site.....

Also, can someone that it testing plz help me fix that wobble at the first half of the vertical drop? I cant seem to find whats causing it.

Post July 30th, 2008, 3:35 pm

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probably some unnatural banking
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post July 30th, 2008, 4:15 pm

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I think the launch shouldnt stop completely but slowly move forward and suddenly have a really quick launch. in otherwords use the first par to slow it down and move for 3 seconds.

The weird banking is probably con roll of something. Or put it on rell roll to the normally banked in front of it.

Post July 31st, 2008, 12:28 pm

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Well, rel roll wont work. Idk its how the track was placed and banked that rel roll totally destroys the drop rofl.

Post July 31st, 2008, 1:58 pm

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Originally posted by GerstlCrazy

Originally posted by boneplaya

Basically all of the beyond-vertical drop coasters.


The Euro Fighter drops pull -.7

oh...oops.

Anyway, about the ride itself. Is the ride already AHG'ed in those pictures? Unless you're using Newton, you need to AHG FVD'ed track. Just doing that may fix your "wobble".

Post July 31st, 2008, 4:13 pm

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Points on hand: 232.00 Points
Location: USA
Well, I'm kinda past that part. But, that did give me an idea; I'm gonna try deleting the segments where the wobble was and see what happens.

Post July 31st, 2008, 5:10 pm

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i tried that, makes it kind of worse. try it though, see what you come up with.
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post September 5th, 2008, 7:39 am

Posts: 1908
Points on hand: 232.00 Points
Location: USA
Hey guys.
I know I havent been posting in this topic in like forever.
I just wanted to let you guys know that this project is still being worked on. Since it is my first time with FVDs in all, I want to get the track as technically sound as possible. Thats why I literally re-did everything from the launch on, 4 times. Lol.
I have had countless layout changes too.
I am going to school, and when I come back I will post another major update.
But just to hold you off for now. Heres a teaser pic.
Image
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post September 5th, 2008, 11:01 am

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Post October 2nd, 2008, 11:26 pm

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Points on hand: 232.00 Points
Location: USA
**[Update]**

LAYOUT 100% COMPLETED!!!

Wow, big update.....Wait, didn't I say that last time? [approve]
I wanted to post an update somewhere through this, but it was no bother since it would probably change which it did.
The WHOLE TRACK to be exact.
I went back and re-FVDed every single part of the track.
Now Gs are in check and the overbank is not "The Overbank of Death" anymore. It goes into it at -1.2 then hits like -0.5 to -1 at the top.
And past that is all new. I scratched the old layout and fell in love with the new one <3
I'm going to stop blabbering on now and just give you what you want.
Now time for some pics!

First off is the new and improved beyond-vertical drop:
http://www.nolimitsdevcenter.net/i40556

Arrow 3D On Lift Tower:
http://www.nolimitsdevcenter.net/i40552
It would technically light up at night, yet NL can do that.....yet.

New Launchy + 3D Ringness:
http://www.nolimitsdevcenter.net/i40557
A new experiment I'm trying out. Passes tunneltest.

Tight Yet Beautiful:
http://www.nolimitsdevcenter.net/i40553
Ya, I know it's pretty.

90 Degree Deliciousness:
http://www.nolimitsdevcenter.net/i40551
Title says it all.

Is That Some Special Effects?
http://www.nolimitsdevcenter.net/i40554
-OMG More Spedular Effects???-
Lazer Beamz:
http://www.nolimitsdevcenter.net/i40555

Overview:
http://www.nolimitsdevcenter.net/i40559

Very Sexeh Roll:
http://www.nolimitsdevcenter.net/i40560
Nice, smooth curves. Just how I like it....

Well, that's it.
If I remember something else I'll post it.
Just one last thing...
Update Screenshot #2:
Image

NLDC Page:
http://www.nolimitsdevcenter.net/p4958

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