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Fantasy Coaster Building

Discuss anything involving No Limits Coaster Simulation.

Post February 23rd, 2003, 11:02 am

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Ok when building a fantasy coaster, all i need to concentrate on is the smoothness, and excitment of the ride right? Because on Ultimate Ride Disney Coaster, a fantasy coaster doesn't need to concentrate on g's.

N.Coultrup

Post February 23rd, 2003, 12:29 pm
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Right, but you have to remember that URDC is "GAME" and NoLimit Coaster is a "simulator." You also have to keep in mind that URDC is targetted for the younger crowd, 7-15 year olds or so I guess. That's Disney's job, entertain the kids [;)] and NoLimits Coaster was built to be more complex and interactive, well interactive in a way that you would have to think more and strategize more since you have basically all the freedom to do anything in the game rather than DC where u get a few premade segments and u play connect the pieces and build a nice layout. People take NL in a much more serious way. People do deduct for g's on fantasy though some of us give more flex in the g's field. Smoothness like u said is a must for both realistic/fantasy tracks.
WWS


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