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newton 1.0 is now released!

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Post October 3rd, 2008, 3:37 pm

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I really like the concet of newton, and tbh, I've been using it since the first version came out. But I still prefer FVDs for most of my work, becouse of the overlaping timezones.
Newton is perfect for some styles of coasters tho, like the bobsled. It can make those wonderfull high lats MCBR entrances!

Post October 3rd, 2008, 3:43 pm
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Originally posted by entropy

Looks incredible! Any chance of a mac version? Lol.
Thanks! Unfortunately, since it relies heavily on .Net, it can't run on a Mac (at least without booting into Windows).


If you change assemblies to Mono then you can get this to run on Mac and Linux. As long as you don't use DirectX or any windows libraries.

Post October 3rd, 2008, 3:59 pm

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If you change assemblies to Mono then you can get this to run on Mac and Linux. As long as you don't use DirectX or any windows libraries.

newton uses WPF, which is also not covered by Mono at the moment.

Post October 3rd, 2008, 5:37 pm
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Originally posted by entropy

If you change assemblies to Mono then you can get this to run on Mac and Linux. As long as you don't use DirectX or any windows libraries.

newton uses WPF, which is also not covered by Mono at the moment.


I realized that. I'm trying to learn WPF myself. Very cool program.

Post October 3rd, 2008, 5:47 pm

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OMFG a 3rd party program apart from AHG i can actually use, wicked one now lets see what i can do with it. so much fun thank you ever so much mate, really apriciate the hard work you put into it
Making screams come true

Post October 3rd, 2008, 6:09 pm

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Originally posted by tmv8888

^ fvd's do larger layouts just fine, not quite sure what you mean by that though. As for lateral forces, that is what us fvder's have h:sak for.


The largest FVD formula is what, 16 time zones? My rides I've done in Newton have been 40-100 sections.

Post October 3rd, 2008, 7:27 pm

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Just because that's the limit in the formula doesn't mean it's the designing limit. I've done rides with just as many, maybe more, time zones than that.

Post October 3rd, 2008, 7:56 pm

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Post October 3rd, 2008, 7:59 pm
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Originally posted by GerstlCrazy

Just because that's the limit in the formula doesn't mean it's the designing limit. I've done rides with just as many, maybe more, time zones than that.
you sure have![lol]

Post October 3rd, 2008, 8:54 pm

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Post October 3rd, 2008, 9:07 pm
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nah i gotta do that update.. lemme see..i say apx half hour i let you know!
yeah. it works ! neat stuff

Post October 4th, 2008, 3:48 pm

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nah i gotta do that update.. lemme see..i say apx half hour i let you know!
yeah. it works ! neat stuff
OK...good. I just wanted to make sure it wasn't some other issue that needed to be fixed.

Post October 4th, 2008, 3:50 pm
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nah.. to be honest i dont have much use for it, but it's pretty cool

Post October 4th, 2008, 6:14 pm
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I've been a hand builder for the most part since I got NL, the only exception is the AHG. I am very impressed with Newton and what you can achieve with it! I love how it is actually a separate program rather than just a formula with no user interface! I honestly don't have much room to talk though for the fact that I do not understand FVD's.. I'm sure some people will still find FVD's better but for me, this is much better. There are only two cons I've run in to.. First is that it requires quite a bit of tweaking to get seamless transitions between sections. Second, is just that you have to guess correct friction values which takes a lot of trial and error.

Thanks for making this, I am actually thinking about switching from hand building now. If it holds up to its current potential after entirely completing a coaster layout then I will. One more thing, unlike NL Elementary, Newton doesn't over-heat my laptop after half an hour. In fact, I played with it for a bit more than 3 hours straight yesterday and my laptop did not give in!

There is only one suggestion I have for improving Newton. Include the ability for the user to have mph and feet rather than m/s and meters. I don't know how many people could benefit from that but I know I would. Currently, I just use google for converting between the two but sometimes I just don't have access to the Internet.

Post October 4th, 2008, 6:19 pm

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As far as Friction...0.0275 (the default) is accurate for all of the 2-wide steelies except the LIM-Launched (Which is slightly higher, probably the same as the 4-wide styles.) Woodies are exactly 0.0175, regardless of train.

Post October 4th, 2008, 10:37 pm

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I am very impressed with Newton and what you can achieve with it! I love how it is actually a separate program rather than just a formula with no user interface! I honestly don't have much room to talk though for the fact that I do not understand FVD's.. I'm sure some people will still find FVD's better but for me, this is much better. There are only two cons I've run in to.. First is that it requires quite a bit of tweaking to get seamless transitions between sections.
Thanks! A quick word about seams. In order to create a good control point, it's best to know the shape of the track both before and after each node. Unfortunately, at the beginning and end of the element, newton doesn't have that information, so it makes a "best guess." This is why it is better to end elements that are intended to be stitched together at inflection points (where the shape of the track isn't changing much). Furthermore, any bump at a seam is handled quite nicely by the editor's built-in smoother, in my experience, at least. I just highlight the node at the seam, and hit Ctrl-G.

Post October 4th, 2008, 10:45 pm

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Post October 4th, 2008, 10:55 pm

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Post October 5th, 2008, 12:32 am

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Post October 5th, 2008, 12:35 am

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This thing is super easy to create basic layouts and elements, but I'm finding it very difficult to get the correct shape while keeping it flowy and smooth...And, most of the time, I click to create a new section and the track is a tight spiral going upwards that I can't change. Anybody have any tips?

Post October 5th, 2008, 12:55 am

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Post October 5th, 2008, 2:06 pm

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Well,as cp-soad,I always hand-build and then heartline,not because I don't find tools useful but because some of them are a bit hard to use for me[sillyme]....the main reason is because English is not my motherlanguage[;)]and some instructions are...impossible...

This program is incredibly easy and,above all,GREAT!
Thanx Entropy for this!!!While I'm finishing Haunted Mine I'm playing with Newton and it's just wow!

In few hours I would like to post a simple "newton" coaster:
Image

Post October 5th, 2008, 2:47 pm

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Yeah, I've definitely got the hang of it now. I don't know, the track always messed up for me when I used the Euler orientation. I just whipped up a pretty sick rocket coaster in about 10 mins though, it's really a great program.

Post October 5th, 2008, 6:58 pm

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Yeah, I've definitely got the hang of it now. I don't know, the track always messed up for me when I used the Euler orientation.
I see...in that case you were probably experiencing gimbal lock, which is a weakness of using Euler angles. Quaternions are far more robust, but a bit more difficult to get a handle on, IMHO.

Post October 5th, 2008, 7:24 pm

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I don't know, I'm having a much easier time using Quaternions though. One issue I get with every track I make is that the negative G values shown in Newton are actually about half of the actual Gs I get on the actual track. i finished an entire track, and the spots that showed around -1 ended up having between -1.8 and -2.2 Gs. Would you know how I could fix this problem?

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