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[NL]Jurassic park: T-rex rampage

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post December 31st, 2007, 8:05 am

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some screens.
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Last edited by master of hardcore on December 31st, 2007, 9:12 am, edited 1 time in total.

Post December 31st, 2007, 9:17 am

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Looks good, but i dont see any custom support except for the end pic!! if in nl 2 you could add animated 3d's then you could make the water effect splash, and add other fun things too like dinosaurs lol

Post December 31st, 2007, 9:22 am

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^the supports are all custom made but i am still working on it.
And about the animated 3ds this one is already a FPS killer when its done, let alone with animated 3ds when NL2 is out.

Post January 5th, 2008, 4:43 pm

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Wow this ride looks great i like the water splash element i would totally ride this in real life. Keep on buildin.

Post January 5th, 2008, 4:45 pm

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Post January 6th, 2008, 10:44 am

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here is a update on the progress.
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the raptor padock
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Post November 21st, 2008, 2:22 pm

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Location: denhaag, zuid holland, Netherlands
big update since last time the ride is almost done.
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the first drop, trenches and the earthquake tunnel in this tunnel the track is real pump so you got a feeling of a earth quak
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underground maintenanceroom this is behind the underground MCBR.
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the splash
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a safetybunker themed station.
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control room
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g-pulling helix with the vulcano on the background.
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litle overview shot
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tunnel
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a dino exhibit insite the "visitorbuilding"

more screens are comming

Post November 21st, 2008, 2:33 pm

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good job, one problem, your using a hyper train, but it has a loop, maybe wanna change to a sitdown looper. Looks great though, what are you building by? FVDS? HSAK? Handbuiling?
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post November 21st, 2008, 2:38 pm

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Originally posted by asaaa

good job, one problem, your using a hyper train, but it has a loop, maybe wanna change to a sitdown looper. Looks great though, what are you building by? FVDS? HSAK? Handbuiling?

the loop ain't a inverson loop[:D].
in the pic's i'm still uploading you can see that.
the track is handbuild/AHGed

Post November 21st, 2008, 3:12 pm
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Originally posted by asaaa

good job, one problem, your using a hyper train, but it has a loop, maybe wanna change to a sitdown looper. Looks great though, what are you building by? FVDS? HSAK? Handbuiling?


Where did you read that hypers can't have loops?

Swarzkopfs also have loops with just lapbars, as do the X-cars.
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Post November 21st, 2008, 3:23 pm

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Post November 21st, 2008, 3:24 pm

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Location: denhaag, zuid holland, Netherlands
Originally posted by Sobek

Does it include a Dark ride Section??

nope.
and for those who how want a better shot of the loop here they are.

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Post November 21st, 2008, 3:27 pm

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ok, it would have been nice, but a lot of extra work:P

Post November 22nd, 2008, 7:27 pm

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Can you put a lave texture on the volcano. Right now it looks kind of like a nuclear reactor.

Post November 24th, 2008, 2:16 pm

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Post November 24th, 2008, 7:17 pm

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Wow, this is absolutely great. Track seems real nice, maybe just hide the brakes in the water. But what got me in awe was... everything. Instead of being just a ride, its a literal Jurassic Park. Great job.

Just a few questions: What 3ds designing program do you use, and how was the track made? (Newton, FVD, maybe merely handbuilding?)

Post November 28th, 2008, 6:58 am

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Originally posted by strata force


Just a few questions: What 3ds designing program do you use, and how was the track made? (Newton, FVD, maybe merely handbuilding?)


3d designing is done with Sketchup and 3dmax.

the track is handbuild with a lightly AHG finish.


Release on 12/1....Tommorow!!!

Post November 29th, 2008, 7:34 pm

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Originally posted by master of hardcore

Originally posted by strata force


Just a few questions: What 3ds designing program do you use, and how was the track made? (Newton, FVD, maybe merely handbuilding?)


3d designing is done with Sketchup and 3dmax.

the track is handbuild with a lightly AHG finish.


Release on 11/30....Tommorow!!!


Just out of curiousity for my own problems, when you export your sketchup file in 3Ds max do your cylinders end up with poopty black lines all over them, because my station for sike is getting on my last nerve.

Post November 30th, 2008, 1:54 pm

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^lewis13, when you exportsettings are equal to those in the image below, you should not have that problem, I had the same problem to, but with those settings applied is was solved
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Post November 30th, 2008, 2:49 pm

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Post December 1st, 2008, 3:37 pm

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they can be found in google sketchup at the 3ds export option, there the export settings can be altered


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