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Remembering Hyperrails?

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Post December 12th, 2008, 6:05 pm

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It's been a long time since i've played it but still it works on my computer. Still got HR and update for it but it's a shame they stopped making it. Still it's a fun game not just for coaster creations but for walking around or flying around like ur in descent2[lol] True winners are still SM and NL and they are an improvements over HR in lots of ways.

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Last edited by coasterbum on December 12th, 2008, 6:51 pm, edited 1 time in total.

Post December 12th, 2008, 6:59 pm
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Ha! I still have that game in a box somewhere here. Was fun for like the first couple of weeks and it quickly died.
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Post December 12th, 2008, 7:00 pm
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Post December 12th, 2008, 7:24 pm

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You'll be suprised games like this one die mighty quickly. Probably no plans for HR2.

Post December 12th, 2008, 8:07 pm

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I liked it a lot...I'll have to track down some screenshots of stuff I've done. Finished a SROS SFNE recreation...came out real well minus the issues with the banking twitches at vertices in that game. Only reason I stopped with HyperRails was buying NL which is obviously better. There were a lot of problems with HyperRails, but I didn't think it was nearly as bad as people said.

Post December 13th, 2008, 7:10 am
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Of course I remember HR. I've even build and uploaded 2 tracks from that:
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My random corkscrew coaster.

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Somewhat stealth clone [lol]

It's hard to build advanced shapes with it, but if you've got time to kill. Why not? [lol]
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post December 13th, 2008, 1:42 pm

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That looks awsome. I still kind of like HR myself sometimes.

Post December 13th, 2008, 3:37 pm
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I liked how the trees followed you around.
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