Board index Roller Coaster Games No Limits Coaster Stand Up Coasters Quetions.

Stand Up Coasters Quetions.

Discuss anything involving No Limits Coaster Simulation.

Post December 24th, 2008, 3:08 pm

Posts: 323
Points on hand: 1,492.00 Points
Location: Culver City, CA, USA
I need a little information on B&M Stand Ups. Like what is the usual range in G's? Are they really rough or smooth? The average speed, length, height? The outspreading of the track. Is it really spread out or cramped in? What are the usual elements that you would find on a Stand Up? Are there any Cobra Rolls, Zero-G Rolls, Barrel Rolls? Any other useful information would be nice. Please help me out with this. I don't want to build a track that is not fit for the type of coaster. Thank you for your time.[:)]
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post December 24th, 2008, 3:16 pm

Posts: 312
Points on hand: 121.00 Points
Location: USA
http://www.rcdb.com/ir.htm?model=119

That link gives you all of the B&M Stand-Ups. If you click on each individual one, it will give you a lot of the basic stats for that coaster, and then you can compare all of the tracks to get the general info that you want. You can also check out some of the pictures to get a look at a layout(some are only partial).

Hope that helps a little. [:)]

Post December 24th, 2008, 3:36 pm

Posts: 409
Points on hand: 1,746.00 Points
Location: USA
Vertical Loops, Dive Loops, Immelmanns, Incline Loops and Corkscrews seem to be the elements B&M uses most on them.

I would say their layouts are a bit compacted, and the forces can get up to the 4.0 range. Riddlers Revenge is pretty smooth, as are the majority of B&M coasters.

Post December 24th, 2008, 4:57 pm

Posts: 1613
Points on hand: 62.00 Points
^ I wouldn't push it, 4 for a standup is very rough on the legs, and the crotch area. Try to keep it at about 3.5 ish, if if goes over, don't let it go above 4. Thats what I would say. As for the elements and inversions: Vert Loops, Dive Loops, not so much immelmans, Incline Loops, Zero G Rolls, and Corkscrews. Just for future reference, all B&M's are smooth, there should be no pumps or jerks.
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post December 24th, 2008, 5:25 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA


Post December 27th, 2008, 7:36 pm
Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12283
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
Standups are difficult because you can't really have super quick snaps because those hurt a great deal, and because you need to lay off the positives while having G killing sections between inversions. If you watch a POV of Riddler's Revenge, you'll notice some BIG sections of straight track.
"Careful man, there's a beverage here!"

Post December 27th, 2008, 10:06 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
Mantis and Iron Wolf, and to a lesser extent several of the other standups, have some transitions that are sharper than almost all other B&M coasters, other than maybe some early invert corks. I think those snaps are the best parts...so take that how you want.

Post December 27th, 2008, 10:22 pm

Posts: 2892
Points on hand: 9,697.00 Points
Location: Philadelphia, Pennsylvania
^The snaps are the worst part. I hate Mantis. I'll help with the wrecking crew.

Post December 27th, 2008, 11:08 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
Mantis I thought was just mediocre, but I rode second row and I think I'd have liked it much better had I tried the back...I really enjoyed Iron Wolf and that's a similar ride with almost as many snaps, just smaller height. Yeah the snaps aren't always comfortable because of some headbanging, but I don't think it's bad enough to offset the excitement of the quick transitions for me.

Post December 28th, 2008, 4:00 am

Posts: 323
Points on hand: 1,492.00 Points
Location: Culver City, CA, USA
umm...doesn't riddler have like g's shooting out everywhere because of its quick transitions...RCDB says the max is 4.2...so like...yeah...really confused here...
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post December 28th, 2008, 4:37 am

Posts: 1613
Points on hand: 62.00 Points
^ probably not for long... I've been on it so many times before, believe me, you don't feel the 4.2 G's that RCDB is saying. If you notice some of the really good designers on this site, they all have coasters that probably at some point have had a minor, half second spike of a bad G (4.3 or so), its nothing. Just keep it around 3 G's, take our advice, and keep it around 3.
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post December 30th, 2008, 6:10 pm

Posts: 323
Points on hand: 1,492.00 Points
Location: Culver City, CA, USA
What about B&M Cobra Rolls...I think I heard some where that they don't actually go completely up side down. Is that true??
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post December 30th, 2008, 6:45 pm

Posts: 2864
Points on hand: 4,152.00 Points
Location: Monroeville, PA, USA

They all go upside down, but you could make a case that Hydra's Revenge doesn't I guess.

Post December 30th, 2008, 6:45 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

G spikes are nothing...it's all about sustained forces. I recorded Titan's helix to be sustained 3g's, which makes many people gray or black out.

Post December 30th, 2008, 7:55 pm

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
Originally posted by Jimmy Yoshi

They all go upside down, but you could make a case that Hydra's Revenge doesn't I guess.


Actually none of them go purely upside down to 180 degrees, but we should all know that I believe for technicalities sake that an inversion is classified as an element with over 155-160 degrees I believe.

Hydras is inverted enough for me to be an inversion.

I fully believe a Zero G or Cobra could be done on a B&M. Its just a matter of choice and if the park wants that new design. But if Intamin could pull off a zero g roll on a stand up, so could B&M.

Jakizle...I thought that was supposed to be 4 G's? Titans goes up though...I might be thinking of Goliaths who's helix goes downward.

Post December 30th, 2008, 8:26 pm

Posts: 1613
Points on hand: 62.00 Points
^ Intamin had a standup?
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post December 30th, 2008, 8:30 pm

Posts: 1270
Points on hand: 1,176.00 Points
Location: Boston, MA, USA


Post December 30th, 2008, 9:08 pm
Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12283
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
Intamin had several standups.
"Careful man, there's a beverage here!"

Post December 31st, 2008, 9:32 am

Posts: 1605
Points on hand: 3,805.00 Points
Bank: 0.00 Points
Location: UK
yeah shockwave is wierd, designed by intamin, built by B&M (or is it the other way round? If not I was just thinking about the track and car style, they were B&Mish) I like coasters like that. shame shockwave is a bit unimpressive, very rough, but an alright coaster, it's a lot of fun gripping the restraints for dear life because your whole seat has lifted you off the ground and your restraints are threatening to release you at any time, so scary and yet so much fun![;)]
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post December 31st, 2008, 9:37 am

Posts: 394
Points on hand: 1,075.00 Points
Location: Leicester, United Kingdom
^i thought shockwave was great fun... although it is abit painful on the zero-g especially is you are abit short like me

Post December 31st, 2008, 10:17 am

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

Originally posted by Real

Originally posted by Jimmy Yoshi

They all go upside down, but you could make a case that Hydra's Revenge doesn't I guess.


Actually none of them go purely upside down to 180 degrees, but we should all know that I believe for technicalities sake that an inversion is classified as an element with over 155-160 degrees I believe.

Hydras is inverted enough for me to be an inversion.

I fully believe a Zero G or Cobra could be done on a B&M. Its just a matter of choice and if the park wants that new design. But if Intamin could pull off a zero g roll on a stand up, so could B&M.

Jakizle...I thought that was supposed to be 4 G's? Titans goes up though...I might be thinking of Goliaths who's helix goes downward.


Titan has the same downward helix as Goliath, plus the upwards helix before the brake run. I recorded the first helix to be sustained 3.5 g's, while the second was sustained 3.2 g's. I'm guessing they were designed to be around the same, but now that the ride basically stops at MCBR the second half is much slower.

The bottom of the drop came in at around 4 g's, but it wasn't sustained at all.

If it held 4g's for that long, I'm sure it would be pretty deadly...those helices last for a long time, even with how fast the train is going.

Post December 31st, 2008, 2:22 pm

Posts: 4357
Points on hand: 5,766.00 Points
Location: Cannock, West Midlands, United Kingdom

Originally posted by Adrenaguy

yeah shockwave is wierd, designed by intamin, built by B&M (or is it the other way round?



yep designed by intamin and build by the B&M designers.

its a pretty easy going layout but its really very fun and i find it extremely smooth. the zero G is a fantastic element and the loop is very nearly perfectly round.

on a stand up its imposable to do a cobra roll because of the lateral forces involved which would throw your legs from side to side
Making screams come true

Post December 31st, 2008, 3:06 pm

Posts: 406
Points on hand: 895.00 Points
Location: Ontario, Canada

Originally posted by tiepilot35

^The snaps are the worst part. I hate Mantis. I'll help with the wrecking crew.


While I'm not a huge fan of Mantis, for me its quick transitions are by far its best part! The snap right before the MCBR that provides some lateral airtime is awesome.

Anyways, to each his own. I just thought I would voice my opinion ;)

Post December 31st, 2008, 3:55 pm

Posts: 3153
Points on hand: 2,837.21 Points
Bank: 6,969.69 Points
"on a stand up its imposable to do a cobra roll because of the lateral forces involved which would throw your legs from side to side"

If you can do a half loop like the vertical loops and dive loops on standups...and you can do quick transitions like corkscrews and those S curves on Mantis and Iron Wolf...then why would you consider a cobra roll to be impossible? Doesn't make sense to me. Of course you'd have to adapt it to the train and riders...but I don't even think that would make a huge difference in the shaping.

Post January 2nd, 2009, 10:01 pm

Posts: 114
Points on hand: 1,432.00 Points
Location: Monroeville, Pennsylvania, USA
Originally posted by gazag

yep designed by intamin and build by the B&M designers.



Really? The RCDB page seems to imply that the track fabrication was subcontracted out to Giovanola.


Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post