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2009 NoLimits Tournament - Round 1 [RATINGS PG-16]

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hyyyper User avatar
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CoasterCrazy 2009 NoLimits Tournament ????????? Round 1 ????????? Airtime Isle


Thank you for joining and welcome to Round 1.

The task in this round is to build a Gravity Group woodie. The template consists of a small piece of coastline with an island next to it. You will have 18 days to build your coaster and send it in. Out of all the entries, the top 32 will advance to round 2. If too few tracks are send in, only the top 16 will advance and the tournament will be shortened by one round.


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The template can be found in the exchange, or by clicking here.

The Rules
Note that all measurements in the imperial system are rounded estimates, judging will be based on the metric measurements. Breaking the rules or changing the template will result in disqualification.

Coaster type must be Classic 4-seat

The track should go entirely above 30 meters (100 feet) at least once. Track and supports cannot go over 35 meters (115 feet) at any time. The height limit for track and supports inside the blue, X-marked box is 10 meters (33 feet).

The track must not be longer than 1200 meters (3940 feet).

Only 1 lift, no launches. Max. lift speed: 15 kph (9,3 mph). Segments that use transportation and give the train an end speed that is higher than the end speed if the segment wouldn't be using transportation will be considered lift or launch.

No footers may touch the water. (Will be checked in editor)

No track or supports can be build left of the red line.

Only one station allowed and the station-track must be entirely within the blue, X-marked box. (Will be checked in editor)

You must have 48 seats in total. How you divide those over the cars and trains is up to you.

No terraforming, for obvious reasons.

Scenery and scene objects are allowed, except for fake-terrain since that's the same as terraforming. Scenery made out of supports is also allowed.

Guidelines
TGG builds powerful coasters, which means strong valleys and high lats in the turns. Airtime is put wherever possible.

G-force guidelines:
Vertical -1 / + 3
Lateral -2 / +2

Submitting
The track must be uploaded to the CoasterCrazy.com exchange at the latest at 11:59 PM on February 17th. Please include the [NLTR1] tag in the trackname. You can submit your track only once, so make it count.

Final List:
1. coreyml
2. cjd
3. SupraSix
4. sapporo93
5. DBru
6. Coasterkidmwm
7. GerstlCrazy
8. Jakizle
9. Jimmy Yoshi
10.Ckidd
11.Emerican7
12.Vid_w
13.Zippo
14.yoshifreak
15.Lewis13
16.maxamaxam
17.RaptorTC
18.CoastaGuy
19.CCJared101
20.Dirk_Ermen
21.Kevin Brennan
22.ianko66
23.tracksix

Disqualified
1. Rolling Coaster (Height limit)
2. Sobek (Train type)
3. strata force (Footers)
4. cooliocody12 (Height limit)
5. griffonluv (Height limit)
6. tiepilot35 (Footers)
7. Adrenaguy (Double station and height limit)

No track uploaded
1. MACChiato
2. RCT-3-Crazy
3. Z00Z3R
4. asaaa
5. TylerE
6. Hepta
7. johan_van_oort
8. Austin
9. pollie
10.Iron Man
11.kumba830
12.rollerross
13.musicmonkey
14.SFMMMan17
15.LlLucAaA


If you have any questions regarding this round or the tournament itself, feel free to ask them in this topic.


Have fun and good luck!


FAQ

Q: Can we move the template up?
A: Yes, but no other direction than the vertical onces.

Q: What's with the G-forces, do we get DQ'd if we go over those limits?
A: No, the forces listed are an indication of the forces that are common for that type of coasters. Keep them in mind when building. Going over them doesn't DQ you, but keep it real, or it'll cost you points.

Q: Are we allowed to change the terrain texture, for use with a custom environment?
A: Yes, as long as the landscape remains untouched.

Q: Is height measured from bottom of editor? Or top of hill?
A: From the bottom of the editor. The lines in side view represent the 3 height levels.

Q: Can we build trees left of the red line?
A: Yes,
Last edited by hyyyper on March 6th, 2009, 2:03 pm, edited 1 time in total.
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Post February 1st, 2009, 4:09 am

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Crap. never done a woodie before. Well its a good time to start. Good luck to everyone!

Post February 1st, 2009, 4:54 am
cjd

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Aw, rats. I was hoping to get a coaster type that I knew nothing about out of the way first... oh, well. Now I'll just have to hope that the next three rounds are all Intamin hypers or B&Ms.

And I have two questions...

1: how tightly are you going to enforce that 3 vertical g limit?

2: Are you aware that, according to your list, Coasterkidmwm is competing in this contest twice? [lol]

Post February 1st, 2009, 5:22 am

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G-force guidelines:
Vertical -1 / + 3
Lateral -2 / +2


Hmm, only +3Gs positive, and -/+2G lateral?
The +3G rule sounds kinda restraining, while the laterals rule sounds really generous...

Anyway, I'm absolutely loving this round! Altho, it seems a bit similar to last years second round...

Post February 1st, 2009, 5:25 am
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The G-forces are not rules, just guidelines.
Nobody will be DQ'd for hitting +3.5, but going over that will lower your rating.
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Post February 1st, 2009, 7:30 am

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Post February 1st, 2009, 7:47 am
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^The top 32 will go through. If too few tracks are send in, the top 16 will continue, and one round will be taken out.
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Post February 1st, 2009, 8:29 am

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Good lay-out! Thanks for your time Hyyyper.

Good luck to all others who joined the contest!

Post February 1st, 2009, 9:32 am

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Does the entire station staion have to be in the box or just the station track?

Post February 1st, 2009, 10:26 am
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Originally posted by CKidd

Does the entire station staion have to be in the box or just the station track?


Originally posted by hyyyper


Only one station allowed and the station-track must be entirely within the blue, X-marked box. (Will be checked in editor)
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Post February 1st, 2009, 11:57 am

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Post February 1st, 2009, 12:21 pm
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Originally posted by Vid_w

G-force guidelines:
Vertical -1 / + 3
Lateral -2 / +2


Hmm, only +3Gs positive, and -/+2G lateral?
The +3G rule sounds kinda restraining, while the laterals rule sounds really generous...

Anyway, I'm absolutely loving this round! Altho, it seems a bit similar to last years second round...


Real wooden rides rarely push over 3-3.5G's. Even though they're a differnt company, look at the GCI's. Troy doesn't even hit 2.5. Also the woodie with the most positive G's is an RCCA so that should say something....

They check the G's from all the seats, which means you need to check in the front, back, and middle seats.
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Post February 1st, 2009, 1:02 pm
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I would, once again, remind everybody that the G-force levels I put up are something you should focus on. Just keep them in mind when you design your ride.
If you have dips with 3,5+ vertical, no problem. Just dont make it unrealistic like 5+ pullouts.
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Post February 1st, 2009, 3:52 pm

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Originally posted by hyyyper


Guidelines
TGG builds powerful coasters, which means strong valleys and high lats in the turns. Airtime is put wherever possible.

G-force guidelines:
Vertical -1 / + 3
Lateral -2 / +2


Lol, I'll be sure to include strong valleys and then lose points for them.

Nobody will be DQ'd for hitting +3.5, but going over that will lower your rating.


Sighhh...

Post February 1st, 2009, 4:27 pm

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Don't bitch already, it has just begun. Nice template hyyyper [:)]

I'll try not to be a cotton-headed ninny muggins this tournament.
Hybrid steel structures are allowed right?

Post February 1st, 2009, 5:28 pm
cjd

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I agree. Nice scenario!

I was doing my plan of attack today, and eventually decided on rendering a test coaster in RCT2. Here it is in all its 2-dimensional glory... I call it "The Rocket."


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Post February 1st, 2009, 5:29 pm

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Post February 1st, 2009, 5:33 pm
cjd

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Crap, I forgot about the length rule... [lol]

You're right, I'm about 1000 feet over. Oh, well, back to the drawing board...

Post February 1st, 2009, 6:02 pm
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^The double-up-double-down looks silly. I'm taking off points for ugly coasters you know [;)]
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Post February 1st, 2009, 6:10 pm

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^ I think Phoenix has one of those, and it's one of the top 5 best coasters.

Post February 1st, 2009, 6:32 pm
cjd

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^Actually, that's where I got the idea... and the name of the coaster. Hyyyper's right, though. It doesn't look very good when it's sticking up above everything. I'll have to work on it.

Post February 1st, 2009, 9:24 pm
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Originally posted by hyyyper

I'm taking off points for ugly coasters you know [;)]


.....


CRAP!
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Post February 1st, 2009, 10:11 pm

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Post February 1st, 2009, 10:24 pm
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Post February 1st, 2009, 10:24 pm
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hmm why that name?
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