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2009 NoLimits Tournament - Round 1 [RATINGS PG-16]

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Post February 11th, 2009, 10:26 pm

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Are we allowed to move the station box (h-beam square) higher so that it doesn't interfere with scenery? If so, then how?
Just keep scrolling...

Post February 12th, 2009, 1:39 am

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10m rule in the box - does that go for the station building (which does not show up on the editor)

Post February 12th, 2009, 3:33 am
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Originally posted by GerstlCrazy


Hyyyper, are you going to take supports into a lot of consideration? What am I asking is can a layout itself allow one to advance to the next round even if the supports are garb?


Considering the low activity, it is likey that only 16 members will advance this round. But even still, just a layout doesn't make a good coaster. It's combination of things. If your layout is so super, you'll beat the guy who's layout and supports are rubbish, but you might tie with the one who's supports are kick-ass and the layout bad. Like a said, it's hard to tell.

Originally posted by griffonluv

Are we allowed to move the station box (h-beam square) higher so that it doesn't interfere with scenery? If so, then how?


Already answered, read the topic

Originally posted by coreyml

10m rule in the box - does that go for the station building (which does not show up on the editor)


10m rule goes for track and supports (excluding scenery made out of supports). The roof of the station building may go higher than 10m.
Image

Post February 12th, 2009, 11:53 am

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Post February 12th, 2009, 2:11 pm
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Originally posted by coreyml

Incinerator is posted
http://coastercrazy.com/track_exchange/detail.asp?tid=15008


Why is there a missing piece of catwalk on the lift? And that 2g+ lat spike hurts... xD
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Post February 12th, 2009, 2:25 pm

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^The station part heighth limit...

I'm at like 70% with the supports...
And my computer is getting slower by the node I place...
XD

Post February 12th, 2009, 2:42 pm
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Dirk a whole section of supports got deleted accidentally it looks like
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Post February 12th, 2009, 3:13 pm

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Well it's nice to see that I won't be the first person to upload. I'm about 70% done with my supports and my editors still going nice and fast. This is the fastest i've ever hand supported a coaster. My coaster shoule be out at somepoint this coming weekend.
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Coming Soon...

Post February 12th, 2009, 3:26 pm
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I'll be uploading mine either tonight or tomorrow afternoon depending on whether I can get the supports done or not. After Friday, my time will be booked solid until the deadline, so hopefully I can get all the supports done before I am forced to upload. If not, oh well, it's just the first round, so I doubt it will matter anyway. [lol]

Post February 12th, 2009, 7:49 pm

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Originally posted by Dirk_Ermen
Why is there a missing piece of catwalk on the lift? And that 2g+ lat spike hurts... xD


2gs lat = ok for this competition
The designer deemed it more cost efficient to slide the handrail over to a place where it was not in the X'd box than move the lift hill (again. @ first my lift hill had part of the X going right through the lift, stupid me)
The catwalk's there, its just really tiny and the handrail thing is no different than the lift hill on wild mice where you can touch the track. we're going 4mph right there. That vertical handrail can be moved if necessary by the park.

An evacuation plan can be provided to the park to bypass the lack of catwalk.
its called
GET OUT OF THE OTHER SIDE OF THE TRAIN

Post February 12th, 2009, 10:52 pm

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I have no idea if I'm going to be able to get supports done for this, although I am really loving my layout so far....Still only about three quarters of the way finished, but I'm hoping it'll make up for my lack of supports [8)]

Post February 12th, 2009, 11:08 pm
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I just finished today!
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Post February 12th, 2009, 11:27 pm

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Originally posted by Dirk_Ermen

Originally posted by coreyml

Incinerator is posted
http://coastercrazy.com/track_exchange/detail.asp?tid=15008


Why is there a missing piece of catwalk on the lift? And that 2g+ lat spike hurts... xD


Remember, those forces are just guidelines. You can go to 2.5 lats if you want and your ride will still be realistic.

Post February 13th, 2009, 2:22 am
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Post February 13th, 2009, 11:47 am
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We have our first DQ

Let this be a warning to you all!



Image Insert:
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Post February 13th, 2009, 1:27 pm

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Post February 13th, 2009, 1:29 pm

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Post February 13th, 2009, 1:42 pm
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Originally posted by Rolling Coaster

Ah dammit, that's mine isn't it? [:(]
Damn.




Next time, triple check your ride before uploading... [lol]
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Post February 13th, 2009, 2:02 pm
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Originally posted by Vid_w

Is using Reals CCI steel environment allowed?


I don't see why not.


Originally posted by Dirk_Ermen

Originally posted by Rolling Coaster




Next time, triple check your ride before uploading... [lol]


Not just that. Getting so close to the order the limit make it take very little to go over it accidentaly
Image

Post February 13th, 2009, 3:52 pm

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Post February 13th, 2009, 4:45 pm

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I finished the supports!
Now for some extra stuff, and the ride should be uploaded on sunday, or monday...

EDIT:
http://www.nolimitsdevcenter.net/p5487
Check the last 5 pics...

Post February 13th, 2009, 5:00 pm
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Post February 13th, 2009, 5:40 pm

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I've missed the 4 seat car rule, i only saw the 48 seat total rule,
"How you divide those over the cars and trains is up to you." you might want to write this different next time, imo it's a little confusing

Post February 13th, 2009, 6:10 pm
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Post February 13th, 2009, 6:33 pm

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I only think it sucks because i could have fixed it in three clicks and it hasn't anything to do with the track itself[:P] next time better

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