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Newest Intamin Coaster

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post September 27th, 2011, 5:24 pm

Posts: 91
Points on hand: 949.00 Points
Location: Lanesville, Indiana, USA

I've worked on this track for a little over 2 weeks now, and I'm thinking about uploading on Sunday. What do you guys think?

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Post September 27th, 2011, 7:01 pm

Posts: 757
Points on hand: 1,286.00 Points
Location: Kentucky, USA

Post September 27th, 2011, 7:06 pm

Posts: 91
Points on hand: 949.00 Points
Location: Lanesville, Indiana, USA

Any suggestions on that? I absolutely suck at picking colors for my rides

Post September 27th, 2011, 7:29 pm

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

A bit more terraforming could go a long way, at the moment you've just got a few mounds under some of the track and that's it. Throw in some trenches and maybe some water and you could make the ride much more interesting.

As for the colour scheme, don't have the rails a different colour to the track, it's unrealistic. And turn down the saturation of the blue slightly, what you've got there is too bright.

Post September 27th, 2011, 8:15 pm

Posts: 91
Points on hand: 949.00 Points
Location: Lanesville, Indiana, USA


Post September 27th, 2011, 10:19 pm

Posts: 357
Points on hand: 935.00 Points

Post September 28th, 2011, 12:17 am

Posts: 91
Points on hand: 949.00 Points
Location: Lanesville, Indiana, USA

I have a question for everyone. Is there any trick or secret to get 3ds to line up to the track, especially when it's at a weird angle? I can't seem to get the 3ds brakes to line up with my sloped brake run

Post September 28th, 2011, 12:35 am

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
^Unfortunately no. 3D objects, when in the editor of NoLimits, only are able to be rotated around the given axes in a finite number of angles. This only permits you to get specifically inclined brake runs and other such things close to lined up exactly.

I'm thinking / hoping an improved 3D rotation feature will probably come along with NL2?

Post September 28th, 2011, 8:07 am

Posts: 91
Points on hand: 949.00 Points
Location: Lanesville, Indiana, USA

Well, dangit. At least I have my launch and flat brakes I can do.

Post September 28th, 2011, 8:26 am

Posts: 943
Points on hand: 1,843.00 Points
Location: United Kingdom

Originally posted by markhudson17

I have a question for everyone. Is there any trick or secret to get 3ds to line up to the track, especially when it's at a weird angle? I can't seem to get the 3ds brakes to line up with my sloped brake run
You're better off rotating the object to the angle you want using the 3ds editing program you used to create it, since that won't be restricted in the angles you can use.

Post September 28th, 2011, 8:25 pm

Posts: 91
Points on hand: 949.00 Points
Location: Lanesville, Indiana, USA



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