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2009 NoLimits Tournament - Round 1 [RATINGS PG-16]

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Post March 6th, 2009, 4:16 pm

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2. Who are you to determine what realistic G's are? There are guideliness posted for that and NO BODY had anything to complain about them. Airtime of 1 - 1.5 for TGG is also realistic.


No......it definitely isn't. Voyage and Hades are mostly all float.....The portions that they do have ejector are in NO way stronger than SROS' airtime. -1g is NOT realistic unless it is in a very short burst. You might want to rethink the force scale...

Also.....the 14fps may have something to do with why it failed Estop for you.

Post March 6th, 2009, 4:18 pm

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Whatever Hyyyper, I'm not trying to add more heat to the arguement, but you messed up, and you know it. There is no logic in your rates when you compare them and its obvious you rated just the right amount so that he got knocked out. I'm sorry but the contest should be ran fair, and if you need another judge to make it that way then so be it. You can't possibly give Dbru a 0.3 higher rating than Ckidmwm's. Extra supports or none, how many consective overbanks are on TGG's rollercoasters. -1.5 airtime is pushing it also.

I just wish you'd fess up about the blotches and then we could all just get over it. You're just digging yourself into a deeper hole...

Post March 6th, 2009, 4:27 pm
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Well, I'm sorry if you (all) think that way. I have no grudge against anyone, nor do I want anybody out of the tournament.
I didn't give DBru 0.3 higher than CK because I wanted to. I gave points to the different categories (as explained). I only knew the results when I took the averages of all the scores, and while I was surprised, I know from myself that I rated every track with utmost honesty.
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Post March 6th, 2009, 4:28 pm

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ha. haha...hahahahahaha

-1 to -1.5 realistic for a GG? HAHAHAHAHAHAHA

El Toro gets about -1.4 to -1.5. There is no Gravity Group ride with any hill that gets anywhere near that. It's one of the biggest arguments for El Toro vs. Voyage...whether you like one or the other better is irrelevant; I'm pretty sure everyone agrees that El Toro's airtime is much much stronger.

I'd say all Gravity Group airtime ranges from 0 to -1 at the verrrry minimum, and normally probably stays within the 0 to -.7 range. I don't think you realize how strong -1.5 is lol.

However, don't count me in the group of people who think you influenced the results for personal reasons. I don't think that's the case at all...more like, the rubric you used was a little skewed and some people suffered for it where others don't think they should have. Actually, I think you should leave room for what you personally think of a ride if you're the judge. That way people won't be penalized for excelling in a way that may be important but not necessarily in your scoring rubric. That should kill your "surprise" when you saw how the rides stacked up at the end. Of two rides, one may score better with the initial numbers, but I'm sure you can tell which is actually the better ride. Giving yourself a chance to do that I think could be a positive step from this round.

Post March 6th, 2009, 4:32 pm
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Ok, about the G's thing. Looking at the reactions, I appear to be wrong. I confess I've never ridden a TGG, but from what I've seen, read and heard from others I estimated it around -1 -1.5.

This was also mentioned as G-force Guidelines on page one. What I don't get is why this comes up afterwards? I'm sure you all read it, and if you mentioned it before, my ratings might have been more honest.

Now don't take this the wrong way, I'm blaming any of you for the wrong G-figures. It's just odd that it comes up AFTER the results are posted.
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Post March 6th, 2009, 4:37 pm
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You stopped it halfway off of the brakes you crunchberry. You can't do that in real life, and it's pumping the Estop. No ride does that.

Show me where a transition of mine is faster than the S turn on Boardwalk Bullet immediately after the drop.

To clarify why I am so flipping mad about this I'm going to say the following:

I didn't make a good track, but I sure as f**king hell did not lose to the CRAP that DBru uploaded. I'm not taking your wildcard option, you'll probably just downrate me because I didn't include 5.5 G's like everything is else is going to include since that will make my ride "boring". Prick
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Post March 6th, 2009, 4:38 pm
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Originally posted by dcs221


However, don't count me in the group of people who think you influenced the results for personal reasons. I don't think that's the case at all...more like, the rubric you used was a little skewed and some people suffered for it where others don't think they should have. Actually, I think you should leave room for what you personally think of a ride if you're the judge. That way people won't be penalized for excelling in a way that may be important but not necessarily in your scoring rubric. That should kill your "surprise" when you saw how the rides stacked up at the end. Of two rides, one may score better with the initial numbers, but I'm sure you can tell which is actually the better ride. Giving yourself a chance to do that I think could be a positive step from this round.


That is where my main concern lies. If I would rate on 'personal thoughs' there would be a lot of people angry for giving somebody good points on 'gut feeling'.
The main reason why I choose my system to show the totals at the end is to stay objective.
A ride might seem to look cool, but it also could have a lot of hidden flaws. It's hard to explain, but I hope you get what I mean.

That said. People, please, if I did something wrong, do ask Oscar to ban or kill me. Post it here, so I can read it, defend myself, and learn from it. Thank you.
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Post March 6th, 2009, 4:42 pm

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Originally posted by hyyyper

GerstlCrazy ????????? Marsden
Tech: Apart from the pumps in the double-ups and down, there track was really smooth. Supports were not all that good, the crossovers were reinforced, but it was done really poor. Also, there were no wide structures on the turns.
Adren: Ride started off with great speed, but slowed down a lot after the second turn. Very little airtime, most of the laterals were weak too.
Orig: Layout looked fun, but the enormous mid-section of the drop and the insane amount of double-things got really boring.
5.6 ????????? 6.3 ????????? 5.5
5.80


My laterals are weak? Well I'm sure you haven't been on any GG based on all of your rates. Most of my turns pulled above 1 lat, which is plenty, and thats similar in power and frequency to Hades and I'm sure most other GGs.

My double hills did not have pumps. They had realistic transitions as GGs have; a fast click like that to give a kick to riders.

Hyyyper you are terrible at this, it's obvious you do not know what a real GG runs like.

Originally posted by hyyyper

That said. People, please, if I did something wrong, do ask Oscar to ban or kill me. Post it here, so I can read it, defend myself, and learn from it. Thank you.


Please ban hyyyper Oscar <3 Either that, or new 2010 Tourney judge at the least [lol]

Post March 6th, 2009, 4:45 pm
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Originally posted by Coasterkidmwm

You stopped it halfway off of the brakes you crunchberry. You can't do that in real life, and it's pumping the Estop. No ride does that.

Show me where a transition of mine is faster than the S turn on Boardwalk Bullet immediately after the drop.

To clarify why I am so flipping mad about this I'm going to say the following:

I didn't make a good track, but I sure as f**king hell did not lose to the CRAP that DBru uploaded. I'm not taking your wildcard option, you'll probably just downrate me because I didn't include 5.5 G's like everything is else is going to include since that will make my ride "boring". Prick


Oh you are such a bad loser. I try to reason with you and you yell prick at me. What kind of immature attetude is that?

About the E-stop. You want a real life example? I'll give you one. I don't know if you know the layout of Troy, but between the brakes and station there is small turn. Last summer, when I was working at Troy, and the train was coming just about to enter that turn a women came running from the exit. She forgot her bag, but we are instructed not to let a train enter the station when not everyone is either behind a waiting gate or behind the exit-gate.
So I stop the train, tell the women how dangerous her behavious was and as soon as she was behind the exit, I gave the station 'clear' and the train could enter.
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Post March 6th, 2009, 4:45 pm
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The templates are great and all it's just you seriously need a judging helper or something.
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Post March 6th, 2009, 4:47 pm

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Post March 6th, 2009, 4:50 pm
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Gerstl, like I said before, I based my ratings on the guidelines I posted at the start. Because nobody said they were wrong, I assumed they were right. I'm sorry if that kicked you out of the contest, but forces where not the only thing you scored low on.

But I am really glad you guys tell me what I'm doing wrong. I'm not an experienced rater, but how am I supposed to become one without your feedback?

As for a new judge for 2010....Please, I really miss competing in this tournament myself, so I might take a brake hosting next year.
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Post March 6th, 2009, 4:59 pm

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Originally posted by hyyyper

Gerstl, like I said before, I based my ratings on the guidelines I posted at the start. Because nobody said they were wrong, I assumed they were right. I'm sorry if that kicked you out of the contest, but forces where not the only thing you scored low on.


I believe plenty of people said the forces were unrealistic in the first page. Go take a look.

You responded by saying they were only guidelines and wouldn't have too much impact on not obeying them.

As for a new judge for 2010....Please, I really miss competing in this tournament myself, so I might take a brake hosting next year.


It hopefully will not be your choice. An unexperienced rater should definitely not be judging the NoLimits Tournament.

Post March 6th, 2009, 5:03 pm
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I'm going to go out on a limb and believe that you're not purposely downrating me, but it's just that your rates as a whole have been EXTREMELY frustrating, and you just need to have someone rate witth you or something.

I know you've put in a large amount of work and to have it atom bomb in your face like is right now must be annoying. Your templates are excellent and your rules are 95% of the time excellent (that 5% isn't this round), but you need help with the ratings (two judges maybe?).

And for the record I've never been on a GG ride, I just was able to figure out the G's and such from POV's.

Sorry to throw such a giant fit but it's just rather frustrating since aside from alcohol and my friends NL is about the only thing that keeps me sane. Can't exactly stay in school if you're smashed on a wednesday night ya know...
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Post March 6th, 2009, 5:21 pm
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Originally posted by GerstlCrazy

Originally posted by hyyyper

Gerstl, like I said before, I based my ratings on the guidelines I posted at the start. Because nobody said they were wrong, I assumed they were right. I'm sorry if that kicked you out of the contest, but forces where not the only thing you scored low on.


I believe plenty of people said the forces were unrealistic in the first page. Go take a look.

You responded by saying they were only guidelines and wouldn't have too much impact on not obeying them.


Nobody said they were unrealistic, I guess most people mistook them for G-limits.
Also, I never said they wouldn't have much impact. It just wouldn't plumment your score by going over them a little.

Originally posted by GerstlCrazy


It hopefully will not be your choice. An unexperienced rater should definitely not be judging the NoLimits Tournament.

If you can't find somebody who is willing to rate 30 tracks in 10 days, please, let that one step forward.
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Post March 6th, 2009, 5:23 pm

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Man, I came in third place so I'm not just complaining because I didn't do well, but really, those rates completely ridiculous. For my track especially, "the ground hugging didn't really work out" didn't follow any of your guidelines. You also took points off because my track was boring and stretched out, but how the hell was I supposed to keep the G's realistic? I don't get the thinking, especially since it was loaded with GG-ish airtime and high lats, also while being very close to the ground and dodging trees..It's those kind of things that don't make sense that irritate me so much. A lot of points were given/taken for the wrong reasons (just used my track as an example).

Post March 6th, 2009, 5:48 pm

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Sounds like someone needs to count their blessings considering he didn't specifically note the horribly shaped first drop and jerks throughout the last helix ;) Don't jump on the bandwagon just because others are CoastaGuy lol.

Post March 6th, 2009, 6:02 pm

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I know I'm just doing what coastaguy did but I don't think the words and numbers match for my entry.

Adren: Track had good speed and kept the thrill, although the ending was a little slow. The tunnel had no effect, because of it's placement. If you want to add tunnels, add them so they surprise you. The G?????????s were very good, great airtime and laterals


that doesn't sound like a 7.8 to me. it should probaly be lower
What are these for?

Post March 6th, 2009, 6:24 pm

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Post March 6th, 2009, 6:43 pm

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Not to make people mad at me, but omg! Top rated! Im happy :)
But honestly, there were one or two that I thought were better than mine. Either way, omg :D

Post March 6th, 2009, 7:44 pm

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Post March 6th, 2009, 9:47 pm
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Originally posted by hyyyper
As for a new judge for 2010....Please, I really miss competing in this tournament myself, so I might take a brake hosting next year.

If you can find somebody who is willing to rate 30 tracks in 10 days, please, let that one step forward.

[lol] Indeed, there lies the problem.

I'm going to hold back for now, and wait for all potentially-interested parties to have a chance to throw their names out there as potential hosts for next year first, but if nobody else wants the job, I'm willing to step forward.

Post March 6th, 2009, 10:57 pm

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^Please. The 2006 tournament (I think) was epic.

Hyyyper, the g's were the biggest think you got wrong. Boardwalk Bullet is an extremely aggressive ride with constant ejector air, but it never exceeds about -0.7 I'd say from my riding experience on rides with g-force charts publicly available.

Post March 7th, 2009, 12:50 am

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Originally posted by dcs221

Sounds like someone needs to count their blessings considering he didn't specifically note the horribly shaped first drop and jerks throughout the last helix ;) Don't jump on the bandwagon just because others are CoastaGuy lol.


Nah man, the drop wasn't horrible and I won't get kicked out if one helix is a little pumpy, but I didn't like the ratings. I don't know why I was docked points so I said that. I mean, you're not an all knowing god dcs..I'm allowed to have my opinion. Don't write me an essay back either man, it's a forum, I was just noting my opinion.

Post March 7th, 2009, 1:01 am

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Sure. Your drop was bad, and I'm also allowed to have my opinion. It's a forum, and I'm just noting my opinion. :)

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