The screens from my very first attempt:
The setup how I started, as you see... I have 1000 guests on the counter. But you don't see them in the park
I'd started with boths squares filling up, guests could choose to which one they were going when entering the park. A longer walk to the bigger square, or a short walk to the small square. Eventually after maxing out the guests. It was time to put the smaller together with the bigger square first.
Look at those peeps run for freedom!
Current state: about 4600 guests on like 10 tiles.
But of course we wanna go smaller, so i've send all those peeps back to the smaller, this time they would have only 8 tiles with an shop in the middle.
Yes, it works too without lagging. Even one guests still thinks the park is clean and tidy. I wonder how he sees that with so many peeps on one square.
Ok, i'm going for even smaller. From 8 tiles, down to just only 2 tiles!
That works too, only now the game really started to lag. No wonder when you have 4600 guests on just 2 squares.
And yes, even soo many peeps on just one square! I've prepared everything just to see what would happen if i'd delete the toilets. Since they still could escape into that.
This part happened so fast that it's better to watch the video. (In the video i've controlled the burst with raising land so they won't get too far away from my paths
4593 Guests: "Freedom!!!"
And just because I didn't knew what exactly happened all guests spreaded out like crazy. How to get all those foo's to the exit without using that pin dropper... -_-'' That was going to be a long night!
Next episode: 4603 peeps on 1 tile above water! What would happen?