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sketchup no limits

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Post April 7th, 2009, 1:21 pm

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Location: boom, antwerpen, Belgium
i am making a coaster and a want to make a custom station with sketchup (i have a 3Ds exporter).

when i import the 3Ds file into my coaster is everything normal
but when i start the simulator the custom station has a grey color.

Image Insert:
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94.24 KB
sketchup




Image Insert:
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44.88 KB
simulator

did anybody now how to fix this

Post April 7th, 2009, 1:24 pm

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You need to place the sketchup textures into the NoLimits Coasters Objects folder. Then you can view your textures :)

Post April 7th, 2009, 2:03 pm

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Originally posted by bobbyjo

You need to place the sketchup textures into the NoLimits Coasters Objects folder. Then you can view your textures :)
did it work with .skm files?

Post April 7th, 2009, 2:24 pm

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it will probably, have you tried what he suggested yet?
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Post April 7th, 2009, 2:47 pm

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Location: boom, antwerpen, Belgium
Originally posted by Adrenaguy

it will probably, have you tried what he suggested yet?
yes ,but it dont work[V][V]

Post April 8th, 2009, 10:32 am

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Post April 8th, 2009, 3:44 pm

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Originally posted by CP Maverick

http://www.nolimitsdevcenter.net/p4748

This may be of some help to you...
thanks,it helps my alot.[:D]

Post April 9th, 2009, 8:50 am

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Location: tweed, nsw, Australia
Hey,
I did have that colour problem which I could fix but now I have another where I have made a fence in sketchup (with the fence texture on both sides, and ran through anim8tor for the colour problem) and when I load it up in the NL sim one side of the fence is completely see-through?
can anyone help?

Image

Image

Post April 9th, 2009, 8:57 am

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in anim8or on the chainlink texture double click, and tick double sided, hope it helps

Post April 9th, 2009, 10:22 am

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Post April 9th, 2009, 10:27 am

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Post April 9th, 2009, 7:45 pm

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You would have to export two-sided faces (which adds a TON of faces you dont need) or you can take the single face between the fence posts and "push/pull" it about a half-inch, then texture the opposite side as well.
F CF

Post April 10th, 2009, 12:16 am

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So if I export it with two sides, do I run it through anim8or and tick 'two sides' when I fix the textures up?

Post April 10th, 2009, 8:00 am

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Location: boom, antwerpen, Belgium
just copie the fence in no limits and turn it 180?????????[:D]

Post April 10th, 2009, 10:57 am

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If you continue to have problems, it is because you have to export the sketchup 3d files through another program like 3ds max after sketchup. Somthing to do with sketchup and not doing something with the faces correctly.

Post April 10th, 2009, 11:52 am

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I still suggest making the chain section with depth you will avoid most other issues.
F CF

Post April 13th, 2009, 4:58 pm

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dont use sketch up i tried to but textures wouldnt come up in te simulator

Post April 13th, 2009, 5:14 pm

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Post April 13th, 2009, 9:25 pm

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I have no problems with sketchup and it allows me to create things much more accurately for importing into the simulator. The only downside is the ambient/diffuse lighting export step you need to run in Anim8or. i have successfully created a chain-link fence like zane was attempting to without any problems. I have not had any issues with textures not loading either.
F CF

Post April 13th, 2009, 9:29 pm

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Post April 13th, 2009, 9:30 pm

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Post April 13th, 2009, 10:00 pm
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Triple post /\/\/

WTF!?!?!
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Post April 13th, 2009, 10:10 pm

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Yeah, my WWAN connection went funky on me in the middle of posting, so it kept trying to re-send the previous page...hence triple post at very different times.
F CF

Post April 15th, 2009, 9:23 am

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Location: boom, antwerpen, Belgium
my trail period of sketchup is over
did somebody now were i can get sketchup pro (free)

Post April 15th, 2009, 11:58 pm

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I'm sure you can use a search engine OTHER than Google and search for your free sketchup pro? I know plenty of people that find licensing programs for stuff that would otherwise cost hundreds or thousands of dollars.
F CF

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