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KRCT3's AHG Glitch Noob Style

Discuss anything involving No Limits Coaster Simulation.

Post May 14th, 2012, 8:41 pm

Posts: 104
Points on hand: 943.00 Points
Location: California, USA
So I think I figured out the trick to making a coaster like

Krct3's chicken escaped ride, except continuous. It's a crap

load of handsculpting and takes a bit of getting used to, but I

was able to make one with an immelmann and a loop.

I. create a track file and make a tiny helix. Save.
II. AHG the file and ensure that only one segment is made

(essentially, the glitch part). Save.
III. Open up the file and you should have a half helix and the

box checked for continuous.
IV. This is the hard part. I call it "reverse track

handsculpting," which is pretty confusing at first:

1. Delete all track segments except for one long one.
2. Break up the segment into two blocks.
3. Make one half the station and the other half just

regular track.
4. Break up the other half into four segments for the

lift hill: 3 for the lift and 1 for the extra track. Sculpt.
5. etc.
V: The track shift is where it gets really tricky to sculpt.

First:

1. Split the station block.
2. Move the start vertex to where your thrill lift

should be.
3. You will have a very long and ugly bit of track

linked back to the station.
4. Reverse handsculpt the track into position. Remember

to anticipate how many vertexes you will use for the elements.
5. Smooth the track in typical newbdom style, or if you

aren't a newb then find some third party program or something.


I might post a ride that demos this...of course if this is a worthy concept to consider.

EDIT: I had pics but they won't upload due to object error 'ASP 0104 : 80004005'
Last edited by 4dfan on May 14th, 2012, 8:53 pm, edited 1 time in total.

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