Board index Roller Coaster Games Hard Hat Area Project 2 is nearing completion

Project 2 is nearing completion

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post April 18th, 2009, 9:33 am

Posts: 124
Points on hand: 1,764.00 Points
Project: Great American Scream Machine (SFGA)

Current Status: DONE

RELEASE DATE: MONDAY, APRIL 21st, 2009

Completed product preview:

http://img5.imageshack.us/img5/467/grea ... ammach.png

Completion Percentage: 100%

Track Layout: Done
Track Optimization: Done
De-pumping: Done
Support Structure: Done

The Double Corkscrew:
Image
Panoramic:
Image
The Double Loop:
Image
Last edited by Thomas Kaira on April 19th, 2009, 6:50 am, edited 1 time in total.

Post April 18th, 2009, 10:12 am

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Location: orlando


Post April 18th, 2009, 10:33 am

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Post April 18th, 2009, 10:51 am

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Location: Edinburgh, Scotland, United Kingdom

By the way, from the pictures it looks as though you don't have the graphical quality set to the max. Since you appear to have 100 fps you might as well turn everything on. It shouldn't drop the frame rate too much and the quality of the pics and in game ride will look much better. If I'm wrong then just forget this :P. It's looking good though!

Post April 18th, 2009, 11:26 am

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LOL! thanks for pointing that out![:D][:D][:D]


Said curve has now been made a little longer, and this has ALSO solved a minor problem with the layout.

Before:
Image

After:
Image

Satellite comparison:
Image

Not perfect, but ACCURATE, and that's what matters.

Post April 18th, 2009, 12:07 pm

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Post April 18th, 2009, 1:28 pm

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Points on hand: 1,764.00 Points
Well, all tests check out, advanced track optimizing is pretty much through. All that's left is to finish the supports.

EDIT: Jumped the gun a little, the brake segment was too high off the ground, and the corkscrews, as well. Insert

Post April 18th, 2009, 4:32 pm

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Location: orlando

Originally posted by ianko66

What Austin? Theres no long turn after loop 2...


Oops. Lol. Sorry don't go to Gadv really... dummy me.

But aren't the corks lower to the ground?

Post April 18th, 2009, 8:11 pm

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Originally posted by Austin

Originally posted by ianko66

What Austin? Theres no long turn after loop 2...


Oops. Lol. Sorry don't go to Gadv really... dummy me.

But aren't the corks lower to the ground?


Yes they are, and the brakes are supposed to be lower, too.

Thanks, Austin, for being objective. This is exactly what I want pointed out: problems.

New:
http://img4.imageshack.us/img4/467/grea ... ammach.png

PS: If anyone can find some nice pics of the supports for the loops and the brake run segment, it would be a great help.

Post April 19th, 2009, 12:58 am

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Location: Indianapolis, IN

It looks to me like you need to decrease the angle that your first drop turns, and have the two loops a little bit closer to the station leadout. Try overlapping the two images and you'll see what I mean. Overall looks pretty good though. Make sure your Arrow shaping is realistic.

Post April 19th, 2009, 2:49 am

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Originally posted by Supercell

It looks to me like you need to decrease the angle that your first drop turns, and have the two loops a little bit closer to the station leadout. Try overlapping the two images and you'll see what I mean. Overall looks pretty good though. Make sure your Arrow shaping is realistic.


Actually, apart from decreasing the turn angle of the first drop, the two loops did not need to be closer to the station, the station needed to be closer to the loops.

Minor changes, quite doable.

EDIT: The release date has now been set. No further changes to the track layout will be made (only de-pumping work will be done from now on), as I am now 100% satisfied with accuracy.

Post April 19th, 2009, 10:47 am

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Location: Eatontown, New Jersey, USA
Its looking good layout wise but your loops aren't shaped to well in that picture. If you want to see example of how they should be shaped and support take a look at a track I made about a year and a half ago. Also turn vertical sync on in your other options. It will lock your framerate to 60 or whatever your monitor refreshes at and eliminite tearing, and give a smoother experience.

http://coastercrazy.com/track_exchange/ ... ?tid=13248

Post April 19th, 2009, 6:47 pm

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Points on hand: 1,764.00 Points


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