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Kruger Safari

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post March 31st, 2009, 2:47 pm

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No name yet.

Here's a new ride I'm working on with Newton. Yup I didn't give up and have to experiment this app until my head implodes. Anyways I'm getting tired of opening elementery for every precise element i want to build and that's mainly why I see potential in doing FVD's the easy way and lots of potential for this tool. [:D]

So here it is, mainly an experiment for pacing, a short Intamin launch coaster reaching 100 km/h on the dot. That's after my flouter hill which I know has been used in one of my previous rides. But I love that element [:)].

Stats: (Forces measured in NL simulator.)

Coaster Type: Intamin AG Rocket
Inversions: 2
Max;Min vertical G's: +4.6;-1.0
Max;Min Lateral G's: +0.8;0.8
Max;Min Acceleration G's: +1.5;-1.2
Max velocity: 100 km/h
Length: 913.33m (Complete circuit)
Airtime: 9.44s (including flouter hills)

And yes its a monster when it comes too "just not slowing down" [;)]

Top:
Image

Side:
Image

Front:
Image

3D:
Image

Unlike many of the other members here I'll rather improve on my building skills by taking loads of advise, even from the little guys cause they might know a thing or two. Yet again "might".

So please comment. [:)]
Last edited by dj-dj on April 5th, 2009, 11:51 am, edited 1 time in total.

Post March 31st, 2009, 3:32 pm

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That actually looks great so far. I'm looking forward to the release! Are you planning to theme it? For some reason it looks snake-like to me, i think a good name would be something like Anaconda,Constrictor or Boa, and i think it would be good with green track and brown supports. Just suggestions. Keep up the good work!

Post March 31st, 2009, 4:10 pm
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It looks amazing so far. please keep posting updates
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post April 1st, 2009, 2:23 am

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It does look kinda snake like. But almost every snake on this planet has at least one coasters named to it so I don't think I'll be going that route. Viewing its appearance, I am thinking of the jungle theme thing but needs to call it something else. I will add 3D?????????s objects but not too wild.

Edit:
Station and brakes was already completed before I posted this thread though. I was just too lazy to take newer screens.
Image

Thinking this would be the finale track color with the supports the same as the rails. The train however I'm still not so sure of...
Image

Anyways I'm still thinking of a name [lol].

Post April 2nd, 2009, 5:30 pm

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The transitions look pretty nasty on your ride. That's why I don't like newton. If you don't know how to use it the transitions turn out horridly.

Post April 2nd, 2009, 5:33 pm

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Yeah, shaping is quite off in some places also. Look at some real ride videos for shaping and time zones.

Post April 2nd, 2009, 5:37 pm

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The transitions look pretty nasty on your ride. That's why I don't like newton. If you don't know how to use it the transitions turn out horridly.

Post April 3rd, 2009, 4:59 am

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^why did you post the same thing twice?

Anyways I would have to agree on 2 transitions though. I'm still working on that, the forces however are more than in check due to the FVD formulas obviously embedded within Newton. The only thing that I'm concerned about is the short time setting for one of the transitions and the lead out for the other. BTW I've been watching coaster vids since I was 8 and I'm still watching the stuff as of today so that won't really help me now.

Also keep in mind that rotational forces are always a concern for me but:
Image

The rest of the ride looks fine as a matter of fact. The shaping however is targeted at exactly what IMO Intamin does to their newer launch coasters, shorter transitions such that the elements can deliver sustained forces where needed.

Image

The offset 0g roll is a bit weird I know but I really wanted that little flouter curve right afterwards. It's easy to create elements that's shaped and gives the same sensation no matter where it's used. The hard part is to do it the other way and get it right. [;)]

Edit: Name uncovered (Kruger Safari) and started supporting:

Image

Post April 5th, 2009, 1:20 pm
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Remember to smooth the transitions by hand. You can get them like ten times smoother if you do it correctly.

Post April 5th, 2009, 1:41 pm

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I wont recommended saying that for a track that's already heartlined with AHG or Newton.

Post April 5th, 2009, 3:38 pm

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You're not heartlining with Newton, are you?
When I tryed that, the results were horrifying...

As for the treac, it looks allright. Not really something Intamin would come up with probably, but still allright.
Some of the track just screams Newton tho...

Post April 19th, 2009, 6:55 am

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Checking all the doubts regarding this ride with no actual realistic guidance that would really help me improve, I was thinking whether the option is to rather scrap the ride. But looking at the track yet again and seeing the actual amount of uploaded rides I actually have I was thinking stuff it. Why give up if the ride actually feels and looks quite good IMO. So I started supporting again and is taking quite longer than usual.

Image

Post April 19th, 2009, 11:36 am

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Edit: lol grafting again at this:

Image

Ah crap. didn't mean to double post. [:(]

Post April 19th, 2009, 1:55 pm
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Still looks amazing. do you have any idea of when you will post the beast?
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post April 19th, 2009, 2:03 pm

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Not sure yet. I still need to build some 3ds's and place them after the supporting is done which I hope I'll be able to finish tonight.

Post April 19th, 2009, 2:14 pm
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Due to the name I can only inagine the kind of 3D work you will do.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post April 19th, 2009, 3:15 pm

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Need a 3ds sign? I could make you something sweet.
^the message is up there^

Post April 19th, 2009, 4:34 pm

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I have something in mind already but thanks anyways. [;)]

Edit: Supports finished! :)
And tunnel Safe:
Image

I was wondering if anyone with the full version of the NL construction kit will maybe be willing to help out by converting this to 3ds please?

Post April 20th, 2009, 3:38 pm

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Post April 21st, 2009, 3:30 pm

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Thanks Vid_w. My internet is up and running again, did you get the file though?

Post April 21st, 2009, 4:37 pm

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I think that looks pretty nice man, can't wait to check it out.

Post April 21st, 2009, 4:38 pm

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Post April 21st, 2009, 4:57 pm

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Thanks [:)]

Edit: With my ride converted to 3Ds, I can begin with some serious scenery modeling. I've been playing around with particle systems and animation ever since I got hold of blender and wanted to show off a very handy visualization trick that can be done with weight paint and the object visualization.

Image

Obviously I really want this effect in my ride... [:(] but I'll have to fiddle around with getting all the other scene objects into the ride first so that I don't waste any fps especially for those with the super slow machines here. [lol] I don't really know if this is such a good idea anyways because in this scene alone the GPU has to render 48000 grass plane meshes!!!

Image

Using the + shape object with a grass texture on it is unfortunately instantly noticeable and looks crappy when turning on antialiacing. So I'm asking should I do this or leave the grass? I'll try my best in keeping the amount of particles low.

Post April 22nd, 2009, 2:10 pm

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Post April 24th, 2009, 4:02 pm

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I was exceptionally bored at work today and my work laptop doesn't want to run blender properly so... I did this [lol]:


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