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Arrow Multi-Looper 'NEW PICS 5/23'

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post April 26th, 2009, 7:09 pm

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I've been working on a new Arrow Multi-Loop. It's really aggressive and strong, but it is very realistic. I'm finished with the layout. Just need to work out some of the kinks in the track before I begin making scenery. I've started on the supports for the lift and the brake segments. I'm still trying to work out a theme and a name for it. The colors aren't final and can change at any time. If there are any suggestions then please feel free to comment.

screen-shot time.

Some new pics. It's been a slow week because French Club is going under severe reconstruction of it's constitution and rules, and I'm in charge in drafting a new contract that basically will decided the fate of the club.

Image I work on the turn to Arrow-it up a little bit and I'm not changing it after this, only the banking to make it more force-full. Sorry about the bad camera angle it's a lot more different than it looks.

Image Looping supports are have started and almost done. Thickness of the supports are a issue. Any suggestions??

Image First drop and lift apex are now supported.

Image Supports to the Batwing have begun and are almost finished. Brake run catwalks almost complete. E-Exit finished.
Last edited by sapporo93 on May 24th, 2009, 2:07 am, edited 1 time in total.
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post April 26th, 2009, 7:20 pm
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Loops look like one side is higher than the other, and your turn is made WAAAAYYYY too nicely in terms of banking such.

It seems better than most so don't get discouraged and give up.
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Post April 26th, 2009, 7:39 pm

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Are you talking about the two loops?? If yeah then it's because they are. One loop is placed higher than the other but they're kinda parallel to each other. Unfortunately I couldn't place them right next to each other because of the supports will take up a lot of space.
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Post April 26th, 2009, 10:16 pm
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No I mean the shaping of the loops themselves is a tad lopsided, not that the placement is wrong. You can place them where ever your little heart wants to.
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Post April 26th, 2009, 10:42 pm

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Ya...thanks I didn't realize that. I looked a little bit at the loops in the editor and they are. Thanks. Now I got something to fix and keep me busy.
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post April 26th, 2009, 11:19 pm

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I agree with coasterkid. The turns look too good for an arrow. Make them uglier. NOW.
On a happier note, I love the catwalks at hte top of the lift, and the drop look pretty sick. Good luck with this!

Post April 26th, 2009, 11:50 pm

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Keep the turn as it. I think that a little imperfection is what helps a coaster stand out. Notice i said a little?

Post April 27th, 2009, 2:56 am

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^But it doesn't really stand out in a good way if you're trying to be realistic.

Post May 5th, 2009, 10:02 pm

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Post May 5th, 2009, 10:04 pm
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I'll test for you if you want. no need to hurry
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post May 5th, 2009, 10:09 pm

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The Coaster is doing really good. Having a little trouble with catwalk and the turn after the second loop. But if you guys don't mind testing in with supports missing then sure why not. Just beware of the prefabs. They're there until I finalize the turnaround.
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post May 5th, 2009, 10:10 pm
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I'm all for it. My hotmail is in my profile
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post May 7th, 2009, 8:12 pm

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Post May 7th, 2009, 8:16 pm

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Ill test. Send it to Gutenson@aol.com and I can take a look at it.

Post May 7th, 2009, 8:51 pm

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Post May 9th, 2009, 6:45 pm

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All trackwork after the Batwing has come to a pause as well as the turnaround. Station Work has stared as of today.

Is it possible to make flower-3d's? It would really make the ride alot more realistic. If anyone knows were to get flower or bush 3d's please let me know.

Station will include handicap-entrance. Scenic view of the park and not so much of the ride to hide most of what riders will be riding.


A little bit of the station layout. Color's not final.
Image


The roof will be added later. I still don't know what to theme this to. Any suggestions??
Image


A picture of the exit, entrance to the station building and the handicap-ramp.
Image
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Post May 9th, 2009, 6:54 pm

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The corks need much work, they are very pumpy. And the top of the first loop is not completely upside down.

Post May 9th, 2009, 7:00 pm

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ya I know...those corks are giving me a headache. As for the loops...I did not know that. Thanks.
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Post May 9th, 2009, 7:05 pm

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The third loop's entrance and exit are too close to together.

Post May 9th, 2009, 10:32 pm

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Maybe like a fire theme or something bad@$$ like that?

Like Firebird or Flaming Fury or something if you are gonna go with red.

Or not...I mean what do I know?

Post May 13th, 2009, 10:39 pm

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Image the outside back of the station.
Some photos revolving station work. Almost finished with the station.
I'm having a very hard time with the corks. They come out either too pumpy or smooth but the G's will kill. Can somebody help me with the corks? Anyways, I hope to be finished sometime late-June or early-July with trackwork.

Image The unloading/loading room.

Image Exit steps

Image The right side of the station in which the train enters.

Image Stairs that are part of the queue line.
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Post May 14th, 2009, 5:04 am
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wow, some impressive support structure building going on there! I like to see this kind of stuff! Nice work.

Post May 15th, 2009, 5:42 pm

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Post May 15th, 2009, 5:46 pm

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That Deep Purple/Blue is a great color, you should stick to that. I've never been a big fan of the stretched-wood stations for one major reason; they usually don't have color variation. You should make some of the parts of the station a darker tone of white or just a total different color so we can see the details more and depth. Right now it looks all blotched together.

Post May 15th, 2009, 5:49 pm

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