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Smoothing?

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Post June 11th, 2009, 9:49 pm

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How can i smooth a coaster without messing it up? Everytime i try to hand smooth something i just end up making it worse, even though it appears alot better in the editor. I just need a way to smooth out steel track so that its not bumpy and jerky.

P.S. Is anyone good at making Non-Inverting Loops for Inverted coasters?

Post June 11th, 2009, 11:37 pm
Coasterkidmwm User avatar
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You gotta have the right touch. Unfortunately ravers do not have the right touch :-(
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Post June 12th, 2009, 8:31 pm

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^HAHAHAHAHAHAHA ROFLMAO YOUR SOOOO FUNNAY BOI!!!!

dont do drugs kids.

Post June 12th, 2009, 8:41 pm

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Ummm, what?

And what do you mean by non-inverting loops?

Post June 12th, 2009, 8:44 pm

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Post June 12th, 2009, 9:01 pm
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Originally posted by SliSparky

^HAHAHAHAHAHAHA ROFLMAO YOUR SOOOO FUNNAY BOI!!!!

dont do drugs kids.


Thanks.

Writing "boi" is really :rainbow: and you do E.
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Post June 12th, 2009, 9:17 pm

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lol if you wernt drunk and being plugged all the time you would know how to correctly add smileys to your posts.

Post June 12th, 2009, 9:39 pm

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Post June 12th, 2009, 9:57 pm

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Well, first things first, use segment lengths of track that are close to the same distance. I try to stay around 14-20ft long and no more than 5ft difference in each peice.

Then, I use Ctrl-G which does a fantastic job at smoothing out my kinks.


and you do E and I dont think him not inserting the emoticon for rainbow makes him a drunk. Infact, I thought it was a smart move because instead of the picture, now you can read it. Little more insulting.

Post June 16th, 2009, 11:34 pm

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Post June 23rd, 2009, 9:27 pm

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it helps to split up segments, if you havent figured that out yet.

Post June 23rd, 2009, 9:31 pm

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for the non inverting loop. make a loop with a segment on both sides a slight bit above the middle. bank them both at 180 degrees. then you split up the top segment and bank the newly formed top vertex to zero, if its not that already.

Post June 24th, 2009, 1:22 am

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Well, there's more to making a non inverting loop than that. First, you have to get your loop shape. B&M has great loop shapes to work off of, so try and make a loop with the B&M shape. Now, about 3/4 the way up, begin to unroll the loop. You may have to use several segments, say 8-10 to get the control you need, but it should work out. Bank into it slowly, then a couple segments in, begin to bank it evenly, so you get a nice even roll. Now, ride inthe sim to see the forces. Adjust loop size to make the lateral forces and vertical forces to 0. Then, AHG the element. Should work out well. Actually, try to make the vertical forces about -0.3 or so, to compensate for the heartline.

Post June 24th, 2009, 9:42 am

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I have a great one that i use. Make sure there are a good amount of even segments first. Then starting at the drop, delete the first vertex that is in between two others.

--.--.--.--.--.--.--.--.
That^


--.-----.--.--.--.--.--.
Take the empty segment and smooth it with ctrl+G and then add back the vertex.
--.--.--.--.--.--.--.--.

Then delete the next one

--.--.--.--.--.--.--.--.
__.that^

Instead of

--.--.--.--.--.--.--.--.
That^

Same thing delete ctrl+g and add back

--.--.-----.--.--.--.--.

--.--.--.--.--.--.--.--.
_____Next^

Continue again and again with every vertex until throught eh whole track.


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