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B&M G Forces for Mega Coasters

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Post June 16th, 2009, 2:33 pm

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Does anyone know the realstic G forces used on B&M Mega Coasters or Hyper Coasters?

What are the Vertical G's / Lateral G's / Negative G's?

Thanks,

ArapahoeGOALIE07

Post June 16th, 2009, 4:25 pm

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Vertical Gs usually get up to the mid-3's in the valleys, so about 3.4 or 3.5. Gs on the drop usually go to around -0.3 or so right before the valley, and airtime hills usually pull floater like -0.2, with -.4 or -.5 at the crest. This may vary with some newer coasters which I have heard pull some ejector. (-.8 or -.9) Try to keep lats under 4./-.4

Post June 16th, 2009, 4:32 pm

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on a mega you can go up to 4 G's in valleys, but that is still pushin it, and on hill crests, the forces will be around 0.5 -> -0.5, never really heard too much of a case where a BM has ejector. Lats can't be pushed to more than 0.4 on the hilly sections, but in the twister section (if your going to have one) you can push 0.8. BM's are no euro fighter, so keep the forces somewhat controlled.
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Post June 16th, 2009, 4:34 pm
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No forces at all. Design them to be as lame as possible and it'll be realistic.
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Post June 16th, 2009, 5:06 pm

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Post June 16th, 2009, 5:20 pm

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Originally posted by Flickstah

never really heard too much of a case where a BM has ejector.


Diamondback, Apollo last few bunny hills (I consider it ejector) [:)]
Just keep scrolling...

Post June 16th, 2009, 11:28 pm

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Post June 17th, 2009, 3:25 pm

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ive actually gotten behind the g meter on Apollos and every other b&m in the park, and apollos pulls -.3 and +3.9. Griffon pulls 4.5 and -.7 on the drops and last hill

Post June 17th, 2009, 4:11 pm

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Apollo has to pull more than -.3. Maybe you just got a bad ride.
Just keep scrolling...


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