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Blender with No Limits?

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Post June 30th, 2009, 6:44 pm

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Hi everyone,

I know No Limits can use custom scenery, I have just been having trouble figuring out how to use blender to make it. Anyone here know what to do?

Post July 2nd, 2009, 10:47 am

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Post July 2nd, 2009, 10:52 am
hyyyper User avatar
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Nolimits use the *.3ds format. If blender doesn't have a function to export your object to 3ds, you wont be able to use your objects in NL
Image

Post July 2nd, 2009, 11:50 am

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Follow these: http://www.blender.org/education-help/tutorials/
If you installed the correct python script you will be able to export to .3ds. However blender is an all in one environment and isn't really built for exporting all sorts of stuff. You will not succeed getting an object into NL if you try to animate, use UV Mapping or have any entity that is not a mesh i.e. scripts, lighting, pure particles and even the camera. Remove everything like that before even trying.

My proof:
[youtube] http://www.youtube.com/watch?v=y5Th-p2Q ... r_embedded[/youtube]

Post July 2nd, 2009, 11:56 am

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Oh, so get rid of the camera and initial light.....

Post July 3rd, 2009, 11:02 am

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Did you do that video by anychance? or did you just find it? Im havin a little issue still.... It imports, but no skin shows up (the basic gray) when i deleted the camera and lighting...

Post July 4th, 2009, 12:49 pm

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Who do you think created a video with dj-dj RCP as the channel logo?
Anyways I don't believe Python exports textures properly yet, therefore I use animator for that purpose only. Remember this environment isn't actually designed for 3DS.


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