Originally posted by Turbo
congrats bringing back a half-year old topis
Exactly in what way does the fact that all posts but the last are a half year old, make them less useful than they would be if they were written yesterday? Why should one be not allowed to reply, just because during the last half year others didn't bother to? That just doesn't make sense.
Be
glad it's bumped, because bumping is better than creating a duplicate topic, right?
To not stay completely offtopic in my first post here, I'm actually a "purist" handbuilder. I once tried out some tools, but found it too much of a hassle to get them do what I want. This is probably because I don't care too much about accuracy (and therefore don't want predefined elements) or perfection (if a track feels smooth and somewhat realistic (not deadly) when riding it it's usually fine with me), but I do want to go wherever I want with a track. Besides I consider NL as a game (it's actually a
software toy) and I think moving about with track nodes feels the most "game-like". That it takes some time to get it right is, to me, "part of the game". To me it delivers more enjoyment than generating tracks by formula.
I also hate those hyper-short track segments in the Editor; they make some last-minute hand editing near impossible to get right.
The only tool I use somewhat extensively is WoodMagic (the built-in auto-support generator), but I don't consider that a trackwork tool and I believe this topic is about trackwork tools. (if you count WoodMagic, you should count the Terraformer too
) I fiddled with AHG before, but it acted weird on airtime hills (I know there is a way around that, I just found it too cumbersome).
But of course, to each his/her own