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newton2 example coasters

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post May 31st, 2009, 8:16 pm

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Edit: This topic was originally created for Analogs Montu and Kumba. Instead of creating a new topic for each example coaster, I think it's better to put them in a single post for easier access. The original post is preserved below, with the updates after it.

Original Post
In the process of testing newton2, I often create coasters inspired by (but not strict recreations of) famous coasters. Most of the time, I don't finish them, either because there's some issue with the track or I'm too lazy to do so (or both [;)]).

Here are 2 examples (again, I'm not really trying to recreate these rides exactly).

Analog Montu
The main problem with this ride is that the station is not oriented properly in relation to the rest of the track, so at the end of the ride, the train has to travel to far to get back to start. I probably should go back correct that at some point.


Analog Kraken
This one is actually a completed track, I just haven't bothered to support it (a process that I find rather tedious). As you can see by the phantom footers, I was playing a bit with ASG.



Updates
Recoil
For completeness, I've included this, though it's also posted in the above linked newton2 thread.


Small Launched Coaster
Here's a nice example of a launched coaster by Matt:
Last edited by entropy on June 6th, 2009, 12:17 am, edited 1 time in total.

Post June 2nd, 2009, 5:46 pm

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The shaping on your loops is really good. I just about managed to make a nice loop for my launched coaster. (It's harder than it looks). Awesome looking rides too. I think the Kraken is pretty close with the exception of the cobra roll.


Post June 2nd, 2009, 5:49 pm

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Cool man...both rides are fun, but I hope to see you go into more detail with trackwork as you get more comfortable with Newton2, because it's all possible :) Thanks for the videos!

Post June 6th, 2009, 3:06 am

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Looks awesomely smooth! Mabey i should try newton 1 again!

Post June 19th, 2009, 1:10 pm

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Another LIM. I might release this one as it's more or less done.

Post June 19th, 2009, 2:16 pm

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I like the environment! It's newton in the sim, ha.

Post June 28th, 2009, 4:38 pm

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A B&M hyper I made:



I really need to stop building and get back to coding. [;)]

Post June 28th, 2009, 4:40 pm

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Originally posted by entropy


I really need to stop building and get back to coding. [;)]


You think so? =P

Post June 28th, 2009, 4:42 pm

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I really want that B&M hyper. Email it to me at Gutenson@aol.com

Post July 2nd, 2009, 2:13 pm

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Another one I whipped up, this time a B&M hyper/twister:

Post July 2nd, 2009, 2:15 pm

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"I really need to stop building and get back to coding."

No worries...I need to stop fleshing out one Newton2 ride, and get back to designing/testing. I call it even haha ;)

Post July 2nd, 2009, 4:51 pm

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Post July 2nd, 2009, 5:58 pm

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Originally posted by Kyle Sloane

How do you support so fast?

Since I'm lazy, I just use ASG for the most part--hence no terrain. Even then, it usually takes longer to support than to build the track.

Post July 2nd, 2009, 8:06 pm
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Your coasters look great and you make me jealous of your programming (I'm a .Net programmer too).

Post July 27th, 2009, 2:24 pm

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Post July 27th, 2009, 2:32 pm

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If I have never seen a drawn out coaster before...I have now.

At least it was smooth...
"Don't be a disability"... yep, still keeping that. :P

Post July 27th, 2009, 3:50 pm

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entropy...your soooo sexy. thank you.
The Best Ball Of Optimism and Neglect You Will Find For Miles!

Post July 27th, 2009, 4:08 pm

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Post July 27th, 2009, 5:38 pm

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Originally posted by Tidus

If I have never seen a drawn out coaster before...I have now.

Not sure I understand this criticism, if you are referring to the last one. If anything, it's not drawn out enough, as it runs through it's elements at a similar pace (even a bit faster) than actual B&M floorless coasters of similar scale (e.g., SMKC).

Post July 27th, 2009, 6:11 pm

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This program looks very nice. Keep it up Entropy.

ArapahoeGOALIE07

Post July 27th, 2009, 8:56 pm

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How about letting us play with it for a little while? I think I could put up with a few bugs while you finish polishing. [;)]

Post July 27th, 2009, 10:15 pm

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He's right that the scale is much larger than similar sized coasters, entropy. For example, try comparing the time of your interlocking corkscrew vs. that of any real B&M. Not saying that makes it necessarily wrong, but I don't think you used that scale on purpose. Note that what you may be noticing as far as pacing goes is a reduction of g's through flattening some pullouts, as seen on many B&Ms of that size.

Post July 27th, 2009, 10:20 pm

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That was the exact part of the ride I was also going to say is just way too large. The first half, while larger, isnt too large to be drawn out. The interlocking corks are actually quite tight IRL.

Post July 28th, 2009, 2:39 pm

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Originally posted by dcs221

He's right that the scale is much larger than similar sized coasters, entropy. For example, try comparing the time of your interlocking corkscrew vs. that of any real B&M.

Well, it depends on what you mean. Time-wise, they are not that much different--I measure ~3 s for the first cork on SKK, about 3.5 s for mine (though it's a bit of a judgment call when the element begins and ends). That number is approximately consistent with the velocity discrepancy.

However, the turn-around between the corkscrews is certainly more drawn out--even factoring in speed differences--maybe that's what you were referring to, but that's about the only part* of the entire ride I think could be fairly classified as such.

*it was also the most difficult to shape

Post July 28th, 2009, 2:46 pm

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Entropy, one huge thing I noticed. Will there be a collision detecter/tunnel test clearance thing in Newton 2? Since you are not working with a track, it is hard for me to judge clearances in Newton.
Oh, were you expecting something here?

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