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Attempt at terrain, any good?

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Post July 27th, 2009, 9:52 pm
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Today I decided to work a little with the Terraformer. I've never really used it extensively in the past, and I wanted to play around with it to see what I could come up with. I'll never upload the following track to the exchange, it's not my best work, has several technical issues, and would be a flat-out [:O] to support. However, I wanted to show it here, and if there is anyone out there with a good knowledge of terrain coasters I'd appreciate some tips. Comments on anything I've done wrong? Is there a key component to the terrain/style coaster I am missing? Any good terrain coasters in the real world that I can use to compare with in the future?

Download: http://www.mediafire.com/?yoz2ndla5yk

Post July 27th, 2009, 10:11 pm

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Well, you're overall terrain was pretty much something that would be hard to work with. Most terrain coaster work with the given terrain.

For example if given a 30+ degree slope, then most would put some sort of dive that either sweeps across the face or might put a hill there and get the track really close to the side as much as possible.

Towards the end was a bowl kind of setting, and that's something that really is hard to work with. True it can be done, but, because alot of things can just make it look....not right...then it's one of the most prestigious geographical -landscapes out there. So maybe working with a simple 180 bowl would be easier.

Another tip: As with supporting, it's pretty much the same as normal supporting with flat ground. But, if the track gets close to ground then it's important to set the supports not only in cordinance with the banking of the track, but also with the slope of the ground. If the track was banked at 80 and the the ground was at a 40 degree slope then I would say a 160 degree support would go along with it nicely.
My formula for figuring out support banking with terrain is:

Track Banking+Terrain Banking=Approximate Support Banking.

That only works with terrain with banking.

Flat terrain is usually the same banking as the track itself.


Also as another tip. In real life, most support bankings' can be compatible with just a normal flat cement block, however if you reach a situation where the track is pretty much at a 90 degree angle, as well as the terrain then custom cement blocks will be made, but unfortunately we can't do that in NL, so don't feel pressured from staying away from a situation like that.

I use protractors for this, so sorry if my math doesn't really make sense.
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post July 27th, 2009, 10:19 pm

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What issues are there? The track looks perfectly smooth to me.

Post July 27th, 2009, 10:33 pm
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Thanks sapporo93, that's the kind of advice I was looking for. I'll be using some of that when ever I give a real attempt at another terrain ride, probably a woodie.

cool5: G-forces to start with. It's an invert, and there are several areas that sustain 4+ for more than a few seconds, and in on particular area a spike to 5 that lasts nearly a second. In my personal opinion, it's a little much. There are a few twitches and jerks as well, (continuous/relative roll issues) that I did not fix before heart-lining. There are other small details as well, but I'm not going to get into it. I honestly don't like the layout. So I am scraping it and starting fresh. Believe me, it's not much compared to what I have in the works! Thanks for the comment on smoothness though, I bet you don't believe I hand-build + heart-line but it's true!

Post July 27th, 2009, 11:30 pm

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Yea I think you can hit 5 G's but it cant be held there very long at all. Maybe half a second because youve already spent time getting from whatever G you were at to 5.

Post July 28th, 2009, 12:52 am
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Thanks Real, that kind of helps make a little more sense of what I was saying. Even though 5 is tolerable under specific conditions though, there is no doubt in my mind that it would not be comfortable for the general public. In my eyes, it's just not very realistic. Most roller coasters don't pull 5 G's, there are some that do, but generally speaking not many. I forget where I read it, but I do believe there is a ride that pulls 6.3 G's.

--edit--

Found it: http://www.rcdb.com/id1481.htm
Not quite B&M yet it appears to be a ghetto Dive Machine type coaster. Built in 2001, a few years after Oblivion. "Designed by Nauta Bussink, manufactured by local companies and built by Gold Reef City. Contrary to many rumors, Giovanola did not work on this ride."

--edit--

Sorry for another edit..
This thing looks better than the real Dive Coasters!

Post July 28th, 2009, 1:18 am

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Its definitly within B&M's capability. I have heard that a few of their helicies are over 4 and close to 4.5. Adding half a G isnt that hard to do.

Realistic? Sure. Depends on how you apply it. Im all for stretching G forces just a smidge for the sake of increasing the intensity. Even on a floorless/invert I think its ok but I would keep the duration as short as possible.

Post July 28th, 2009, 10:52 am

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^^ ROFLMAO at 1:08. The choice of words there describes the force. [lol]


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