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Pandemonium

Advertise your ride here to get it ridden and rated!

Post April 25th, 2006, 8:05 pm

Posts: 15
Points on hand: 92.00 Points
Location: Southfield, Mi, USA
http://www.coastercrazy.com/track_exchang ... p?tid=9965

Pandemonium ????????? A Wild Adventure

Warning: Please read and fully understand all of the following.

Pandemonium requires the CoasterSims Park Pack v1. To download the CoasterSims Park Pack v1 use the link below:
http://www.coastersims.com/files/norest ... Packv1.exe

It is against the terms of service of the CoasterSims Park Pack v1 to package the 3d?????????s if you use them. You must download them in order for Pandemonium to appear in its intended form. Thank You for understanding.

To learn more information about the CoasterSims Park Pack v1 use this link:
http://www.coastersims.com/norestraint. ... 121&page=1

Pandemonium uses the default standard No Limits Sunny Day Environment. Using the incorrect environment may cause collisions with objects possibly.

Information:

Pandemonium is a wild adventure that takes place in a desert oasis. The ride features a traditional Intamin Hyper look but is far from traditional. The ride begins with a slow accent up a lift hill. This ride doesn't use a chain though it has a trick up its sleeve. Shortly after getting the train fully on the lift hill the ride suddenly stops. A few seconds later it launches at an intense 1.5 g?????????s and quickly accelerates to a speed of 55 mph. The ride then crests the top of the first hill with a good amount of airtime. Then the ride drops into the circuit from 165 feet above the ground. After that the ride features a mix of ejector air bunny hills, over-banked high speed turns, and various effects to enhance the ride experience. So sit back relax and take a spin on Pandemonium if you dare.

Notes:

Pandemonium features a launch. This launch system is intended to be similar to that found on such real rides as Top Thrill Dragster, Kingda Ka, and Storm Runner. The lift hill would have copper fins that retract for a launch and then engage in order to prevent a crash during a rollback or emergency stop. The train would feature magnetic brakes on the bottom to bring the train to a stop. Once the train reached a slow enough speed pinch style brakes would be used in order to hold the train in place on the steep angle of the lift hill. Since such a system doesn't exist in the No Limits software please understand that the ride may not function properly during an emergency stop. As far as I have tested the ride doesn't crash during a emergency stop but doesn't always return to the proper launching position depending on when the emergency stop was engaged. Thus after using an emergency stop the ride may need to be reset in order to operate. Please don't rate down the ride due to limitations of the software program.

Please Download, Ride, and Rate this ride!!!



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Post August 14th, 2009, 10:20 pm
Turbo User avatar
Moderator
Moderator

Posts: 3771
Points on hand: 5,516.00 Points
Bank: 21,857.68 Points
Location: WA, USA

what was the point of this, roper?
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post August 15th, 2009, 12:37 am

Posts: 175
Points on hand: 117.00 Points
hez gettin dem postz. duhh
Although i must admit, quoting someone instead of typing random letters is a new one.
The Best Ball Of Optimism and Neglect You Will Find For Miles!

Post August 15th, 2009, 1:41 am

Posts: 1428
Points on hand: 3,002.00 Points
Location: Rio rancho, New mexico, USA


Post August 15th, 2009, 1:52 am

Posts: 5286
Points on hand: 3,059.00 Points
Location: USA
And deleted. Post real replies, I dont care how creative you are.


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