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Intimidator 305 - Now available to download!

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post August 30th, 2009, 1:33 pm
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^I was just about to say that
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Post August 30th, 2009, 2:10 pm

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yeah its definitely too wide. it makes the track look tiny.

http://www.rcdb.com/4520.htm?p=23576

Thats the lift truss in pieces. Make it that size.
^the message is up there^

Post August 30th, 2009, 10:11 pm

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Originally posted by musicmonkey

yeah its definitely too wide. it makes the track look tiny.

http://www.rcdb.com/4520.htm?p=23576

And that pic dosen't? [lol]

Post August 30th, 2009, 10:35 pm

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The track piece under the lift hill looks way too big

Post September 2nd, 2009, 12:20 pm

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Truss, Giga Supports, Cable Anti Rollback thing, and Brake fins are complete. I can't go further without the custom track spine, as it will be my visual [lol]. Here are some pics:

Image

Image

Image

Post September 2nd, 2009, 3:12 pm

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it looks like the track should be more to the left on the lift hill to me, but I'm not sure
What are these for?

Post September 2nd, 2009, 3:15 pm

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^And it looks way too big still, but thats just me

Post September 2nd, 2009, 4:54 pm

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It looks awesome! [8D] However, as stated before, the support structure leaping with the track in the lift is waaay too beefy in your version. The track is also supposed to be running at the right side of that lift support.

But, I've to say I'm very very impressed with this project, it looks awesome! [^]

Post September 2nd, 2009, 5:20 pm

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^ Thanks Tom, It may be just a tad beefy, but it's not a concern of mine. You can't tell 100% from the pictures, but the track is on the right side of the lift truss.

Thanks for the comments.

Post September 2nd, 2009, 5:36 pm

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Post September 2nd, 2009, 10:53 pm

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Post September 3rd, 2009, 9:48 am

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I don't think I can make the track spine on my own. When I imported the 3ds Model of my track (Gracias Matt) into Sketchup, the framerate was incredibly low, and it was too difficult for me to do what I had to do and would take a lot more than the 8hour trial limit that I had. Would anybody be kind enough to help out in some way? Thanks

Post September 3rd, 2009, 10:29 am

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I would try to help, but I have no experience in Sketchup whatsoever.

Are you planning on doing the double spine as well?
Just keep scrolling...

Post September 3rd, 2009, 10:33 am

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Yeah. But I think Matt said that with the full version of the Constructioin Kit you can make a spine. Thanks griff. Does anybody here who have the full version of the CK would be kind to help? [lol]

Post September 3rd, 2009, 10:37 am

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Ah. No prob. You don't wanna beg matt again? lol
Just keep scrolling...

Post September 3rd, 2009, 10:40 am

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^ I don't want to bother him, he's busy working on his awesome new site.

Again, if you could help, I would greatly appreciate it.

Post September 3rd, 2009, 3:35 pm

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What you could do instead of using 3-d's, is put a track node on every tie, then connect them with size 3 tubes, like this.

Image

It would turn out like this:

Image

I don't know what you plan on doing, but it's an idea.

Post September 3rd, 2009, 5:49 pm

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Post September 3rd, 2009, 6:20 pm

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what happened to using the Tunnel creator?
Lol anyway, it would run Supa slow for me to, I would try to help, but now that I have started school, I have like no time for School, Band, Cross country, and helping people. =(
Cedar Point FTW

Post September 3rd, 2009, 8:14 pm

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Originally posted by haydawg149

What you could do instead of using 3-d's, is put a track node on every tie, then connect them with size 3 tubes, like this.

Image

It would turn out like this:

Image

I don't know what you plan on doing, but it's an idea.


The problem is that it needs to look like this:
Image

There needs to be a space between the two spines.
Just keep scrolling...

Post September 3rd, 2009, 8:20 pm

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Then he could just add another layer. It would take a lot more time because you have to use free nodes, but it's all up to him.

Post September 3rd, 2009, 8:36 pm

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^Yeah. That actually might be easier than we think.. Just place a free node right under the track node. Try that A113.
Just keep scrolling...

Post September 4th, 2009, 6:29 pm
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The track node will build the spine through the track, free nodes will take forever to build a double spine and not have the spine wave back and forth. It takes awhile just to build a loop spine and have it look nice. The tunnel creator idea is not a bad one. Turn off the snap tool and have at it, get the shape nice and round, build the tunnel, then repeat for the lower spine. Then you have to build several thousand cross-ties, and you're done!

Post September 4th, 2009, 6:57 pm

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^ Already tried with tunnel maker, it looked like crap. Going with the support track node method.

Post September 5th, 2009, 12:01 am

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I think I have a better way...

That took me all of 10min even with editing it in 3ds max. But I didnt create in max. ;)

Oh the joys of a full version of the CK. I can create 2 spines, size them and position them. Only pesky part is adding all the tubes inbetween but something tells me I could make a third spine, position it, turn it into a spline in 3ds max and then run a placement tool to place a bunch of preset tubes at a set distance apart. Would make this rides spine VERY easy...

Image Insert:
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