Board index Roller Coaster Games No Limits Coaster NL Track From CAD

NL Track From CAD

Discuss anything involving No Limits Coaster Simulation.

Post September 4th, 2009, 11:39 am

Posts: 1
Points on hand: 1,070.00 Points
Hi Guys I am new to the site and I might be asking a questions that has been asked in the past but I did not find anything on the subject. I am just learning NL and wanted to know if it is possible to import a CAD file to create a track layout in scale?

Post September 4th, 2009, 11:48 am
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
you can only import 3ds files, so you'll need to somehow export your CAD file or path into 3dsmax or a similar program.
Image

Post September 4th, 2009, 12:44 pm

Posts: 2260
Points on hand: 87.00 Points
Bank: 12,611.00 Points
Location: MI, USA
It may be possible in the professional version of NL to import actual spline data, but they probably won't let you get your hands on that. Then again, the majority of NL tracks used to advertise are very poorly constructed so that's probably not the case. I don't know, maybe Ole will work on that for NL2. If NL2 turns out pretty well, it could actually be a good alternative to getting companies to render coaster visualizaitons and might even be possible to use for planning and construction if there's a good professional NL2 developed for it. However, that seems very unlikely as stress tests and other such details must be simulated which I don't see NL being capable of in the long term.

In short, you probably won't be able to import/export CAD spline data into NL. Maybe if someone figures out the NL track format and writes a program to convert CAD splines to NL tracks, but that's also unlikely.

Exporting to .3ds should be pretty easy though, depending on what CAD program you are using. I know for sure that 3D Studio Max can export AutoCAD files, then you can use 3D Studio to add materials, clean things up, etc. and then export to .3ds. It should be noted that the .3ds file is a very restrictive file format and you should always save to your modeler's native file format, exporting to the .3ds as necessary. Some programs also even have trouble importing .3ds's.

Post September 10th, 2009, 11:34 am

Posts: 14
Points on hand: 1,326.00 Points
Location: Leverkusen, Germany
yes thats right you only could import 3dsmax files


Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post