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The one and only NoLimits 2 Topic

All discussion relation to NoLimits Coaster 2 should be posted here. Purchase NoLimits Coaster from this page: nolimits-coaster-2-purchase-and-upgrade-links-t32524.html

Post September 5th, 2009, 12:58 am

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Post September 5th, 2009, 1:05 am

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Once Ole releases NL2, and the S&S 4D Coaster is added, I can finally commence my plan of recreating X2 [devilish]

EDIT: IF 3d animated textures will be enabled, would that mean I can make the fire effect?

Post September 6th, 2009, 5:17 pm

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Does anyone know if what they mean about "realism" they mean coasters being able to actually go inside mountains ranges or forms without it looking all weird.?

Post September 6th, 2009, 5:20 pm

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Enlighten me on how making a coaster go through a mountain is realistic.

Post September 6th, 2009, 5:26 pm

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uhm BIG THUNDER MOUNTAIN, MATTERHORN, EXPEDITION EVEREST need i say more?

Post September 6th, 2009, 6:13 pm

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A real mountain, I mean. If you're talking about Everest and Thunder Mountain, then a 3Ds mountain serves the purpose.

You don't need to PM me to say the exact same stupid ass thing you said in public.

Post September 6th, 2009, 7:31 pm

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I think people should stop posting here unless there's some actual news to be discussed. I keep opening the topic only to find things like 3ds mountains being discussed.

Post September 6th, 2009, 8:13 pm

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f**k off and stop complaining.

In other words, we'll discuss what we want, and you have no say in it.

Bye, bye.

Post September 6th, 2009, 8:19 pm

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Post September 6th, 2009, 8:41 pm

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^^Totally uncalled for. To tell you truth I ,also, think we really should restrain from posting here until some news appears. Alot of these questions have already been answered or have no real purpose, because they're all mostly requests. And guess what most people lack the skill to make 3D terrain so the terrain they make in the editor is all they have. And finally there are several coasters that go through the terrain, weither it be artificial or not, it still counts has going through terrain.
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post September 6th, 2009, 9:59 pm

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It's a harsh f**kin world.

You can't stop people from posting in a thread on a board. That's why forums are so great, and why they suck so much.

The topic does not say "The one and only NoLimits 2 News topic", it is a general thread for discussion of NoLimits 2. Anybody can post whatever the f**k they want here.

Sorry guys, I'm easily angered and I'm having a bad day.

Don't mind me, just go on with your business.

Go on!

Post September 7th, 2009, 12:05 am
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^Well yes but you don't have to freak out.

BACK ON TOPIC: is there any more news on the dovelopment?
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post September 7th, 2009, 12:17 am

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I know right. Nobody said they where going to completely stop people from posting. It was a good suggestion that might help people not get fustrated when they keep seeing the same stuff over and over again. I would suggest you relax and think about what you would post, before you post so you can avoid, in the future-as I see why you said what you said-, looking like an ass. Which im sure you are not. And guess what, i have bad days all the time, its not healthy to take things out on other people and then use your day or mood as an excuse. Anyways, back on topic, unfortunately i dont think there is any news, and would love to check, but i have to figure out how to let my firewall, let me veiw the website.
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post September 7th, 2009, 1:32 pm

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I wish supports like these didn't look so bright and fake looking. They seem to have no light value in them.
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Post September 7th, 2009, 1:58 pm

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^ I believe, for once and only once, cool5 has a legitamite point

Post September 7th, 2009, 2:02 pm

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Ya, but you can make them look a little dull, so they don't look so fake, but I find that hard to do, because you have to get it right so it doesn't look to dull and dark.
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post September 7th, 2009, 2:10 pm

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Like what dull color? Like brown, gray, greenish, grimy color, or what?

Post September 7th, 2009, 2:14 pm

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No, just look it up. Almost every color has what could be considered, a dull version of itself.
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post September 7th, 2009, 2:19 pm

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^ Yeah, there is vibrant and dull shades, which is what I think he's trying to say?

Post September 7th, 2009, 2:33 pm

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I tried a dull blue and it still looked too solid and fake.

Post September 7th, 2009, 4:51 pm

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I hope Nolimits 2 will support perspective-corrected textures and bump mapping.
That would make 3d objects a lot more realistic.
like this: http://www.decew.net/OSS/Renderings/set6/BBalls%20Left%20seam.png

Actually, I'm not sure if perspective-correction is the right term for it. What's the technique used here to make the lighting behave like it would for a higher poly model?
http://www.thatvideogameblog.com/wp-content/uploads/2009/06/super-mario-galaxy-2_01.jpg
Is it some sort of shader effect?
I've noticed this being used in a lot of modern games, and it really makes a huge difference for low-poly curved surfaces.

Post September 7th, 2009, 5:53 pm

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Bump mapping would be really nice. Can anyone say realistic brick walls??
Cedar Point FTW

Post September 7th, 2009, 6:23 pm

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Would bump mapping help me make my jet coaster track and station look weathered and old?

Post September 7th, 2009, 6:41 pm

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If you could change thetrack and support texture and bumb map with your own, it would be possible.

Post September 7th, 2009, 6:52 pm

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