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newton2: a first look at the next version

Discuss anything involving No Limits Coaster Simulation.

Post July 28th, 2009, 11:57 am

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Ive always wnated to try newton but it always looked too hard.
Rides:
Top Thrill Dragster:38
Millennium Force:56
Maverick:40
Magnum:27
Too Many More......

Post July 28th, 2009, 12:24 pm

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Location: Edinburgh, Scotland, United Kingdom

Originally posted by oddo

Ive always wnated to try newton but it always looked too hard.


[lol] It's easier than the actual NL editor.

Post July 28th, 2009, 12:48 pm

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Wow sir... I am duly impressed. Nice to reveal something worthwhile

Post August 22nd, 2009, 4:43 pm

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Any chance this is being released soon? I haven't seen any updates in awhile.

Post August 23rd, 2009, 9:52 am

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I've not heard of Newton before. Is it more user friendly than NoLimits ?

Post August 23rd, 2009, 3:26 pm

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Originally posted by pgzzz

I've not heard of Newton before. Is it more user friendly than NoLimits ?



Its a tool used for no limits. It creates rides based on G force input instead of handbuilding.
Cedar Point FTW

Post August 25th, 2009, 6:07 am

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All i can say is WoW! Loving how the design interface works.

Post September 8th, 2009, 4:02 pm
yoshifreak Premium Member
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He just posted this video on his youtube account and said it should be released very soon! I can't wait!

http://www.youtube.com/watch?v=5myIihoVZpw

Post September 8th, 2009, 4:26 pm
Turbo User avatar
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^That stengel dive was sexy
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post September 8th, 2009, 6:07 pm

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Thats fantastic! I hope it doesnt dissapoint(pretty sure it wont [:p])

Post September 14th, 2009, 1:20 pm
yoshifreak Premium Member
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Post September 14th, 2009, 1:54 pm

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Post September 14th, 2009, 2:32 pm

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For all of you wondering how easy Newton is to use, I got the program, made one lousy coaster while playing with the features, and then started making rides which were WAY better than anything I had handbuilt, or made with elementary, or AHGed.

It is NOT difficult to make good coasters with Newton. And you don't have to spend two hours smoothing a single vertex, instead you can put that time into making a thrilling layout, or doing awesome supports. I can't wait!

Post September 14th, 2009, 3:18 pm

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When this comes out maybe I'll actually build something yay

Post September 14th, 2009, 4:20 pm

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Post September 14th, 2009, 4:47 pm

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Location: Zelezniki, Slovenia

I have one question:
Will it be possible to make a tophat with this?
I mean, like a real tophat, not some sneaky way around it...

Post September 14th, 2009, 5:12 pm

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I would guess so, now you can make straight sections; so you do a banked straight vertical section the do the opposite on the other side...

And BTW, you need one more post to have 1234 posts lol!

Post September 14th, 2009, 5:24 pm

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Location: USA
Originally posted by Vid_w

I have one question:
Will it be possible to make a tophat with this?
I mean, like a real tophat, not some sneaky way around it...

It's very easy to create tophats in newton2, but there's currently no way to save the element with relative roll, so you may have to change that manually in the editor.

Post September 14th, 2009, 5:34 pm

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Post September 14th, 2009, 8:27 pm

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Post September 14th, 2009, 8:43 pm

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Post September 14th, 2009, 10:27 pm

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Post September 15th, 2009, 1:28 pm

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where did he get that ground and skybox color? The gray and white?

Post September 15th, 2009, 1:41 pm

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Location: Leicester, United Kingdom
^he made it, to look like newton.

Gosh the tension is building now...

Post September 15th, 2009, 1:43 pm

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damn... i wonder if he could send it to me or something... I like the look of just the roller coaster in a huge sandbox-esque map.

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