Board index Roller Coaster Games Hard Hat Area Intamin Hyper- Velocity --UPDATE--

Intamin Hyper- Velocity --UPDATE--

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 1st, 2009, 5:32 pm

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I have recently started a new project called Velocity. I have finished trackwork, and the amazingly awesome color scheme [:D](which really brings out the beautiful artwork of the shaping of the rails), and started supporting. Here are some Pics of what i have done so far-

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First drop
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beautiful transitions
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For some reason i like the shaping on this part, and it feels great to ride over too.
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Airtime! (and beautiful hill transion)
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Airtime!
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More airtime!

Comments?![:)]
Last edited by Kyle Sloane on October 6th, 2009, 7:42 pm, edited 1 time in total.

Post October 1st, 2009, 5:39 pm

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Post October 1st, 2009, 5:43 pm

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Thank you! I try. And sometimes i fail, but this time i dont think i will.

Post October 1st, 2009, 6:19 pm
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Sorta reminds me of the new Dominator 305. Looking nice.

Post October 2nd, 2009, 5:29 pm

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^Yeah i can see that, with the turn out of the drop and then a hill.

Post October 2nd, 2009, 5:42 pm
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Yea ... They seem to have moved away from the multiple large air hills and are concentrating on lower hills and higher paced turns. Must be to cut costs.

Either way, looking nice :)

Post October 2nd, 2009, 8:27 pm

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Post October 2nd, 2009, 11:12 pm

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--UPDATE--

I have the first third of the ride supported. And it is looking great.

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Hmm... where have we seen that?

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Nice overbank supports

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Cool pic

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Cool pic

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Turnaround

Well theres my update.

Comments/suggestions?

Post October 6th, 2009, 7:46 pm

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I like your choice of colors :)
Looking great so far.
-Tony.

Post October 6th, 2009, 7:51 pm

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are there 3ds? and terraforming?


..... and btw, one of your airtime pics shows -1.3 G's thats pretty intense for a lap bar system... is that in the center car, or the front?
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Post October 6th, 2009, 8:04 pm

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^-1.3 is generally fine. There are plenty of intamin coasters that go that high, and some that go higher.
Just keep scrolling...

Post October 6th, 2009, 8:11 pm
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Originally posted by thatoneband777

are there 3ds? and terraforming?


..... and btw, one of your airtime pics shows -1.3 G's thats pretty intense for a lap bar system... is that in the center car, or the front?


iSpeed and El Toro hit -1.5.

Anything beyond that sustained is too much.

That airtime is great.

Post October 6th, 2009, 8:32 pm

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Im sure iSpeed does, but im not so sure about bizarro. It has one hill that hits -1.1 in the front or back i think, but thats it. El toro had crazy airtime though. It had atleast -1.6 on its hills. And atleast -1 on the first drop in the back.

Post October 6th, 2009, 9:03 pm
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I'm not sure why but those supports look 1 size over what I think Intamin would use (IMO)

EDIT: On the lower to ground parts.
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4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post October 6th, 2009, 10:09 pm

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I think so too and ill work on it to make it perfect.

Post October 6th, 2009, 10:58 pm

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This project is lookin HOT [devilish].

The supporting structures are looking like they are comming along nicely and I also really like the colors to this coaster. I don't really know why this topic slipped past me? Lookin good.

Post October 6th, 2009, 11:15 pm

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Bizarro has force graphs that say otherwise or hint that -1.5 is fabricated information. If I were you Kyle, I'd disregard that info.

-1.3 sounds good, and I have seen Colossos and T Express listed at -1.5, and those have lapbars very similar to those on an Intamin mega. With this size ride, sustaining -1.3ish for as long as you want to on a normal shaped hill is fine. I might not do that with the first hill of a giga (which would most likely have a greater duration), because I don't know how long you can sustain those forces before reaching the duration limit, but something like El Toro sustains its strongest forces on say the 2nd camelback as long as possible with a normal shaped hill. It also has very steep slopes, meaning the forces are able to be held even longer. So yeah, I generally say you can have -1.3 to -1.5 for around as long as you want for this ride size and style, within reason.

Post October 6th, 2009, 11:35 pm
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Regardless, -1.5 is within limits, as you said yourself.

Post October 16th, 2009, 9:37 pm

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Update-

Small update with more than half the supports done.

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Beautiful
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Negative gs and headchopper! This headchopper really does look when your onride. Thankfully it passes tunnel test.

Just a little update.

Post October 16th, 2009, 9:58 pm

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Does it have good pacing? I thought you Superman ride seemed a little B&Mish...
American Eagle Lover

Post October 16th, 2009, 10:01 pm

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Originally posted by Jonny Richey

Does it have good pacing? I thought you Superman ride seemed a little B&Mish...


What??? I beg to differ.

Post October 16th, 2009, 11:24 pm

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Originally posted by A7XandCoasters

Originally posted by Jonny Richey

Does it have good pacing? I thought you Superman ride seemed a little B&Mish...


What??? I beg to differ.


I disagree as well.
-Tony.

Post October 16th, 2009, 11:44 pm

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Originally posted by krazyt

Originally posted by A7XandCoasters

Originally posted by Jonny Richey

Does it have good pacing? I thought you Superman ride seemed a little B&Mish...


What??? I beg to differ.


I disagree as well.


I third that.

Post October 17th, 2009, 10:18 am

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Well to tell the truth, i think it has excellent pacing, and some really fast pacing at the end part. The begginging has about the pacing of sros sfne i would say. So yeah it has good pacing. It is actually extremely fun to ride and i ride it very often. Im thinking about doing some nice 3ds station and entrance stuff.


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