Well right now I have the G's at a controllable limit. They spike for less than a split second, but they're not too bad. Since I'm using LSM's for the 2 launches, if there is a rollback, the trains will slowly return to their launching positions and be re-launched (which we all wished would work in Scream Machines because we all know when the trains are e-stopped on an LSM section, they just stop). The trains are also set to a certain launch speed to prevent the train from going into the next section too fast.
I decided to re-route the end of the ride since it was moving too slow and I wanted to keep pacing up. It now finishes the ride around 35-40MPH
Took out the block brake and made a twisted section
Looking at the end of the ride from the brake platform
Trains have arrived with their nice logos
UPDATE 10/22/09
After almost 3 months of having this ride on the backburner, it's amazing how fast I've moved from having only a lift to completing a layout. Buck is complete and will be available for download Sunday, November 1, 2009
-UPDATE 10/28/09-
Buck has been uploaded for your viewing pleasure! Please be sure to download and leave a rate and I will gladly rate one of your rides in return!
http://coastercrazy.com/track_exchange/detail.asp?tid=16175