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3ds Textures not showing up in sim

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Post November 14th, 2009, 11:06 am

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I just made some tunnels for my latest ride. Unfortunately, I spent like two hours trying to make them properly(and they still look crap) and when I spent another half hour lining up and resizing everything in the editor, I suddenly realised that the textures I chose in 3ds max aren't showing in the sim. I chose save texture coordinates in max when I exported the file and the textures themselves are in my teratextures folder(right place?) so I don't know what's happening. Any help would be greatly appreciated as a solid grey colour doesn't exactly suit my ride to say the least.. [:(!]

To be honest, if anyone would like to have a go at redoing the tunnels, I'd be so bloody happy! I don't think modeling is my talent... [:p]

Post November 14th, 2009, 11:11 am
Dirk_Ermen User avatar
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Originally posted by vampire

I chose save texture coordinates in max when I exported the file and the textures themselves are in my teratextures folder(right place?)


The textures from the objects have to be together with the files in the Object folder. It's also possible to keep all your textures together in a subfolder located in the Object folder. Easier to keep your own stuff together [:)]
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post November 14th, 2009, 12:47 pm

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Location: Edinburgh, Scotland, United Kingdom

Hmm... Seems to have worked for texturing the stone tunnel entrances but the grass texture I was trying to use for the covering plane won't seem to load. I think I'm gonna give up. I had a really good idea for theming the ride but after realizing that I'm gonna need to model tons of supports too(since you can't place supports over textured ground obviously) I really can't be arsed. [:P]


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