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What is the best way to make a Zero-G Roll???

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Post December 15th, 2009, 11:59 pm

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To you what is the best way to make the perfect Zero-G Roll.
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Post December 16th, 2009, 12:24 am

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Post December 16th, 2009, 2:40 am

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Agreed. At this point, Newton 2 is your best hopes to getting a "perfect" Z G. I haven't really used it yet though.

Post December 16th, 2009, 3:51 am

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Newton 2. It's also the best option for all the rest of the coaster.

Post December 16th, 2009, 4:20 am
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I always just banked a hill I divided into equal segments with the AHG but I guess that is just me being old.
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Post December 16th, 2009, 7:18 am
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My handbuild way:
- Build an airtime hill with 0g
- Put down free nodes on the heartline
- Manually bank the track and keep the heartline on the free nodes.

A little more work but the outcome is pretty good to me! [:)]
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Post December 16th, 2009, 7:46 am

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The best way is probably using Elementary and FVD.

The reason I say this over newton2 is that when you used newton2 and export your track in a heartlined state, the heartline is incorrect. A perfect example of this can be viewed in my own ride:
http://www.coastercrazy.com/track_excha ... ?tid=16152

One possible way of getting around this is by using newton2 to create your 0g roll, export the element without heartlining, then heartline yourself using the AHG.

I personally would use newton2, because thats the easiest way to integrate your element with the rest of the ride, but the *BEST* way in my opinion may still be with FVD and elementary.

Post December 16th, 2009, 12:50 pm

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i can't believe i'm gonna say this... but i agree with coasterkid *gasp! shock and awe*
HALT! i haev a good reason though, because, like him, i use AHG, and used right it can really make a sweet zero-g, you just gotta get the shaping right first or you can throw the whole thing to hell with a few clicks
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