I looked in the forum and found a little interview which was posted here some time ago by Xtreme15:
Phyter over at coastergames.net is working on No Limits 2 with Ole.I asked Phyter if I could give him some suggestion to pass to Ole & said yes.
Here is all my suggestions I gave to Phyter.
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Me-1st-Suspended coasters.That would be so sweet."
Phyter- You bet! Arrow Susspended type has been on our list for some time now. I'm looking forward to this one myself.
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Me- "2nd-Flying coasters."
Phyter- Both Vekoma and B&M are on our list. Whether or not they'll both make it into the initial release will depend on how much time it takes.
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Me-"3rd-4d coaster."
Phyter-Already on the list.
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Me-"4th-Intamin inverted 2 seat for Impulses.(Impulses you should be able to set different launch speed like Hyper Rails."
Phyter- More Intamin track and train types are on the list, as are shuttle coasters.
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Me-"5th-Boomerange coasters."
Phyter- Same thing as a shuttle coaster.
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Me-"6th-Intamin Hyper coasters."
Phyter-You mean a Morgan Hyper coaster?
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Me-"7th-Gionavola Hyper."
Phyter-Highly requested train and it's on the drawing board.
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Phyter-There will also be several more you didn't mention but we'll keep those a secret for now. As it is I didn't give away anything in what I just said. All of the coaster types above have been discussed on the CoasterSims web board in response to questions about NL2.0.
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Lift,brake & transport segments.
Me-I think the lift,brake & transport segments walkways should have connectors to the track.Currently in No Limits they are floating."
Phyter-That's a good idea. I'll pass this on. Chances are we will be completely redoing the graphics for NL2.0 so this will get addressed by default.
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Supports
Me-A cool idea would be to have bolt maybe about every 30ft of a support like real coasters & were footer & supports connect,but have a option to turn them on or off just incase of frame rate."
Phyter-Believe it or not we have discussed this and have come up with a unique solution that will allow designers to be even more realistic looking custom supports."
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Tunnels
"Underground tunnel with fog when you enter it.A very wanted thing."
Phyter-Rest assured underground Tunnels are on our list and have been for some time."
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Night mode
Me-"Maybe have a option for night mode."
Me-"Light would be cool to.It would be cool to have lights on our coasters & be able to change them to any color."
Phyter-Agreed. Lights are something that I've been crying for for a long time. As for 'night mode', I'll pass it along. We have yet to fully discuss how the new environments will work in NL2.0.. but chances are they will be considerably more dynamic than mere modes.
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G's
Me-"Have a G metter.Like when ever you add a track segment in the editor there should be a G metter to tell you what the G's are on the segment.This would be a very helpfull tool."
Phyter-In NL2 the Track Editor and Simulator will be integrated into one interface, so the liklihood is that we'll have some sort of metering within the editor.
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Inserting track segments.
Me-"I think we should be able to rotate any track segment we insert in the game.This would be helpfull tool."
Phyter-I absolutely agree. Great idea.
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Stations
Me-"Have different station types and a really cool thing to put in the game is to be able to import station music (WAV. types)."
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Phyter-Music has been discussed, but 'station music' is unique. I'll be sure to pass this along to the others.
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Thanks for the ideas!
If i read this, this game is gonna be realy cool
Greetz