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The one and only NoLimits 2 Topic

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Post November 3rd, 2009, 5:19 pm

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Lol. Dirk wins.
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post December 2nd, 2009, 11:28 pm
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Don't rush people, no new news. Just me finding out something cool in the old update. [lol]

Originally posted by Casper

I am also almost done with the switching track code. NL2 will have switch and storage tracks that are highly customizable. At least 3 types of switch tracks will be available, e.g. there will be switches for dual stations, normal switches for storage tracks and transfer tracks. Also there will be different kind of modes for the switches, e.g. shifting or rotating switches. Depending on the coaster-style, even horizontally and vertically switching tracks can be chosen. [ol]


Wow, I actually JUST read the 2nd part of the 2 month old update... And my response is: We are going to have transfertracks, switch tracks and even a possibility for tilting tracks!! Woohoo!

I have so many idea's that involve a tilting track. NL2 is going to be insane! [:)]
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Post December 2nd, 2009, 11:45 pm
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testing quick reply
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Post December 22nd, 2009, 7:41 pm

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Happy Holidays!
The NL team wishes Happy Holidays to all NoLimits users. The team is back from our meeting, we had some great days in the United States. Among some amusement park visits on the west coast we went to the IAAPA trade show. I wished I could have stayed longer. Vegas is a fun place and the convention was definitely worth it. It was nice to visit the booths of various manufacturers and check out their new inventions.


I am quite excited about working on NL2 right now. I reached a point where a lot of the groundwork I spent lots of time on finally pays off. If I continue working hard like I do right now and if avoid too many interruptions, NL2 will be finished in late 2010. I lately finished most of the background and environment. The terrain on the background shown on the screenshot above is fully 3d and generated automatically. It is based on a couple of fractal parameters and textures. Its setup is included into the environment and can be customized with a simple environment editor inside NL2. Playing around with the fractal parameters is fun, users will be able to quickly change the appearance of the background terrain with a couple of edits. Also scene objects can be included into the environment. I added a couple of wind energy stations that can be seen on the screenshot. Thanks to Buster for all the models. The snow particle effect is new, too. The snow intensity can be changed inside the simulator at run time using a simple weather panel. I got influenced by the movie The Truman Show. If you have seen the movie, you might remember a console they used to changed the weather. The weather panel looks and works very similar in the NL2 sim. Right now I am back working on the rendering of the new track. Unfortunately, I wasn't able to show a decent screenshot of the new textured rails before Christmas. A lot of the textures and models are only of temporary nature and need to be replaced by better ones later. I am looking forward to show some new steel coaster track with textures in early 2010 which will look much better than in NL1.x.
[ol]

Post December 22nd, 2009, 7:42 pm
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Yea .. saw that too. That really doesn't tell us or show us anything new unfortunately.

Post December 24th, 2009, 4:51 pm

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You know what would be really cool, if you could be able to sync music to the ride. That would be awesome. OH! and another awesome thing would be new control panels and being able to put cameras on the coaster so you can see different parts of the ride at the same time. WOW! that would be cool.

Post December 24th, 2009, 5:33 pm
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You know what would be ultra cool? If NL2 came out before the end of the world in 2012, the asteroid in 2014 or the second coming of Jesus in 2020.
Image

Post December 24th, 2009, 5:36 pm
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you know what would be so awesome? if Nl2 came complete with its own TTD clone
Boulder Dash was the only good roller coaster.

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Post December 24th, 2009, 7:12 pm
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^no need... but if they did use one it would be made by real ;) his rec was amazing

And the little article sounds like an improvment. One thing that I am concerned about is the release date... The finishing date that he just gave us seems VERY similar to me. When I first started following this topic, I was to understand that it was going to be a long process to finish the product, but I also heard that it would be released in 2009. so, I have come to the conclusion that it will be a few more years before we get to use NL2... <That's my own personal opinion
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Post December 24th, 2009, 7:57 pm
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^ I meant in real life. it was sarcasm responding to the previous two statements.
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post December 24th, 2009, 7:58 pm

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^and it's more than likely true.

He did say:
"If I continue working hard like I do right now and if avoid too many interruptions, NL2 will be finished in late 2010."

"If" we're lucky it will be available Jan 2011. But damn, the environment in the Happy Holidays pic was awesome. I've never seen anyone ride a coaster while it is snowing though.

Post December 24th, 2009, 8:04 pm

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Post December 24th, 2009, 8:06 pm

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Ole said there's code in the new game that eliminates the possibility to make jet coasters. Basically, if the game code sees any excessively long, barely sloped ramps, extremely low bankings, very slow pacing, or other general boringness, it crashes and won't open again. Sorry dude.

Post December 24th, 2009, 8:08 pm
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^ if only it were true... *sigh*
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post December 25th, 2009, 1:37 am
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^hahahahaha....on the other hand, that snow looks pretty badass, and the tree looks 1000 times better than the regular NL trees
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Post December 25th, 2009, 6:19 am

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NO Limits will probably butcher my 7 year old Dell computer's FRPS when I get it.

Post December 25th, 2009, 8:42 am
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Wow, that's cool. The snow effect should be really cool on Rollercoasters. Especially for the ones who never have seen or ridden a coaster in the snow. [lol]

Image
Environment looks really good! [:)]
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post December 25th, 2009, 11:22 am

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Post January 13th, 2010, 11:23 am

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OMGOMGOMGOMG NEW NEWS

Originally Posted by Ole Lange
NEW NEWS OMG

2010-01-10
RSS-Feed started
I started a RSS Feed today, for informing people more easily about news.
[ol]


http://nolimitscoaster.de/

Post January 13th, 2010, 9:36 pm

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Rofl
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post January 13th, 2010, 9:50 pm
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Subscribed, though I doubt this means more/frequent updates.

Post January 14th, 2010, 5:41 pm
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Post November 13th, 2010, 1:34 pm

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....I will take charge in creating good demo parks and tracks....


September 30th, 200, NL Website


So... I cant remember if this has been discussed before, but does anyone notice that it says PARKS.. and TRACKS


I think we have a very real possibility of being able to create Parks in NL, not like RCT... but maybe a plethora of Rides


what do u think?
Rarwh

Post November 13th, 2010, 2:13 pm

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OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG!!!........nothing :|


Im guessing that we will be able to include flatrides in our projects yes? that would be amazing and some form of automatic station gates (either we get pre built ones or we can animate objects :D)

Im hoping for something like this==> http://www.youtube.com/watch?v=LkjTbP7F ... re=related (This is obviously not RCT4 but it would be sick if we could build like this)
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Post November 13th, 2010, 5:39 pm

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^
so you basicly want the program they used to create those things? becasue you can do that now, you know...
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