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No Limits 2? rumor or real?

Discuss anything involving No Limits Coaster Simulation.

Post January 23rd, 2003, 10:12 pm

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Are the rumors about No Limits 2 coming out true? Do we have any information about this? I am looking at buying No Limits but I stopped because of these rumors. Pleez help...
Last edited by G Force Addict on January 24th, 2003, 5:03 am, edited 1 time in total.

Post January 24th, 2003, 5:02 am

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I believe it's true but xtreme15 posted some info about it here i believe. I don't know much of it but i think it's coming and it will have several cool new track styles. But you'll have to wait very long for this

Greetz

Post January 24th, 2003, 11:51 am

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All right, I think I'll go with the first one because I plan on starting a website soon. Thanks

Post January 24th, 2003, 12:36 pm

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I e-mailed NL and asked this exact question on wednesday and the reply I got was that NL2 would probably not be out till the end of the year. They did say that owners of NL1 would be able to get NL2 at a discount. Unfortunately I am on a different computer right now, otherwise I would paste their reply in this message. Check back this evening (fri) and I will try to post it when I get home from work. -That is provided my isp has fixed their bug!

Vic DiAngelo

Post January 24th, 2003, 9:26 pm

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Here is the reply I got from the NL support team:

Version 2.0 will take at least until the end of the year. Next to come (we
hope within the next 3 month) is the 1.3 update including woodies. v2.x will
not be free, but v1.x customers will certainly get a discount.

Kindest regards,
Joerg
NoLimits Support

Post January 24th, 2003, 9:30 pm

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quote:
Originally posted by vjdiangelo:
Here is the reply I got from the NL support team:

Version 2.0 will take at least until the end of the year. Next to come (we
hope within the next 3 month) is the 1.3 update including woodies. v2.x will
not be free, but v1.x customers will certainly get a discount.

Kindest regards,
Joerg
NoLimits Support






Did you ask the e-mail team from www.nolimitscoaster.com or www.nolimitscoaster.de? If you asked the .com then its probably WRONG as there is a difference between the 2. .de is the actual develope team and .com is just a site to buy it from and they really don't have all the knowledge on updates and stuff.

Post January 24th, 2003, 9:46 pm

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I am pretty sure it was the .de site that I e-mailed. Unfortuantely I can't tell from the e-mail address I used, (support@nolimitscoaster.com)

It looks like it is the .com site, but I really think I used the .de site because there are almost no options but download or buy on the .com site!

Also the reply was signed by Joerg which would signal to me that it came from Germany!

Vic


After rechecking the two sites, I know it was the .de site because I used the credits button to find the address.

Post January 24th, 2003, 10:14 pm
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Joerg replies to the .com address. so it was most likely the info@nolimitscoaster.com that u got the reply from

Post January 25th, 2003, 10:17 am

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mmmmmmm NL 2. I would certainly be willing to pay another $25+ for it

errrrrr stuff

Post January 26th, 2003, 2:39 am

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Its kinda weird, everybody knows it exists, but they dont say it exists......kinda like Area-51

Post January 26th, 2003, 2:48 am

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Just to clear some things up here...

Joerg is not part of the developement team for NL. He really has no clue as to when we'll be done with a project, or really what we're up to. NL2 exists merely as an idea, but nothing more. We have no release date. We have done no work on it. We have not thought about pricing plans. It is merely an idea that was brought up in our internal memos and emails, that Joerg took and ran with. We will be talking to him about that, but as of now, we are not working on anything other than the 1.3 update, and do not have any plans for a NL2.0 no matter what Joerg says.

Once again Joerg does not speak for the dev team of NoLimits. There is no NL2.0 being worked on now...it was merely a concept that Joerg read and interpreted as fact.

-Ride_Op

Post January 26th, 2003, 3:15 am
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quote:
Originally posted by Ride_Op:

Once again Joerg does not speak for the dev team of NoLimits. There is no NL2.0 being worked on now...it was merely a concept that Joerg read and interpreted as fact.

-Ride_Op





Does Phyter speak for the "NL dev team"? I remember that he had quite a bit to say about NL2 on the coastergames forums a few months ago.

Post January 26th, 2003, 8:18 am

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I looked in the forum and found a little interview which was posted here some time ago by Xtreme15:

Phyter over at coastergames.net is working on No Limits 2 with Ole.I asked Phyter if I could give him some suggestion to pass to Ole & said yes.

Here is all my suggestions I gave to Phyter.
--------------------------------------------------------
Me-1st-Suspended coasters.That would be so sweet."

Phyter- You bet! Arrow Susspended type has been on our list for some time now. I'm looking forward to this one myself.
-----------------------------------------------------------------

Me- "2nd-Flying coasters."

Phyter- Both Vekoma and B&M are on our list. Whether or not they'll both make it into the initial release will depend on how much time it takes.
-----------------------------------------------------------------
Me-"3rd-4d coaster."

Phyter-Already on the list.
-----------------------------------------------------------------
Me-"4th-Intamin inverted 2 seat for Impulses.(Impulses you should be able to set different launch speed like Hyper Rails."

Phyter- More Intamin track and train types are on the list, as are shuttle coasters.
-----------------------------------------------------------------
Me-"5th-Boomerange coasters."

Phyter- Same thing as a shuttle coaster.
-----------------------------------------------------------------
Me-"6th-Intamin Hyper coasters."

Phyter-You mean a Morgan Hyper coaster?
-----------------------------------------------------------------
Me-"7th-Gionavola Hyper."

Phyter-Highly requested train and it's on the drawing board.
-----------------------------------------------------------------
Phyter-There will also be several more you didn't mention but we'll keep those a secret for now. As it is I didn't give away anything in what I just said. All of the coaster types above have been discussed on the CoasterSims web board in response to questions about NL2.0.

"------------------------------------
Lift,brake & transport segments.

Me-I think the lift,brake & transport segments walkways should have connectors to the track.Currently in No Limits they are floating."

Phyter-That's a good idea. I'll pass this on. Chances are we will be completely redoing the graphics for NL2.0 so this will get addressed by default.


"--------------------------------------------------
Supports

Me-A cool idea would be to have bolt maybe about every 30ft of a support like real coasters & were footer & supports connect,but have a option to turn them on or off just incase of frame rate."

Phyter-Believe it or not we have discussed this and have come up with a unique solution that will allow designers to be even more realistic looking custom supports."


------------------------------------------------
Tunnels

"Underground tunnel with fog when you enter it.A very wanted thing." :)

Phyter-Rest assured underground Tunnels are on our list and have been for some time." :)
-----------------------------------------------------------------
Night mode

Me-"Maybe have a option for night mode."

Me-"Light would be cool to.It would be cool to have lights on our coasters & be able to change them to any color."

Phyter-Agreed. Lights are something that I've been crying for for a long time. As for 'night mode', I'll pass it along. We have yet to fully discuss how the new environments will work in NL2.0.. but chances are they will be considerably more dynamic than mere modes.

-----------------------------------------------------
G's

Me-"Have a G metter.Like when ever you add a track segment in the editor there should be a G metter to tell you what the G's are on the segment.This would be a very helpfull tool."

Phyter-In NL2 the Track Editor and Simulator will be integrated into one interface, so the liklihood is that we'll have some sort of metering within the editor.
----------------------------------------------------------
Inserting track segments.

Me-"I think we should be able to rotate any track segment we insert in the game.This would be helpfull tool."

Phyter-I absolutely agree. Great idea.
-------------------------------------------------
Stations

Me-"Have different station types and a really cool thing to put in the game is to be able to import station music (WAV. types)."
------------------------------------------------ "

Phyter-Music has been discussed, but 'station music' is unique. I'll be sure to pass this along to the others.
--------------------------------------------------------

Thanks for the ideas! :)


If i read this, this game is gonna be realy cool



Greetz

Post January 26th, 2003, 2:19 pm

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WKD, so basicly almost all coasters you can think of are coming out in this release. Sweet. I alos like the idea of having lights for the game.
Well all seems cool ill defintly be buying it

errrrrr stuff

Post January 26th, 2003, 2:28 pm
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guys, ride op already answered your questions, what phyter and xtreme had was just a conversion/ answering of questions, never confirmed anything and ride op has just now answered your question about whether or not NL 2 exists. Thanks ride op for replying.
WWS


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