Board index Roller Coaster Games No Limits Coaster Zero G-Roll help!

Zero G-Roll help!

Discuss anything involving No Limits Coaster Simulation.

Post January 30th, 2010, 5:55 pm

Posts: 39
Points on hand: 1,233.00 Points
Location: Fairfield, Ca, USA

hey guys. im working on a ride and i am having a little trouble making a smooth and realistic Zero G-Roll. so im asking u if u culd do me a good favor and make me one and send it to my email. please help as soon as possible.
E-mail is: quincykc_8895@yahoo.com

something similar to this:
http://farm4.static.flickr.com/3157/253 ... a1a668.jpg[url][/url]
Quincy Cintron

Post January 30th, 2010, 6:37 pm

Posts: 590
Points on hand: 201.00 Points
Location: Stuttgart, Baden-W??????rttemberg, Germany

Post January 30th, 2010, 7:33 pm

Posts: 39
Points on hand: 1,233.00 Points
Location: Fairfield, Ca, USA


Post January 30th, 2010, 7:48 pm

Posts: 590
Points on hand: 201.00 Points
Location: Stuttgart, Baden-W??????rttemberg, Germany

Post January 31st, 2010, 5:03 am
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
Originally posted by CoasterJammer

hey guys. im working on a ride and i am having a little trouble making a smooth and realistic Zero G-Roll. so im asking u if u culd do me a good favor and make me one and send it to my email. please help as soon as possible.
E-mail is: quincykc_8895@yahoo.com

something similar to this:
http://farm4.static.flickr.com/3157/253 ... a1a668.jpg[url][/url]


Some things Coasterjammer. First, it's better to build your own designs, even if they are crappy at first, the more you build the better they will get.
In case of the Zero-G roll is that you first make a floater-airtime hill, where the vertical forces on top are 0 G's. Then bank the track and move it to make sure the heartline is where the track was before banking.
Besides, if you ask people for a Zero-G-Roll they need to know the entry speed and radius to make it fit perfectly. And from all the people here Ibanez won't do you much good [:)]
Image

Post January 31st, 2010, 4:16 pm

Posts: 1613
Points on hand: 62.00 Points
^ Or use newton 2 and make one in a matter or seconds. Lol
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post February 1st, 2010, 3:50 am

Posts: 510
Points on hand: 1,385.00 Points
Originally posted by Flickstah

^ Or use newton 2 and make one in a matter or seconds. Lol


Exactly what I was going to say! [lol]

Post February 1st, 2010, 10:37 am

Posts: 590
Points on hand: 201.00 Points
Location: Stuttgart, Baden-W??????rttemberg, Germany

Post February 1st, 2010, 10:43 am
gouldy User avatar
Premium Member
Premium Member

Posts: 7827
Points on hand: 3,639.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.

Originally posted by Flickstah

^ Or use newton 2 and make one in a matter or seconds. Lol


Or you could attempt to display even the slightest degree of skill and never use Newton 2 again. But hey, some people need performance enhancers to keep up with others.

Post February 1st, 2010, 12:12 pm

Posts: 1674
Points on hand: 196.00 Points
Location: Zelezniki, Slovenia

^lol, I've been thinking about this quite a lot lately. Everyone can do a decent coaster with N2 nowadays. That leaves us with 2 options: raise the standards or nitpick on every little detail that we find.
The exchange got quite boring after Newton came out, and it's even worse now with N2.
Remember those good ol' days when everyone had their own building style?

Post February 1st, 2010, 12:19 pm
Dirk_Ermen User avatar
True Addicts
True Addicts

Posts: 13387
Points on hand: 2,180.50 Points
Bank: 45,000.00 Points
Location: Noord-Brabant, Netherlands
Originally posted by Vid_w

The exchange got quite boring after Newton came out, and it's even worse now with N2.
Remember those good ol' days when everyone had their own building style?


One of the many reasons I'm still sticking to the good ol' handbuilding. ^_^
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post February 1st, 2010, 4:18 pm
gouldy User avatar
Premium Member
Premium Member

Posts: 7827
Points on hand: 3,639.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.

One of the main reasons that none of my tracks find their way to the exchange anymore. They don't meet the same technical standards that are acheived by the n00bs with Newton 2, so I do what NL is for, build them for fun and ride them myself

Post February 1st, 2010, 4:41 pm

Posts: 1674
Points on hand: 196.00 Points
Location: Zelezniki, Slovenia

^You can always send them to me!
I appreciate a good handbuilt design, that might have some technicall quirks, but has a personality! <3

Post February 1st, 2010, 4:42 pm

Posts: 516
Points on hand: 1,676.00 Points
Location: Vancouver, WA
I prefer handbuilding as well, it's more challenging IMO. I did download Newt2 and started learning it and then bam!!! my PC crashed. I restored to an earlier date. This was in September 09. I tried it again and same thing, bam!!! my PC crashed again. Only when I install Newt2 does this happen. So it's back to basics again.

We should start a Handbuilders Club. Maybe.

Oh yeah, Z G Rolls are pretty simple to make by hand, you just need to practice them to get it down.

Post February 1st, 2010, 5:24 pm
Dirk_Ermen User avatar
True Addicts
True Addicts

Posts: 13387
Points on hand: 2,180.50 Points
Bank: 45,000.00 Points
Location: Noord-Brabant, Netherlands
Originally posted by Onjin

I prefer handbuilding as well, it's more challenging IMO. I did download Newt2 and started learning it and then bam!!! my PC crashed. I restored to an earlier date. This was in September 09. I tried it again and same thing, bam!!! my PC crashed again. Only when I install Newt2 does this happen. So it's back to basics again.

We should start a Handbuilders Club. Maybe.

Oh yeah, Z G Rolls are pretty simple to make by hand, you just need to practice them to get it down.


If you want to build like an almost perfect zero g roll:
- Build an airtime hill with 0g's
- Turn show heartline on in case you haven't done that
- Put freenodes all over the current heartline from the hill
- Adjust banking from hill and put the heartline onto the free nodes
- Ride and test

It works pretty much for me. I've build zero g rolls like that for a couple of times and it works with no problems [:)] The only slight problem is if you don't create a lead in and out, there still could be some lateral spikes as in rotational G forces.
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post February 1st, 2010, 7:11 pm

Posts: 510
Points on hand: 1,385.00 Points
sigh... I kind of figured that this thread would get a handbuilding snob as soon as somebody recommended using Newton 2.

Post February 1st, 2010, 7:28 pm

Posts: 61
Points on hand: 2,450.00 Points
Location: PLAINfield, Illinois, USA

Post February 1st, 2010, 7:42 pm
gouldy User avatar
Premium Member
Premium Member

Posts: 7827
Points on hand: 3,639.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.

A "handbuilding snob"?

There was an opportunity to try and steer a new builder away from becoming another clone producer and I attempted to take it. If you interpret this as snobbery, that's up to you and I will leave it at that.

Post February 1st, 2010, 9:03 pm

Posts: 510
Points on hand: 1,385.00 Points
Originally posted by gouldy

A "handbuilding snob"?

There was an opportunity to try and steer a new builder away from becoming another clone producer and I attempted to take it. If you interpret this as snobbery, that's up to you and I will leave it at that.


So this...

"Or you could attempt to display even the slightest degree of skill and never use Newton 2 again."

... isn't handbuilding snobbery? What else should I interpret it as?

You act like using Newton requires no skill, and will automatically produce a crappy ride. You also appear to admit that even n00bs with Newton 2 produce better rides than you, and have cause you to uploading, as opposed to learning to use Newton 2 WELL, and making rides which are a lot better than theirs. It might also be good to remember that Newton doesn't keep you from putting in crappy prefab supports, or failing the tunnel test. It doesn't make a ride good, or bad, it simply makes it so that it's possible to create a smooth track without spending four hours trying to smooth out a single turn.
But fine, go ahead and complain about Newton 2, using the people who use it badly as a basis to judge the entire program.

Originally posted by coasterinsane

Newton is cheating.


All right, gouldy at least tries to make intelligent arguments about things like shaping, although I disagree with him. You have no excuse. That is the stereotypical handbuilding snob complaint about tools. It's like saying that 3D animation is cheating and all animation should be done with a series of drawings, Disney style.

Post February 1st, 2010, 11:25 pm

Posts: 8
Points on hand: 843.00 Points
Location: Fenton, MI, USA
Haha, I remember the days of being a hand builder. I was starting out in early July of 09 (last year). I was getting really pissed because everyone was using Newton and I couldn't come close to it hand building. And yes, sure, I will admit it takes more skill to hand build well. But I ask you, why did you start using Nolimits? I did it because I loved coasters and I wanted to design my own. So what is so wrong to have a way to better articulate ideas? Since when is it a crime to try and make a coaster more realistic? Face it, your argument sounds ridiculous. You really want to ride a coaster in real life that had no force based program used? God no. Let alone massive steel coasters like I305. My point is, you can argue all you want, but Newton is the more realistic way of making coasters. You should all just go download it and see how big of a difference it makes.
~One of the only sane people on the internet~

Post February 2nd, 2010, 12:59 am

Posts: 510
Points on hand: 1,385.00 Points
Originally posted by Cedar Point Fan

Haha, I remember the days of being a hand builder. I was starting out in early July of 09 (last year). I was getting really pissed because everyone was using Newton and I couldn't come close to it hand building. And yes, sure, I will admit it takes more skill to hand build well. But I ask you, why did you start using Nolimits? I did it because I loved coasters and I wanted to design my own. So what is so wrong to have a way to better articulate ideas? Since when is it a crime to try and make a coaster more realistic? Face it, your argument sounds ridiculous. You really want to ride a coaster in real life that had no force based program used? God no. Let alone massive steel coasters like I305. My point is, you can argue all you want, but Newton is the more realistic way of making coasters. You should all just go download it and see how big of a difference it makes.


Win. Epic win.

Post February 2nd, 2010, 6:12 am
gouldy User avatar
Premium Member
Premium Member

Posts: 7827
Points on hand: 3,639.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.

I have Newton, and have used Newton and Newton 2 in to create stuff before and it is true that it makes it easier to create a realistic ride. I'm not trying to say that this is not the case. What I am trying to point out, is that what you end up with is people all uploading coasters that have identical shaping and construction methods.

When everybody handbuilt their rides, back in the good old days, each and every designer's way of constructing their rides gave the rides their own unique character. This made the whole track sharing thing FAR FAR FAR more interesting than it is these days. Yes, some epic tracks come along from time to time, that would not have been as epic had they of been handbuilt. But everything else in between is all just people putting numbers into Newton and supporting the result. Emotionless, designless, feelingless, heartless crap filling up the exchange.

Post February 2nd, 2010, 7:27 am

Posts: 8
Points on hand: 843.00 Points
Location: Fenton, MI, USA
^Okay, so are you saying that you would rather ride a coaster un-heartlined, un-smoothed, and not g-force tested just because the coaster's company has it's own style? I am willing to bet that all of you started the sim to make realistic coasters. And you know what? Don't be that one person who doesn't like change and won't let that Werner Stengel in, because that is what you are basically doing.

And you know what? Newton will evolve and people will have their own style, it just won't be as visible.
~One of the only sane people on the internet~

Post February 2nd, 2010, 8:30 am

Posts: 1240
Points on hand: 6,869.00 Points
Location: New Jersey, USA

Post February 2nd, 2010, 9:22 am
gouldy User avatar
Premium Member
Premium Member

Posts: 7827
Points on hand: 3,639.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.

Originally posted by Cedar Point Fan

^Okay, so are you saying that you would rather ride a coaster un-heartlined, un-smoothed, and not g-force tested just because the coaster's company has it's own style?


No, that is exactly the opposite of what I am saying.

I'm saying that back then, people had to actually try in order to acheive good shaping, decent heartline, smooth tracks, good g forces. They didn't just throw numbers at the screen and be satisfied with the result. Back then, the technical score wasn't the most important. You could have an immensely good coaster, where the trackwork was a bit poor, it was allowed [:O]

Do you know what really gets to me about all of this? It's not anything really to do with the tools themselves, because it is truly amazing what you can acheive with them. What gets to me is how people's attitude towards creativity has changed as a direct result of the tools.

My last track "Tsar" was about the last straw for me. There is a rating on the track in amongst there, where the guy has clearly never even tried to build a track by hand in his life and as a result had no interest at all in anything other than the technical side of the ride. He wasn't interested how creative the ride was, whether it looked good, whether or not the layout was good. All he focused on for his rating was that there was pumps and bumps around the track as a result of handbuilding. Not even a mention from him about the support work (which took me months to complete). It was basically then that I realised, there is a lot of people who simply don't care about what matters anymore. It made me feel like I could have built a simple B&M Floorless clone, only with tools so that it was perfection technically, and the ride would have been much more highly appreciated.

This is the point I decided that I do still appreciate what matters, and that is creativity and invention, not your ability to own Newton. As such, my rides stay with me now.

Next

Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post
cron